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https://github.com/mrdoob/three.js/wiki/Migration-Guide#182--183 https://github.com/mrdoob/three.js/milestone/96?closed=1

  • Global
  • Remove deprecated code. [#32569] (@Mugen87)
  • Replace eslint-plugin-import with eslint-plugin-import-x. [#32651] (@mrdoob)
  • Removed eslint-plugin-import-x. [#32653] (@mrdoob)
  • Bump lodash from 4.17.21 to 4.17.23. [#32814] (@dependabot)
  • remove jshint remnants. [#32885] (@ycw)
  • Update package.json. [4c280f] (@Mugen87)
  • Update package.json. [3332b3] (@Mugen87)
  • Animation
  • Add BezierInterpolant. [#32829] (@mrdoob, @claude)
  • AnimationAction
  • Fixed typos in /src folder. [#32629] (@mrdoob)
  • AnimationMixer
  • DEVTOOLS access to AnimationMixer + Loaders. [#32616] (@marwie)
  • BatchedMesh
  • correctly set the nextIndexStart, nextVertexStart. [#32744] (@gkjohnson)
  • Enable per-instance opacity. [#32725] (@vanruesc, @gkjohnson)
  • Add support for wireframe materials. [#32948] (@gkjohnson)
  • BindGroup
  • Remove bindingsReference. [#32910] (@Mugen87)
  • Cache
  • Don't cache Blobs. [#32989] (@Mugen87)
  • Camera
  • Exclude scale from view matrix. [#32805] (@Mugen87)
  • Clock
  • Deprecated module. [#32798] (@Mugen87)
  • Core
  • Add ReversedDepthFuncs dictionary. [#32983] (@Mugen87)
  • GLSLNodeBuilder
  • Fix CubeDepthTexture sampler. [#32857] (@Mugen87)
  • Fix array texture layer support for filtered sampling. [#33008] (@RenaudRohlinger)
  • Helpers
  • Clarify the usage of update(). [#32717] (@Mugen87)
  • InstanceNode
  • Support velocity. [#32586] (@Mugen87)
  • Fix UBO size and attribute update. [#32615] (@Mugen87)
  • Lighting
  • Refactor camera usage. [#32557] (@sunag)
  • LightShadow
  • Introduce biasNode. [#32811] (@Mugen87)
  • Line2NodeMaterial
  • Avoid performance degradation with viewportSharedTexture(). [#32639] (@Mugen87, @sunag)
  • Rename useColor property to vertexColors. [#32670] (@sunag)
  • Line3
  • Fix closest point in distanceSqToLine3(). [#32878] (@Mugen87)
  • Matrix4
  • Cache determinant result in decompose(). [#32658] (@mrdoob, @microsoftcopilot)
  • Optimize invert() calculation. [#32657] (@mrdoob)
  • MeshLambertMaterial
  • Add support for scene.environment IBL. [#32791] (@mrdoob, @claude)
  • MeshPhongMaterial
  • Add support for scene.environment IBL. [#32795] (@mrdoob, @claude)
  • MeshPhysicalMaterial
  • Added clearcoat support for rect area lights. [#32809] (@TobiasNoell)
  • MeshPhysicalNodeMaterial
  • Fix missing iorNode in MeshPhysicalNodeMaterial copy method. [#32821] (@TobiasNoell)
  • NodeBuilder
  • Fix shared group detection. [#32913] (@Mugen87)
  • Fix update nodes sequence. [#32991] (@sunag)
  • NodeBuilders
  • Unifies uniform groups of different shader stages. [#32534] (@sunag)
  • NodeMaterial
  • Add maskShadowNode. [#32598] (@sunag)
  • Remove shadowPositionNode fallback to reduce CPU load. [#32699] (@Mugen87)
  • NodeMaterialObeserver
  • Fix detection of replaced attribute/index. [#32933] (@Mugen87)
  • Nodes
  • Update exports. [#32783] (@Mugen87)
  • Fix PMREM cache. [#32941] (@Mugen87)
  • Object3D
  • Document static, add support in copy() and JSON. [#32679] (@Mugen87)
  • ObjectLoader
  • Wrap JSON.parse() in try/catch for consistent error handling. [#32947] (@glowsenior)
  • Playground
  • Archived playground. [#32771] (@mrdoob)
  • PMREM
  • Simplify GGX VNDF importance sampling. [#32737] (@Mugen87)
  • RenderContext
  • Refactor context key. [#32546] (@Mugen87)
  • Renderer
  • Rename shadowMap.color to shadowMap.colored. [#32608] (@Mugen87)
  • Rename shadowMap.colored -> shadowMap.transmitted. [#32611] (@sunag)
  • Shadow map improvements. [#32705] (@Mugen87)
  • RenderObject
  • Fix ID assignment bug. [#32700] (@Mugen87)
  • Update bundle reference at correct point. [#32901] (@Mugen87)
  • RenderTarget
  • minor formatting. [#32988] (@epreston)
  • ShadowFilterNode
  • Fix TSL warning in VSMShadowFilter. [#32836] (@Mugen87)
  • ShadowMaterial
  • Respect "premultiplied alpha". [#32550] (@gkjohnson)
  • SkinningNode
  • Fix tangent transformation. [#32718] (@Mugen87)
  • SpriteSheetUVNode
  • Transform to TSL function and fix countNode access. [#32693] (@gayanMatch)
  • StorageTextureNode
  • Add TSL read/write support. [#32734] (@NateSmyth)
  • Test
  • Remove servez reference. [adfc78] (@mrdoob)
  • Texture3DNode
  • Remove outdated setupUV(). [#32630] (@Mugen87)
  • TextureNode
  • Use compareNode for Android if compareStepNode is not compatible. [#32956] (@sunag)
  • TSL
  • Introduce clipSpace. [#32594] (@sunag)
  • Introduce TSL.md (TSL Spec). [#32601] (@sunag)
  • Remove exports for removed TSL methods. [#32635] (@Methuselah96)
  • use raw data for DebugNode callback. [#32638] (@linbingquan)
  • Add exponentialHeightFogFactor(). [#32659] (@Mugen87)
  • Check if the stack has a valid output. [#32669] (@sunag)
  • Fix positionView sub-build. [#32691] (@sunag)
  • Revert positionWorld re-computation. [#32710] (@sunag)
  • Fixing invalid GLSL using nested structures. [#32724] (@sunag)
  • Move SceneNode to TSL functions. [#32838] (@sunag)
  • Support switching StorageBufferAttribute when using storage(). [#32847] (@sunag)
  • Force flat shading for geometries without normals for normal* nodes. [#32848] (@sunag)
  • Avoid side effect of getTextureLevel() in normals. [#32877] (@Mugen87)
  • Remove scriptable node. [#32925] (@sunag)
  • Introduce StackTrace. [#32914] (@sunag)
  • Add RenderPipeline for TSL Spec. [#32928] (@sunag)
  • Add retroPassand example. [#32930] (@sunag)
  • Remove ScriptableNodeResources export. [#32945] (@Methuselah96)
  • Cache camera* uniform nodes. [#32938] (@sunag)
  • Fix instancedArray() bufferCount property. [#32977] (@sunag)
  • UniformGroups
  • Partially updates. [#32558] (@sunag)
  • UniformsGroup
  • Add range cache and fix clear old update ranges. [#32561] (@sunag)
  • ViewportDepthNode
  • Support reversed depth in viewZ functions. [#33001] (@Mugen87)
  • ViewportTextureNode
  • Change update type to RENDER. [#32664] (@Mugen87)
  • WebGLRenderer
  • Allow InstancedMesh provide a unique ID for WebGLBindingStates. [#32556] (@OndrejSpanel)
  • Consider skinning / instancing when sorting objects. [#28125] (@OndrejSpanel)
  • Fix shadow map uniform management. [#32590] (@Mugen87)
  • Fix PCFSoftShadowMap check. [#32593] (@Mugen87)
  • Ensure readback checks work on correct attachment state. [#32506] (@andredsm)
  • Fix pointlight shadows with reversed depth buffer. [#32749] (@Mugen87)
  • Fix remaining shadow issues with reversed depth. [#32751] (@Mugen87)
  • Fix shadow bias with reversed depth buffer. [#32770] (@Mugen87)
  • Unify cubemaps and cubeuvmaps into WebGLEnvironments. [#32792] (@mrdoob, @claude)
  • Force flat shading for geometries without normals. [#32831] (@mrdoob, @claude)
  • Only clear when bit mask is set. [#33010] (@Philipp-M)
  • WebGLShadowMap
  • Fix wrong camera state. [#32777] (@Mugen87)
  • WebGLState
  • Fix polygon offset with reversed depth buffer. [#32832] (@Mugen87)
  • WebGPURenderer
  • Fix compileAsync() with target scenes. [#32530] (@Mugen87)
  • Prevent translation of skybox. [#32537] (@Mugen87)
  • Prevent undefined GPUShaderStage. [#32539] (@verekia)
  • Fix shadow comparison on Adreno GPUs. [#32548] (@sunag)
  • Introduce shadowMap.color. [#32596] (@sunag)
  • Unify uniformGroup bindings across shader stages. [#32602] (@sunag)
  • Add per-attachment MRT blending support. [#32636] (@sunag)
  • Fix depth/stencil format out-of-sync bug. [#32731] (@Mugen87)
  • Use @interpolate(flat, either) for all cases. [#32761] (@greggman)
  • Rename Nodes to NodeManager. [#32786] (@sunag)
  • Rename RenderPipeline to RenderObjectPipeline. [#32785] (@sunag)
  • Rename PostProcessing to RenderPipeline. [#32789] (@sunag)
  • Always request compatibility mode and upgrade to core. [#32762] (@greggman, @Mugen87)
  • Optimize chain key array reset. [#32833] (@Mugen87)
  • Fall back to default texture when texture creation fails. [#32853] (@ycw)
  • Introduce initRenderTarget(). [#32867] (@Mugen87)
  • Export CubeRenderTarget and use it in examples. [#32871] (@Mugen87)
  • WebGL viewport / scissors not working correctly with PostProcessing. [#32883] (@TobiasNoell)
  • Fix overrideMaterial node assignments. [#32896] (@Mugen87)
  • Turn off antialiasing in compat mode. [#32902] (@greggman)
  • Make wireframe update more flexible. [#32908] (@Mugen87)
  • Make generateMipmap work in compatibility mode. [#32906] (@greggman)
  • Fix flipY and cache key when generateMipmap. [#32922] (@sunag)
  • Improve checks for uniform buffer limits. [#32949] (@sunag)
  • Fix wireframe rendering for BatchedMesh. [#32955] (@Mugen87)
  • Improve compatibilityMode support for MRT. [#32973] (@sunag)
  • Add basic reversed depth buffer support. [#32967] (@Mugen87)
  • Add shared BindGroup via hash. [#32936] (@sunag)
  • Use all visibility for shared BindingGroup. [#32997] (@sunag)
  • Minor improvements for shared BindingGroup. [#32998] (@sunag)
  • Reversed depth buffer fixes. [#33000] (@Mugen87)
  • Fix stencilBack not matching stencilFront in pipeline. [#33002] (@jpt)
  • Remove outdated bind groups. [#33011] (@Mugen87)
  • WebGPUTexturePassUtils
  • Cleanup generateMipmaps. [#32915] (@greggman)
  • WGSLNodeBuilder
  • Fix array texture layer support for filtered sampling. [#32990] (@RenaudRohlinger)
  • XRManager
  • Fix XR camera layers inheritance. [#32626] (@wrangelvid)

Docs

  • Update URL in VignetteShader.js documentation. [#32573] (@jwheare)
  • Update documentation for ImageBitmapLoader options. [#32574] (@jwheare)
  • Improved search results. [#32577] (@mrdoob)
  • Remove .is properties from search results. [#32578] (@mrdoob)
  • Fix JSDoc Example. [#32603] (@leannepepper)
  • worldToLocal typo. [#32647] (@satelllte)
  • Update documentation to include KHR_meshopt_compression. [#32661] (@donmccurdy)
  • improve JSDoc documentation in utils.js. [#32743] (@Angel98518, @Daniel)
  • Update TorusGeometry with thetaStart and thetaLength. [#32760] (@3dpk-interactive)
  • Improve documentation for edge cases in MathUtils functions. [#32806] (@dive2tech, @Gittensor Miner, @Mugen87)
  • Prevent translators from aggressively translating parameter names. [#32868] (@ycw)
  • KTX2Loader. Fix typo in TYPE_MAP. [#32899] (@epreston)
  • Clarify auto update flags. [#32909] (@Mugen87)
  • Add missing JSDoc. [#32921] (@Mugen87)
  • Fix typo in JSDoc. [#32946] (@glowsenior)
  • Added llms.txt, llms-full.txt and llms/build.js script. [#32673] (@mrdoob)
  • Fix typo and link in Installation manual. [#32972] (@pavan-sh)
  • utils : update probeAsync jsdoc. [#32995] (@epreston)

Manual

  • Frame-rate independent cube rotation example. [#32627] (@satelllte)
  • Update rendering-on-demand.html. [4bbae2] (@Mugen87)
  • Improve Chinese translation. [#32804] (@guo-weijie)
  • Update WebGPU guide. [#32846] (@Mugen87)
  • docs(zh): translate "Getting Started" manual pages into Chinese. [#32996] (@DDDDD12138)
  • Add Physics page. [#33004] (@Mugen87, @Walid Chtioui)
  • Replace the template literal with string concat in lights page. [#33012] (@v-stamenova)

Examples

  • Cleanup examples. [#32528] (@Methuselah96)
  • Add external example for Polyslice G-code slicer. [#32502] (@jgphilpott, @microsoftcopilot, @Mugen87)
  • Remove material AO demo. [#32579] (@Mugen87)
  • Update webgpu_shadowmap. [#32610] (@sunag)
  • Add basic fog scattering demo. [#32613] (@Mugen87)
  • Add shadow tag to webgpu_postprocessing_sss. [e85890] (@mrdoob)
  • Clean up. [15cbc8] (@mrdoob)
  • Improved grid in webgpu_loader_materialx. [5cde3c] (@mrdoob)
  • Cleanup examples. [#32634] (@Methuselah96)
  • Improved examples. [0168a6] (@mrdoob)
  • Added bloom to ocean examples. [#32680] (@mrdoob)
  • Improved webgl_animation_keyframes. [#32685] (@mrdoob)
  • Remove obsolete shadow bias from WebGPU demos. [#32715] (@Mugen87)
  • Add missing UnrealBloomPass parameters. [#32736] (@Methuselah96)
  • Add support for reversed depth to post processing modules. [#32773] (@Mugen87)
  • Replace Clock with Timer. [#32782] (@Mugen87)
  • Update Godrays demo. [#32801] (@Mugen87)
  • Improved draco example and re-encode bunny.drc with 2.2 (cl7) reducing file size from 96KB to 47KB. [89c278] (@mrdoob)
  • Update webgpu_postprocessing_godrays.html. [d167b6] (@Mugen87)
  • Various fixes for WebGPU compatibility mode. [#32907] (@greggman)
  • Add Volumetric Lighting using TRAA. [#32953] (@sunag)
  • Update webgpu_parallax_uv, and webgpu_cubemap_adjustments examples using .hdr file. [#32976] (@sunag)
  • Scroll sidebar to selected example. [#32980] (@sunag)
  • Clean up. [#32994] (@Mugen87)
  • Improve birds compute demo. [#33016] (@Mugen87)

Addons

  • Anaglyph
  • Rename screenDistance to planeDistance. [#32943] (@Mugen87)

  • AnaglyphEffect

  • Use frameCorners() for physically-correct stereo. [#32929] (@zalo, @claude)

  • CCDIKSolver

  • Fixed typos in /examples/jsm folder. [#32631] (@mrdoob)

  • ColladaLoader

  • Split into modular files. [#32796] (@mrdoob, @claude)
  • Improve animation support. [#32830] (@mrdoob, @claude)
  • Apply falloff angle to spot lights. [175291] (@mrdoob, @claude)

  • Exporters

  • Add Object3D.pivot support. [#32769] (@mrdoob)

  • GCodeLoader

  • Add support for M82/M83 commands. [#32687] (@Mugen87)

  • GLTFExporter

  • Fix skinIndex export for InterleavedBufferAttribute. [#32607] (@querielo, @Mugen87)

  • GLTFExporter/GLTFLoader

  • Add Object3D.pivot support. [#32774] (@mrdoob)

  • GLTFLoader

  • Fix empty groups when multiple scenes reference same nodes. [#32567] (@YusakuNo1)
  • GLTFLoader and KTX2Loader: Add a sanity check for navigator.userAgent before using it. [#32633] (@leonmetthez)
  • Implement support for KHR_meshopt_compression. [#32163] (@zeux)
  • Add getMaterialExtension helper. [#32748] (@mrdoob, @claude)

  • Global

  • Remove deprecated code. [#32572] (@Mugen87)
  • Replace Clock with Timer. [#32793] (@Mugen87)

  • HalftoneShader

  • Add diamond shape option. [#32942] (@NateWr)

  • Inspector

  • Store parameters object+key. [#32507] (@marwie)
  • Add "Copy All" button to Console tab. [#32825] (@seantai, @sunag)

  • JoltPhysics

  • Fix dynamic import Vite warning. [e79626] (@mrdoob)

  • KTX2Loader

  • Fix alpha for BC3 textures. [#32772] (@donmccurdy)

  • LDrawConditionalLineNodeMaterial

  • fix import. [#32861] (@gkjohnson)

  • LDrawLoader

  • De‑magic condition. [#32886] (@ycw)

  • LensflareMesh

  • Fix DPR usage. [#32625] (@Mugen87)

  • LineMaterial

  • Set needsupdate when changing worldUnits property. [#32952] (@dsafa)

  • Loaders

  • Use named fflate imports and native TextDecoder. [#32765] (@mrdoob)

  • Nodes

  • Removing unnecessary nodesObject. [#33014] (@sunag)

  • Object3D

  • Added pivot property. [#32745] (@mrdoob)

  • OrbitControls

  • Expose pan, rotate and dolly methods. [#32810] (@TobiasNoell)
  • Add cursorStyle property. [#32981] (@Mugen87)

  • PCDLoader

  • Fix label parsing. [#32683] (@Mugen87)

  • RapierPhysics

  • Fix dynamic import Vite warning. [#32565] (@mrdoob, @claude)

  • RoomEnvironment

  • Adjust scene position. [#32646] (@mrdoob)

  • SSRNode

  • Performance optimizations. [#32637] (@mrdoob)
  • Add distance-aware blur for roughness. [#32834] (@mrdoob, @claude)
  • Use squared roughness for blur LOD and simplify pointPlaneDistance. [#32993] (@mrdoob, @claude)

  • Sky/SkyMesh

  • Remove legacy gamma correction curve. [#32677] (@mrdoob)
  • Added procedural clouds. [#32682] (@mrdoob)

  • TSL

  • Improve retroPass and example. [#32954] (@sunag)

  • USDAParser

  • Improve text parsing robustness. [#32747] (@mrdoob, @claude)

  • USDAParser/USDComposer

  • Clean up. [3cd3e5] (@mrdoob)

  • USDCParser

  • Fixed scalar handling. [43166f] (@mrdoob)

  • USDComposer

  • Fix color space handling for material colors. [73636e] (@mrdoob)
  • Clean up. [e3f452] (@mrdoob)
  • Added primvars:displayOpacity support. [27f2f4] (@mrdoob)
  • Fixed variant composition. [9a711c] (@mrdoob)
  • Support variant overrides on ancestor prims. [96432f] (@mrdoob)

  • USDLoader

  • Added USDC file support. [#32704] (@mrdoob)
  • Refactored into USDComposer and added animation support. [#32740] (@mrdoob)
  • Improve material and UV support. [#32746] (@mrdoob)
  • Unify USD format handling and add .usd support. [553214] (@mrdoob)
  • Add OpenPBR Surface shader and polygon hole support. [#32764] (@mrdoob)
  • Various bug fixes and improvements. [#32766] (@mrdoob)
  • Performance improvements and external texture support. [#32790] (@mrdoob, @claude)
  • Improve transform handling, skinning, and image loading. [#32828] (@mrdoob, @claude)
  • Fix material binding lookup for variants. [43c8ff] (@mrdoob, @claude)
  • Apply UsdUVTexture scale to material colors. [585b57] (@mrdoob, @claude)

  • UltraHDRLoader

  • Add support for ISO 21496-1 gainmap metadata. [#32862] (@mrdoob)

  • VRMLLoader

  • Add camera support. [#32580] (@Mugen87)

  • VTKLoader

  • Fix ReDoS vulnerability. [#32622] (@mrdoob)

  • ViewHelper

  • Add location property for positioning. [22afab] (@mrdoob, @claude)

  • Water

  • Use HalfFloatType for reflection render target. [#32678] (@mrdoob)

  • Water/WaterMesh

  • Improve realism. [#32681] (@mrdoob)

  • WaterMesh

  • Remove unneeded Lambert material. [40d744] (@mrdoob)

  • WebGLRenderer

  • More fixes for reversed depth buffer. [#32799] (@Mugen87)

  • WebGPURenderer

  • Add GodraysNode. [#32888] (@Mugen87)

  • WebGPU_Display_StereoExample

  • Add new Anaglyph Techniques. [#32905] (@zalo)

  • examples

  • jolt-physics@1.0.0. [#32711] (@linbingquan)

Editor

  • Modernized ui.js. [#32545] (@mrdoob)
  • use ES6 const/let for app.js. [#32712] (@linbingquan)
  • Move render options from sidebar to menubar. [#32727] (@mrdoob)
  • Replace FFmpeg with WebCodecs for video rendering. [#32728] (@mrdoob)
  • Use parseAsync when rendering image. [f02c68] (@mrdoob)
  • Add Resources panel to Project sidebar. [#32729] (@mrdoob)
  • UI css scope. [#32714] (@linbingquan)
  • Enable logarithmic depth buffer. [#32732] (@mrdoob)
  • Debounce Resources panel updates. [8084de] (@mrdoob)
  • Add default environment. [#32752] (@mrdoob)
  • ESLint: migrate to flat config, note missing eqeqeq rule. [#32754] (@ycw)
  • Simplify environment handling. [#32757] (@mrdoob)
  • Clean up sw.js. [d9b39f] (@mrdoob)
  • Improve service worker caching and activation. [c36ae3] (@mrdoob)
  • Add dialog for glTF import. [#32784] (@Mugen87)
  • Improve geometry sidebar with interleaved and instanced support. [86c5b3] (@mrdoob, @claude)
  • Change default tone mapping to Neutral. [ceda42] (@mrdoob, @claude)
  • Added WebGPURenderer support. [#32842] (@mrdoob, @claude)
  • Improve UI layout. [293ed8] (@mrdoob, @claude)
  • Fix camera move error. [#32843] (@linbingquan)
  • Clean up Viewport.Controls. [a97401] (@mrdoob, @claude)
  • Add morph target support. [#32844] (@Mugen87)
  • Fix canvas reference for video rendering. [#32864] (@ycw)
  • Retain viewport color when rendering images/videos. [#32866] (@Mugen87)
  • Deprecate ServiceWorker. [3ab79b] (@mrdoob, @claude)
  • fix app publishing for project using WebGPURenderer. [#32897] (@ycw)
  • Refine eslint config: limited exclusion and lint fixes. [#32917] (@ycw)
  • Cleanup. [#32965] (@linbingquan)
  • Add Animation panel. [#32869] (@mrdoob, @claude)

Tests

  • Quaternion - Support extrapolation in slerp methods. [#32541] (@WestLangley)
  • Puppeteer: Remove express dependency. [#32649] (@mrdoob)
  • Removed rollup-plugin-filesize dependency. [#32650] (@mrdoob)
  • Puppeteer: Replaced jimp with jpeg-js and pngjs. [#32652] (@mrdoob, @claude)
  • Puppeteer: Removed pixelmatch dependency. [#32656] (@mrdoob)

Utils

  • Replaced servez with custom server.js. [#32654] (@mrdoob)
  • Replaced concurrently with custom preview.js. [#32655] (@mrdoob)
  • Update utils/server.js to selfsigned 5.0.0. [5b5594] (@mrdoob)
  • server.js: removed redundant call to path.normalize(). [7cc180] (@mrdoob)
  • server.js: simplified code. [7cd43e] (@mrdoob)
  • Remove dev-ssl and preview-ssl. [#32672] (@mrdoob)
  • utils/server.js: cross-platform isMain check. [#32674] (@ycw)
  • Add changelog generator. [#32781] (@mrdoob, @claude)
  • Fix loading of sites without .html extension. [#32970] (@Mugen87)
  • build-llms: Clean up stale .md files before generating new ones. [f45d6f] (@mrdoob, @claude)
  • build-docs: Clean up stale .html files before generating new ones. [ed98cc] (@mrdoob, @claude)
  • Improve changelog.js. [2cc37c] (@mrdoob, @claude)
  • Improve changelog.js. [8863cd] (@mrdoob, @claude)
Source: README.md, updated 2026-02-18