Download Latest Version Release 2026.2 source code.tar.gz (51.4 MB)
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Home / 2026.1
Name Modified Size InfoDownloads / Week
Parent folder
ThunderEngine-windows-x64.7z 2026-02-04 45.6 MB
ThunderEngine-webgl-x86.7z 2026-02-04 6.2 MB
ThunderEngine-tvos-arm64.7z 2026-02-04 21.3 MB
ThunderEngine-macosx-arm64.7z 2026-02-04 55.8 MB
ThunderEngine-linux-x86_64.7z 2026-02-04 69.2 MB
ThunderEngine-ios-arm64.7z 2026-02-04 21.3 MB
ThunderEngine-android.7z 2026-02-04 100.7 MB
README.md 2026-01-04 2.8 kB
Release 2026.1 source code.tar.gz 2026-01-04 49.4 MB
Release 2026.1 source code.zip 2026-01-04 52.7 MB
Totals: 10 Items   422.1 MB 0

Features

  • Editor: External Editor/IDE Support [#1199] (#1208)
  • Editor: First start angle view in Viewport [#1169] (#1217)
  • Editor: Replace QBS builder [#1187] (#1180)
  • Engine: Async resource loading [#1139] (#1140)
  • Resources: Texture Compression [#37] (#1168)

Fixes

  • Editor: Adding an audio file breaks the project [#1159] (#1161)
  • Editor: Changing the interface language turns off the program [#1157] (#1162)
  • Editor: Crash when edit terrain materials in the mine sample [#1177] (#1188)
  • Editor: Creation of new asset from template has no icon [#1146] (#1147)
  • Editor: Deletion if selected object can lead to crash [#1137] (#1138)
  • Editor: EnumEditor always shows next value [#1150] (#1151)
  • Editor: Incorrect FBX import [#1160] (#1174)
  • Editor: Incorrect multiple error messages on during fresh import [#1204] (#1205)
  • Editor: Mesh material doesn't changing after modification. [#1201] (#1202)
  • Editor: Path editor has wrong behaviour [#1166] (#1167)
  • Editor: Preserve resource UUID during fresh import (#1211)
  • Editor: Removal sprite from SpriteRender doesn't work [#1193] (#1194)
  • Editor: Sprite reimport breaks links to original sprite sheet [#1184] (#1185)
  • Editor: Switching to 2D mode can lead to hang [#1148] (#1149)
  • Editor: TextRender Size can have 4 input fields in Properties [#1197] (#1198)
  • Editor: Transform component on MeshRender is not working properly [#1158] (#1165)
  • Editor: Unable to create any asset from template. [#1144] (#1145)
  • Editor: Unable to remember already imported projects [#1152] (#1153)
  • Editor: Unable to rename an Asset [#1190] (#1191)
  • Editor: Unable to save editor settings on fresh system [#1163] (#1164)
  • Editor: Unable to undo creation of Component [#1189] (#1192)
  • Editor: Undo for shader graph node doesn't work [#1214] (#1215)
  • Editor: Using of scene context menu leads to a crash [#1155] (#1156)
  • Editor: Сamera movement improvements [#1195] (#1196)
  • Engine: Incorrect delta mouse position on desktop platforms [#1171] (#1172)
  • Render: Memory leak in shadow maps [#1212] (#1213)
  • Script: Unpredictable behaviour [#1107] (#1154)

Other

  • CMake scripts issues fixed (#1133)
  • Code Builder refactoring (#1175)
  • Editor settings refactoring (#1136)
  • File system refactoring part 2 (#1132)
  • Implementation of Process class (#1134)
  • Implementation of ProcessEnvironment class (#1135)
  • Light sources shader parameters refactoring (#1182)
  • Post Effects shaders refactoring (#1183)
  • Property Editor refactoring (#1141)
  • QUuid replaced (#1176)
  • Refactoring of Material parameters in Renderable components. (#1143)
  • Shader Graph String refactoring (#1170)
  • Shaders Global variables buffer refactored (#1181)
Source: README.md, updated 2026-01-04