| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| ThunderEngine-windows-x64.7z | 2026-02-04 | 45.6 MB | |
| ThunderEngine-webgl-x86.7z | 2026-02-04 | 6.2 MB | |
| ThunderEngine-tvos-arm64.7z | 2026-02-04 | 21.3 MB | |
| ThunderEngine-macosx-arm64.7z | 2026-02-04 | 55.8 MB | |
| ThunderEngine-linux-x86_64.7z | 2026-02-04 | 69.2 MB | |
| ThunderEngine-ios-arm64.7z | 2026-02-04 | 21.3 MB | |
| ThunderEngine-android.7z | 2026-02-04 | 100.7 MB | |
| README.md | 2026-01-04 | 2.8 kB | |
| Release 2026.1 source code.tar.gz | 2026-01-04 | 49.4 MB | |
| Release 2026.1 source code.zip | 2026-01-04 | 52.7 MB | |
| Totals: 10 Items | 422.1 MB | 0 | |
Features
- Editor: External Editor/IDE Support [#1199] (#1208)
- Editor: First start angle view in Viewport [#1169] (#1217)
- Editor: Replace QBS builder [#1187] (#1180)
- Engine: Async resource loading [#1139] (#1140)
- Resources: Texture Compression [#37] (#1168)
Fixes
- Editor: Adding an audio file breaks the project [#1159] (#1161)
- Editor: Changing the interface language turns off the program [#1157] (#1162)
- Editor: Crash when edit terrain materials in the mine sample [#1177] (#1188)
- Editor: Creation of new asset from template has no icon [#1146] (#1147)
- Editor: Deletion if selected object can lead to crash [#1137] (#1138)
- Editor: EnumEditor always shows next value [#1150] (#1151)
- Editor: Incorrect FBX import [#1160] (#1174)
- Editor: Incorrect multiple error messages on during fresh import [#1204] (#1205)
- Editor: Mesh material doesn't changing after modification. [#1201] (#1202)
- Editor: Path editor has wrong behaviour [#1166] (#1167)
- Editor: Preserve resource UUID during fresh import (#1211)
- Editor: Removal sprite from SpriteRender doesn't work [#1193] (#1194)
- Editor: Sprite reimport breaks links to original sprite sheet [#1184] (#1185)
- Editor: Switching to 2D mode can lead to hang [#1148] (#1149)
- Editor: TextRender Size can have 4 input fields in Properties [#1197] (#1198)
- Editor: Transform component on MeshRender is not working properly [#1158] (#1165)
- Editor: Unable to create any asset from template. [#1144] (#1145)
- Editor: Unable to remember already imported projects [#1152] (#1153)
- Editor: Unable to rename an Asset [#1190] (#1191)
- Editor: Unable to save editor settings on fresh system [#1163] (#1164)
- Editor: Unable to undo creation of Component [#1189] (#1192)
- Editor: Undo for shader graph node doesn't work [#1214] (#1215)
- Editor: Using of scene context menu leads to a crash [#1155] (#1156)
- Editor: Сamera movement improvements [#1195] (#1196)
- Engine: Incorrect delta mouse position on desktop platforms [#1171] (#1172)
- Render: Memory leak in shadow maps [#1212] (#1213)
- Script: Unpredictable behaviour [#1107] (#1154)
Other
- CMake scripts issues fixed (#1133)
- Code Builder refactoring (#1175)
- Editor settings refactoring (#1136)
- File system refactoring part 2 (#1132)
- Implementation of Process class (#1134)
- Implementation of ProcessEnvironment class (#1135)
- Light sources shader parameters refactoring (#1182)
- Post Effects shaders refactoring (#1183)
- Property Editor refactoring (#1141)
- QUuid replaced (#1176)
- Refactoring of Material parameters in Renderable components. (#1143)
- Shader Graph String refactoring (#1170)
- Shaders Global variables buffer refactored (#1181)