| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| r185 source code.tar.gz | 2026-07-01 | 374.8 MB | |
| r185 source code.zip | 2026-07-01 | 378.8 MB | |
| README.md | 2026-07-01 | 23.4 kB | |
| Totals: 3 Items | 753.6 MB | 65 | |
https://github.com/mrdoob/three.js/wiki/Migration-Guide#184--185 https://github.com/mrdoob/three.js/milestone/98?closed=1
- Global
- Remove deprecated code. [#33407] (@Mugen87)
- Update package-lock.json. [#33563] (@Mugen87)
- Harmonize errors. [#33588] (@Mugen87)
- Update Three.WebGPU.js. [ebd2a7] (@Mugen87)
- Update package-lock.json. [bea0fa] (@Mugen87)
- AnimationAction
- Fix time warping bug. [#33617] (@Mugen87)
- BezierInterpolant
- Refactor
inTangents/outTangents. [#33515] (@Mugen87) - Bindings
- TSL Compute: Fix needsUpdate. [#33530] (@thelazylamaGit)
- Box3
- Improve docs. [#33633] (@Mugen87)
- BufferGeometry
- Fix attribute count mismatch in
computeVertexNormals()andcomputeTangents(). [#33520] (@Mugen87) - Support Transformed Geometry when Serializing. [#33641] (@WestLangley, @Mugen87)
- CI
- Improve permissions. [#33466] (@Mugen87)
- ClippingContext
- Fix stale viewMatrix with multiple cameras. [#33578] (@Mugen87)
- ColorAdjustment
- Add
max()for outputs. [#33854] (@sunag) - common.glsl
- WebGLRenderer Shaders: introduce
transformNormalByInverseViewMatrix(). [#33351] (@WestLangley, @Mugen87) - Update inverseTransformDirection definition for clarity. [#33431] (@WestLangley)
- FrustumArray
- Optimize frustum computations. [#33804] (@Mugen87)
- HTMLTexture
- Support new WICG HTML-in-Canvas API signatures. [#33788] (@ewewraw)
- Annotate Chrome versions for each API code path. [ff95ce] (@mrdoob, @claude)
- IESSpotLight
- Make sure IES texture can be exchanged. [#33502] (@dswhy)
- Inspector
- Fix FPS counter freeze when
WebGLBackendquery is unavailable. [#33755] (@sunag) - InstanceNode
- Sync update ranges in updateBefore. [#33615] (@thejustinwalsh, @Mugen87)
- Line2NodeMaterial
- Refactoring, use native node material hooks. [#33689] (@sunag)
- Fix the warn on cache-key, keep it in
set lineColorNode. [a219a9] (@sunag) - LoadingManager
- Loaders, Editor: Improve handling of assets with unicode characters. [#33301] (@Mugen87)
- Material
- Fixed setValues() to honor Euler and Vector2 types. [#33476] (@FE-kang, @Mugen87)
- MaterialLoader
- Add
registerMaterial()andMaterial.fromJSON(). [#33714] (@Mugen87) - Matrix3
- deprecate
.scale(),.rotate(), and.translate(). [#33757] (@WestLangley) - Matrix4
- Introduce faster version of
determinant(). [#33814] (@Mugen87) - Use
determinant3x3()where appropriate. [#33820] (@WestLangley) - Rename
determinant3x3()todeterminantAffine(). [#33823] (@Mugen87) - Morph
- Fix individual
morphTargetInfluencesper object. [#33772] (@sunag) - NodeBuilder
- Fast-path getDataFromNode when no sub-build is active. [#33656] (@mrdoob)
- Use
.nodesasSetinstead of Array. [#33664] (@sunag) - Use
.sequentialNodesasSetinstead of Array. [#33703] (@mrdoob) - Make registerDeclaration() more robust. [#33869] (@Mugen87)
- NodeMaterial
- Dynamically copy properties in
copy(). [#33775] (@sunag) - NodeMaterialObserver
- Fix default version value of textures. [#33422] (@Mugen87)
- Reuse
lightsDatacache entry per frame. [#33425] (@RenaudRohlinger, @claude) - Fix environment rotation and intensity checks. [#33764] (@Mugen87)
- Nodes
- Fix
toConst()usage in Camera. [#33831] (@Mugen87) - NodeUniformBuffer
- Fix
byteLengthto follow overriddenbuffergetter. [#33469] (@RenaudRohlinger) - NodeUtils
- Update
getAlignmentFromTypeto use 4-byte elements and addbooltype. [#33546] (@sunag) - npm
- Exclude
examples/fontsfrom the published package. [#33744] (@mrdoob, @claude) - Object3D
- Honor
matrixWorldNeedsUpdateinupdateWorldMatrix(). [#33746] (@Mugen87) - ObjectLoader
- Allow ObjectLoader to use custom loading managers in sync'd image loads. [#33669] (@SeanCurtis-TRI)
- PassNode
- Fix implicit depth texture creation when
depthBuffer: false. [#33410] (@thelazylamaGit, @Mugen87) - PMREMGenerator
- Avoid unnecessary depth buffers in render targets. [#33585] (@shotamatsuda)
- Apply
await renderer.init()policy. [#33587] (@Mugen87) - PMREMNode
- Fix dispose of internal PMREMs. [#33849] (@Mugen87)
- PointShadowNode
- Fix shadows with logarithmic depth buffer. [#33584] (@Mugen87)
- Raycaster
- Fix
setFromCamera()with ortho cameras. [#33568] (@Mugen87) - Renderer
- Export missing classes. [#33623] (@pepperoni505)
- Ensure valid camera state in compileAsync(). [#33668] (@Mugen87)
- Fix light invalidation by nested render calls. [#33737] (@Mugen87)
- Fix
compileAsync(). [#33784] (@Mugen87) - Improve render list processing of render bundles. [#33811] (@Mugen87)
- Merge update ranges if possible. [#33813] (@Mugen87)
- Fully support
InstancedMeshwith render bundles. [#33839] (@Mugen87) - Improve texture check in
_getShadowNodes(). [#33845] (@sunag) - Renderers
- Clean up logs. [#33508] (@Mugen87)
- Fix sort of render lists with reversed depth buffer. [#33700] (@Mugen87)
- Disable bump mapping for wireframe rendering. [#33777] (@mrdoob, @claude)
- RenderList
- Fix
occlusionQueryCount. [#33765] (@Mugen87) - RenderObject
- Guard against undefined geometry attribute in getAttributes(). [#33460] (@RenaudRohlinger)
- Properly compare interleaved buffer attributes. [#33558] (@Mugen87)
- Drop redundant morph target check. [#33771] (@Mugen87)
- Optimize
getKeys(). [#33805] (@Mugen87) - Fix handling of
side. [#33860] (@Mugen87) - RTTNode
- Introduce
setResolutioScale()and updates. [#33606] (@sunag) - ShaderLib
- Fix formatting of main function declaration. [#33696] (@pohlt)
- Shaders
- Update nomenclature. [#33727] (@WestLangley)
- Add deprecation note. [#33729] (@WestLangley)
- ShadowFilterNode
- Use textureGatherCompare in PCFSoftShadowFilter. [#33534] (@RenaudRohlinger, @claude, @shotamatsuda)
- ShadowNode
- Fix shadow viewer inspect and introduce
equirectDirection. [#33752] (@sunag) - SphereGeometry
- Make pole vertices more robust. [#33652] (@Mugen87)
- Src
- Clean up. [#33590] (@WestLangley)
- StackNode
- Fix
outputNodeflow propagation. [#33405] (@sunag) - StereoCamera
- Fix matrix computation. [#33731] (@Mugen87)
- StorageTextureNode
- Bypass UV matrix transforms. [#33545] (@thelazylamaGit)
- Set referenceNode & add .store() function. [#33544] (@thelazylamaGit)
- TSL
- Remove
string,arrayBufferdefinitions. [#33430] (@sunag) - Fix
setName()for attributes. [#33432] (@sunag) - Introduce
storageTexture3D. [#33443] (@shotamatsuda) - Make not() on vector produce component-wise logical not. [#33442] (@shotamatsuda)
- Fix redundant min/max calls being generated. [#33441] (@shotamatsuda)
- Fix stack node sequence. [#33402] (@sunag)
- Cache function nodes per renderer's backend. [#33517] (@sunag)
- Add support for textureGather and textureGatherCompare. [#33475] (@shotamatsuda, @sunag)
- Make sure structs are built when compiling functions. [#33524] (@Mugen87, @sunag)
- Introduce
nodeProxyConstructor. [#33542] (@sunag) - Remove modInt export from Three.TSL.js. [#33628] (@Methuselah96)
- Add missing StorageTexture3DNode exports. [#33630] (@Methuselah96)
- Migrate vertex accessor classes to TSL Fn. [#33674] (@sunag)
- Fix varying code sequence in vertex stage. [#33709] (@sunag)
- Align packing nomenclature with
packing.glsl.js. [#33715] (@WestLangley, @sunag) - Introduce
ambientOcclusionproperty. [#33728] (@sunag) - Fix direction and normal transform methods. [#33725] (@Mugen87)
- Rename
directionToFaceDirection->negateOnBackSide. [#33753] (@sunag) - Introduce override context. [#33807] (@sunag)
- Use RGBA for batching color. [#33866] (@Mugen87)
- UniformsGroup
- Pool per-uniform update-range objects. [#33427] (@RenaudRohlinger, @claude)
- WebGLOutput
- Handle antialias. [#33446] (@mrdoob)
- WebGLRenderer
- Fix stale scratch framebuffers after context restore. [#33533] (@vizerb, @Mugen87)
- reset statistics (info.reset) before shadowMap.render. [#33688] (@ldaoust01)
- Improve lookups of shader stages. [#33829] (@Mugen87)
- Always bind
positionto location0. [#33841] (@Mugen87) - Fix normal maps with
DoubleSide+ flat shading. [#33859] (@Mugen87) - Fix normal maps with
BackSideand vertex tangents. [#33861] (@Mugen87) - WebGLTextureUtils
- fix
copyTextureToTexture()usage insideupdateBefore(). [#33736] (@marcofugaro, @Mugen87) - WebGLUniformsGroups
- Optimize UBO updates to avoid GC churn. [#33704] (@mrdoob, @claude)
- WebGPUBackend
- toggle comment causing import to appear in build. [#33449] (@daigofuji)
- WebGPUBindingUtils
- Guard updateBinding() against destroyed GPU buffer. [#33461] (@RenaudRohlinger, @Mugen87)
- WebGPUPipelineUtils
- reset shared render-pipeline descriptor before suspending in the async path. [#33794] (@hsheth2, @Mugen87)
- WebGPURenderer
- Honor layerUpdates for compressed array textures. [#33417] (@RenaudRohlinger, @sunag)
- Ensure valid render pipelines when using
depthBias. [#33471] (@Mugen87) - Support all BPTC formats. [#33482] (@Mugen87)
- Surface uncaptured GPU errors and WGSL diagnostics. [#33418] (@RenaudRohlinger, @claude, @sunag)
- Restore framebuffer after clear. [#33512] (@Mugen87)
- Make structs work in vertex shader with WebGL. [#33509] (@Mugen87)
- Fix texture disposal for render targets. [#33511] (@Mugen87)
- Honor the Compositor Contract. [#33457] (@WestLangley, @Mugen87)
- Optimize
submit()calls. [#33513] (@Mugen87) - Support rendering to texture arrays. [#33507] (@cabanier, @Mugen87, @elalish, @renovate[bot], @ycw)
- Introduce descriptor classes and caching. [#33525] (@Mugen87)
- Fix mipmap filter mode. [#33527] (@XorTdsc)
- More descriptor usage. [#33529] (@Mugen87)
- Improve support for output types. [#33299] (@sunag)
- Add support for WebXR with WebGPU. [#33583] (@cabanier)
- Manage
hardwareClippingon builder level. [#33681] (@Mugen87) - Fix dispose of override material render objects. [#33682] (@Mugen87)
- Fix stale texture references in bindings. [#33680] (@Mugen87)
- Refactor material lighting setup. [#33702] (@sunag)
- Fix unsupported texture sample counts. [#33722] (@sunag)
- add
lighting.enabled. [#33721] (@sunag) - Fix
getShaderAsync()render context retrieval. [#33733] (@sunag) - Add WGSL polyfill for
inverse(). [#33745] (@Mugen87) - Fix displacement-map shadows. [#33774] (@sunag)
- Track frontFaceCW in needsRenderUpdate. [#33780] (@LLiJJing)
- Correctly honor 4-byte stride alignment. [#33787] (@Mugen87)
- Minor performance fixes. [#33802] (@Mugen87)
- Fully support
ExternalTexture. [#33816] (@Mugen87) - Scope sampler caching to bindings to prevent sampler collision on shared. [#33847] (@sunag)
- Improve Sampler disposal. [#33850] (@Mugen87)
- WebGPUUtils
- Cache preferred canvas format. [#33800] (@Mugen87)
- XRManager
- Use
foveateBoundTexture()to enable foveation. [#33484] (@cabanier)
Docs
- Improve
displacementMapJSDoc. [#33453] (@Mugen87) - Document minimum texture sizes of
PMREMGenerator. [#33465] (@Mugen87) - Fix JSDoc. [#33569] (@Mugen87)
- Fix code example generation. [#33586] (@Mugen87)
- Fix typo in ARButton docstring. [#33608] (@Carifio24)
- Add color space notes. [#33636] (@Mugen87)
- Correct lightMap description. [#33642] (@WestLangley)
- Fix typos in JSDoc. [#33713] (@hanityx)
- Update TSL.md. [522bc1] (@Mugen87)
- Fix Safari scrolling to anchors. [#33719] (@shotamatsuda)
- Update nomenclature. [#33742] (@WestLangley)
NodeMaterial.setupOutputand TSLpositionLocal. [#33791] (@cmhhelgeson)- Update TSL.md. [67e7b2] (@sunag)
- Update TSL.md. [540254] (@sunag)
- Fix JSDoc type expressions for docs build. [1b4637] (@mrdoob, @claude)
Manual
- Fix links in material table. [#33487] (@Mugen87)
- Improve Installation guide. [#33599] (@Mugen87)
- Update nomenclature. [#33723] (@WestLangley)
- Fix link navigation. [#33858] (@Mugen87)
Examples
- Update webgl_loader_svg.html. [278675] (@Mugen87)
- Explicitly set clear color in WebGPU demos. [#33452] (@gkjohnson)
- Clean up. [#33470] (@Mugen87)
- Make wave speed frame rate independent in
webgl_shaders_ocean. [#33492] (@unrealsid, @Mugen87) - Fix final alpha issues. [#33496] (@gkjohnson)
- Update webgl_loader_ifc to use web-ifc directly. [#33491] (@agviegas, @claude)
- Clean up. [#33505] (@Mugen87)
- Add
webgpu_furnace_test.html. [#33516] (@WestLangley) - Added GUI to Furnace Tests. [#33523] (@WestLangley)
- Improve GUI in webgpu_lines_fat.html. [#33498] (@WestLangley)
- Improve GUI in webgl_lines_fat.html. [#33538] (@WestLangley)
- Add Open Graph Protocol fields. [#33543] (@Mugen87)
- Update tags.json. [82181e] (@Mugen87)
- Improve webgpu anamorphic,
rttandbloom. [#33600] (@sunag) - Remove "setDecoderPath" in non-gltf path examples. [#33604] (@gkjohnson)
- Add TSL function for grounded skyboxes. [#33611] (@Mugen87)
- Add nanite-style rasterizer. [#33605] (@sunag)
- Update webgpu_compute_nanite-style.html. [76d1eb] (@Mugen87)
- Improve WebGPU AO example. [#33631] (@marcofugaro)
- Improve AO scale. [#33637] (@Mugen87)
- Cleanup webgpu_postprocessing_ssaa. [#33653] (@Methuselah96)
- Optimize and shade smooth Tennyson Bust model. [#33655] (@marcofugaro)
webgpu_lights_clusteredfirefly-style HDR sprites. [#33660] (@mrdoob)- Update CDN dependencies. [#33677] (@mrdoob, @claude)
- Improved face alignment in webgl_morphtargets_webcam. [#33690] (@mrdoob, @claude)
- Add
webgpu_skinning_instancing_individual. [#33644] (@RenaudRohlinger, @sunag) - Migrate examples to new DRACOLoader url config. [#33724] (@gkjohnson)
- Fix
Animation Speedlabel ofwebgpu_compute_nanite-style. [607fc7] (@sunag) - Subset MPLUSRounded1c font in webgl_geometry_text_stroke. [#33743] (@mrdoob, @claude)
- Add TileCreasedNormalsPlugin. [#33767] (@mrdoob, @claude)
- Add inspector to the ball pool example. [195e32] (@mrdoob, @claude)
- Add LoftGeometry addon and example. [#33776] (@mrdoob, @claude)
- Rename webgpu_compute_nanite-style to webgpu_compute_rasterizer. [4c83d5] (@mrdoob, @claude)
- Clean up webgpu_compute_rasterizer. [60e798] (@mrdoob, @claude)
- Remove ammo.js examples. [#33786] (@mrdoob, @claude)
- Use CDN version of Ammo.js. [#33799] (@Mugen87)
- Rework webgpu_lights_clustered. [#33803] (@mrdoob, @claude)
- Example: Fix and optimize snow compute demo. [#33833] (@Mugen87, @sunag)
- Add volumetric fire, enhances the
VolumetricLightingModel. [#33848] (@sunag) - Update misc_exporter_gltf_normals.html. [70ea71] (@Mugen87)
- Add procedural city generator. [#33817] (@mrdoob, @claude)
- Improve webgpu_custom_fog with terrain and forest generators. [#33873] (@mrdoob, @claude)
- Improve
webgpu_custom_fog_scattering. [#33825] (@mrdoob, @claude) - Add webgpu_compute_rasterizer_ibl. [#33783] (@mrdoob, @claude, @sunag)
- Use FirstPersonControls in webgpu_compute_rasterizer. [aace2e] (@mrdoob, @claude)
Addons
- Addons
-
Removed
TiledLighting. [#33751] (@sunag) -
ArcballControls
- Document correct usage of
adjustNearFar. [#33479] (@Mugen87) -
Fix swapped X/Y gizmo ring orientations. [#33536] (@raeraex2)
-
AsciiEffect
-
Add
escapeHTML(). [#33567] (@Mugen87) -
BufferGeometryUtils
-
Optimize toCreasedNormals(). [#33768] (@mrdoob, @claude)
-
CSMShadowNode
- Add support for reversed depth buffer. [#33506] (@shotamatsuda)
-
Fix inconsistency in frustum split. [#33510] (@shotamatsuda)
-
ClusteredLightsNode
- Fix point light distance attenuation. [#33679] (@mrdoob, @claude)
- keep castShadow point lights on the material-lights path. [#33792] (@hsheth2)
-
include clustered lights in getLights(). [#33793] (@hsheth2)
-
DRACOExporter
-
Removed bundled encoders in favor of CDN. [#33789] (@mrdoob, @claude)
-
DRACOLoader
- Use relative file urls by default. [#33564] (@gkjohnson)
- Deprecate "setDecoderConfig" function. [#33602] (@gkjohnson)
-
Add exported urls for GLTF decoder. [#33691] (@gkjohnson)
-
DataTextureLoader
-
Add
createDataTexture(). [#33705] (@Mugen87) -
EXRLoader
-
Fix out-of-bounds read on partial scanline blocks. [#33620] (@Mugen87)
-
FXAANode
-
Refactor
ApplyFXAA(). [#33708] (@Mugen87) -
FirstPersonControls
-
Damping, separate move sources, release fix, E/Q keys. [#33874] (@mrdoob, @claude)
-
GLTFExporter
- Improve multi-scene animation support. [#33748] (@Mugen87)
-
Fix export of normal maps. [#33837] (@Mugen87)
-
GTAONode
-
Cosine-weighted integration with per-slice normal projection. [#33654] (@marcofugaro)
-
ImportanceSampledEnvironment
-
Spatiotemporal Denoiser for SSR. [#33843] (@0beqz)
-
Inspector
- Added scope for styles. [#33456] (@sunag)
- Added storage settings and info feature. [#33571] (@sunag)
- Add unread warning and error notification badges. [#33732] (@sunag)
- Migrate Graph to Canvas & add FPS graph to toggle button. [#33756] (@sunag)
- Improved Viewer, Timeline. [#33750] (@sunag)
- Fix slider using
step()after define the value. [#33806] (@sunag) - Improve state preservation, layout sizing and add CPU/GPU graph metrics. [#33808] (@sunag)
- Inline extensions configuration and remove
extensions.json. [#33812] (@sunag) - Improve mobile compatibility. [#33819] (@sunag)
- Improve folder renaming, color/select value updates, and visibility controls. [#33853] (@sunag)
- Add overdraw render mode. [#33870] (@mrdoob, @claude)
- Group duplicate console messages and allow detached tab panels to remain visible. [#33864] (@sunag)
-
Fix Timeline resize. [c1889d] (@sunag)
-
KTX2Loader
- Use relative file urls by default. [#33603] (@gkjohnson)
- Fix regression in rgba16 unorm support. [#33662] (@donmccurdy)
-
Disable etc1 on Chrome Mesa (Linux). [#33697] (@arpu, @Mugen87, @donmccurdy, @mrdoob)
-
LWOLoader
-
Deprecate loader. [#33621] (@Mugen87)
-
LightProbeGrid
- Improve docs. [#33426] (@Mugen87)
- Avoid redundant matrixWorld updates during bake. [#33489] (@mrdoob, @claude)
-
Add indirect bounces option to bake(). [#33657] (@mrdoob)
-
LineMaterial
- Fix trimSegment() with reversed depth buffer. [#33572] (@Mugen87)
-
Trim line distances. [#33607] (@Mugen87)
-
LineSegment2
-
Don't raycast without a valid resolution. [#33872] (@Mugen87)
-
LoftGeometry
-
Fix UVs for non-uniform sections. [#33815] (@mrdoob)
-
MaterialXLoader
-
Avoid compiling unused BSDF lobes. [#33712] (@mrdoob, @claude)
-
Matrix3
-
Remove remaining usage of
translate()andscale(). [#33754] (@Mugen87) -
MikkTSpace
-
Add
dispose(), cache promise. [#33501] (@Shane-oo, @Mugen87) -
PLYExporter
- Honor data types of buffer attributes. [#33625] (@Mugen87)
-
Support custom attributes. [#33627] (@Mugen87)
-
PLYLoader
-
Honor PLY data types when creating buffer attributes. [#33622] (@Mugen87)
-
PixelationPassNode
-
Fix examples to avoid fading alpha. [#33450] (@gkjohnson)
-
RapierPhysics
-
Add
applyImpulse(). [#33459] (@Mugen87) -
Reflector
-
Make
getReflectionCamera()public. [#33556] (@Mugen87) -
SSAAPassNode
-
Make clear color handling more consistent. [#33478] (@Mugen87)
-
SSGINode
- Use a half float render target. [#33769] (@mrdoob, @claude)
- Optimize code. [#33782] (@Mugen87)
-
Reduce bandwidth with RG11B10. [#33822] (@Mugen87)
-
SVGLoader
- Honor scale in
strokeWidth. [#33411] (@Mugen87) - Improve
createShapes(). [#33415] (@Mugen87) - Add material helpers. [#33424] (@Mugen87)
- Basic gradients support. [#33436] (@Mugen87)
-
Make stroke generation more robust. [#33438] (@Mugen87)
-
ShapePath
-
Update
toShapes(). [#33503] (@Mugen87) -
TransformControls
- Add
viewportsupport. [#33451] (@Mugen87) - Fix edge case transforms. [#27719] (@AlaricBaraou, @Mugen87)
-
Allow visibility control of rotation gizmos. [#33562] (@Mugen87)
-
USDAParser
- Infer the elementSize of missing skeletal joint attributes. [#33596] (@bigbigbiglazycat, @Mugen87)
-
Fix inline-brace prim definitions being silently dropped. [#33773] (@wheresoli)
-
USDLoader
- Preserve USDA animation timing metadata. [#33560] (@mkeblx, @mrdoob)
-
Fix texture paths in standalone USD files. [#33610] (@Mugen87)
-
USDZExporter
- Support
mimeTypesetting viaTexture.userData. [#33579] (@Mugen87) - Fix opacity regression. [#33580] (@Mugen87)
- Add animation support. [#33589] (@Mugen87)
- Improve usability. [#33597] (@Mugen87)
- Add multi-material support. [#33598] (@Mugen87)
-
Basic normal scale support. [#33851] (@Mugen87)
-
USDZLoader
- Reorder quaternion components in USDA quatf[] array parsing. [#33577] (@bigbigbiglazycat, @Mugen87)
- Preserve attribute connections when a direct value follows. [#33581] (@Mugen87)
-
Add
onLoad()andonError()toparse(). [#33582] (@Mugen87) -
VRMLLoader
-
Allow multi-line strings. [#33616] (@Mugen87)
-
VolumeShader
- Support perspective cameras. [#33493] (@Mugen87)
-
Improve
apply_colormap(). [#33867] (@Mugen87) -
Water2Mesh
-
Simplify
flowMapsetup. [#33540] (@Mugen87) -
WebGPURenderer
- Added ClusteredLighting (Forward+ clustered) shading. [#33406] (@mrdoob, @claude, @sunag)
-
Add fallback for XR with WebGPU. [#33497] (@cabanier, @Mugen87, @elalish, @renovate[bot], @ycw)
-
lottie_canvas.module
- LottieLoader, TTFLoader: Removed bundled libs in favor of CDN. [#33798] (@mrdoob, @claude)
Devtools
- Make hierarchy collapsible. [#33645] (@Mugen87)
- Resolve linter issues. [#33646] (@Mugen87)
- Remove empty scenes. [#33647] (@Mugen87)
- Bump version to 1.16. [4e3822] (@mrdoob)
- clean up. [#33879] (@linbingquan)
Editor
- Remove legacy JSON format Worker code. [#33423] (@sebastiondev)
- Improve SVG setup. [#33447] (@Mugen87)
- Make light targets editable. [#33541] (@Mugen87)
- Fix
ListboxItemtext content. [#33648] (@Mugen87) - Add texture parameters dialog. [#33651] (@Mugen87)
- Fix name conflict during glTF export. [#33699] (@Mugen87)
- Rework auto-completion in script editor. [#33711] (@Mugen87)
- Fix collision detection in arkanoid demo. [#33718] (@Mugen87)
- Update arkanoid.app.json. [716b64] (@Mugen87)
- Add support for orthographic cameras. [#33701] (@Mugen87)
- Fix outliner regression. [#33735] (@Mugen87)
- Make size of vertex normals helper configurable. [#33790] (@Mugen87)
Tests
- Add unit test for custom interpolant. [#33480] (@Mugen87)
- Run unittests in browser with Puppeteer. [#33550] (@catalin-enache, @Mugen87)
- Update CatmullRomCurve3.tests.js. [6b7197] (@Mugen87)
- E2E: Update screenshot. [#33635] (@Mugen87)
- E2E: Fix WebGPU Device Lost errors. [#33650] (@shotamatsuda)
- test/e2e: fix Buffer handling for Node.js 23+. [#33672] (@WestLangley)
- E2E: Print elapsed seconds. [#33726] (@shotamatsuda)
Utils
- Improved changelog.js. [d71847] (@mrdoob, @claude)