| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| r183 source code.tar.gz | 2026-02-18 | 393.1 MB | |
| r183 source code.zip | 2026-02-18 | 396.8 MB | |
| README.md | 2026-02-18 | 20.9 kB | |
| Totals: 3 Items | 789.8 MB | 82 | |
https://github.com/mrdoob/three.js/wiki/Migration-Guide#182--183 https://github.com/mrdoob/three.js/milestone/96?closed=1
- Global
- Remove deprecated code. [#32569] (@Mugen87)
- Replace eslint-plugin-import with eslint-plugin-import-x. [#32651] (@mrdoob)
- Removed eslint-plugin-import-x. [#32653] (@mrdoob)
- Bump lodash from 4.17.21 to 4.17.23. [#32814] (@dependabot)
- remove jshint remnants. [#32885] (@ycw)
- Update package.json. [4c280f] (@Mugen87)
- Update package.json. [3332b3] (@Mugen87)
- Animation
- Add BezierInterpolant. [#32829] (@mrdoob, @claude)
- AnimationAction
- Fixed typos in /src folder. [#32629] (@mrdoob)
- AnimationMixer
- DEVTOOLS access to AnimationMixer + Loaders. [#32616] (@marwie)
- BatchedMesh
- correctly set the nextIndexStart, nextVertexStart. [#32744] (@gkjohnson)
- Enable per-instance opacity. [#32725] (@vanruesc, @gkjohnson)
- Add support for wireframe materials. [#32948] (@gkjohnson)
- BindGroup
- Remove
bindingsReference. [#32910] (@Mugen87) - Cache
- Don't cache Blobs. [#32989] (@Mugen87)
- Camera
- Exclude scale from view matrix. [#32805] (@Mugen87)
- Clock
- Deprecated module. [#32798] (@Mugen87)
- Core
- Add
ReversedDepthFuncsdictionary. [#32983] (@Mugen87) - GLSLNodeBuilder
- Fix
CubeDepthTexturesampler. [#32857] (@Mugen87) - Fix array texture layer support for filtered sampling. [#33008] (@RenaudRohlinger)
- Helpers
- Clarify the usage of
update(). [#32717] (@Mugen87) - InstanceNode
- Support velocity. [#32586] (@Mugen87)
- Fix UBO size and attribute update. [#32615] (@Mugen87)
- Lighting
- Refactor camera usage. [#32557] (@sunag)
- LightShadow
- Introduce
biasNode. [#32811] (@Mugen87) - Line2NodeMaterial
- Avoid performance degradation with
viewportSharedTexture(). [#32639] (@Mugen87, @sunag) - Rename
useColorproperty tovertexColors. [#32670] (@sunag) - Line3
- Fix closest point in
distanceSqToLine3(). [#32878] (@Mugen87) - Matrix4
- Cache determinant result in decompose(). [#32658] (@mrdoob, @microsoftcopilot)
- Optimize invert() calculation. [#32657] (@mrdoob)
- MeshLambertMaterial
- Add support for scene.environment IBL. [#32791] (@mrdoob, @claude)
- MeshPhongMaterial
- Add support for scene.environment IBL. [#32795] (@mrdoob, @claude)
- MeshPhysicalMaterial
- Added clearcoat support for rect area lights. [#32809] (@TobiasNoell)
- MeshPhysicalNodeMaterial
- Fix missing iorNode in MeshPhysicalNodeMaterial copy method. [#32821] (@TobiasNoell)
- NodeBuilder
- Fix shared group detection. [#32913] (@Mugen87)
- Fix update nodes sequence. [#32991] (@sunag)
- NodeBuilders
- Unifies uniform groups of different shader stages. [#32534] (@sunag)
- NodeMaterial
- Add
maskShadowNode. [#32598] (@sunag) - Remove
shadowPositionNodefallback to reduce CPU load. [#32699] (@Mugen87) - NodeMaterialObeserver
- Fix detection of replaced attribute/index. [#32933] (@Mugen87)
- Nodes
- Update exports. [#32783] (@Mugen87)
- Fix PMREM cache. [#32941] (@Mugen87)
- Object3D
- Document
static, add support incopy()and JSON. [#32679] (@Mugen87) - ObjectLoader
- Wrap
JSON.parse()in try/catch for consistent error handling. [#32947] (@glowsenior) - Playground
- Archived playground. [#32771] (@mrdoob)
- PMREM
- Simplify GGX VNDF importance sampling. [#32737] (@Mugen87)
- RenderContext
- Refactor context key. [#32546] (@Mugen87)
- Renderer
- Rename
shadowMap.colortoshadowMap.colored. [#32608] (@Mugen87) - Rename
shadowMap.colored->shadowMap.transmitted. [#32611] (@sunag) - Shadow map improvements. [#32705] (@Mugen87)
- RenderObject
- Fix ID assignment bug. [#32700] (@Mugen87)
- Update
bundlereference at correct point. [#32901] (@Mugen87) - RenderTarget
- minor formatting. [#32988] (@epreston)
- ShadowFilterNode
- Fix TSL warning in
VSMShadowFilter. [#32836] (@Mugen87) - ShadowMaterial
- Respect "premultiplied alpha". [#32550] (@gkjohnson)
- SkinningNode
- Fix tangent transformation. [#32718] (@Mugen87)
- SpriteSheetUVNode
- Transform to TSL function and fix
countNodeaccess. [#32693] (@gayanMatch) - StorageTextureNode
- Add TSL read/write support. [#32734] (@NateSmyth)
- Test
- Remove servez reference. [adfc78] (@mrdoob)
- Texture3DNode
- Remove outdated
setupUV(). [#32630] (@Mugen87) - TextureNode
- Use
compareNodefor Android ifcompareStepNodeis not compatible. [#32956] (@sunag) - TSL
- Introduce
clipSpace. [#32594] (@sunag) - Introduce
TSL.md(TSL Spec). [#32601] (@sunag) - Remove exports for removed TSL methods. [#32635] (@Methuselah96)
- use raw data for
DebugNodecallback. [#32638] (@linbingquan) - Add
exponentialHeightFogFactor(). [#32659] (@Mugen87) - Check if the stack has a valid output. [#32669] (@sunag)
- Fix
positionViewsub-build. [#32691] (@sunag) - Revert
positionWorldre-computation. [#32710] (@sunag) - Fixing invalid GLSL using nested structures. [#32724] (@sunag)
- Move
SceneNodeto TSL functions. [#32838] (@sunag) - Support switching
StorageBufferAttributewhen usingstorage(). [#32847] (@sunag) - Force flat shading for geometries without normals for
normal*nodes. [#32848] (@sunag) - Avoid side effect of
getTextureLevel()in normals. [#32877] (@Mugen87) - Remove
scriptablenode. [#32925] (@sunag) - Introduce
StackTrace. [#32914] (@sunag) - Add
RenderPipelinefor TSL Spec. [#32928] (@sunag) - Add
retroPassand example. [#32930] (@sunag) - Remove ScriptableNodeResources export. [#32945] (@Methuselah96)
- Cache
camera*uniform nodes. [#32938] (@sunag) - Fix
instancedArray()bufferCountproperty. [#32977] (@sunag) - UniformGroups
- Partially updates. [#32558] (@sunag)
- UniformsGroup
- Add range cache and fix clear old update ranges. [#32561] (@sunag)
- ViewportDepthNode
- Support reversed depth in viewZ functions. [#33001] (@Mugen87)
- ViewportTextureNode
- Change update type to
RENDER. [#32664] (@Mugen87) - WebGLRenderer
- Allow InstancedMesh provide a unique ID for WebGLBindingStates. [#32556] (@OndrejSpanel)
- Consider skinning / instancing when sorting objects. [#28125] (@OndrejSpanel)
- Fix shadow map uniform management. [#32590] (@Mugen87)
- Fix
PCFSoftShadowMapcheck. [#32593] (@Mugen87) - Ensure readback checks work on correct attachment state. [#32506] (@andredsm)
- Fix pointlight shadows with reversed depth buffer. [#32749] (@Mugen87)
- Fix remaining shadow issues with reversed depth. [#32751] (@Mugen87)
- Fix shadow bias with reversed depth buffer. [#32770] (@Mugen87)
- Unify cubemaps and cubeuvmaps into WebGLEnvironments. [#32792] (@mrdoob, @claude)
- Force flat shading for geometries without normals. [#32831] (@mrdoob, @claude)
- Only clear when bit mask is set. [#33010] (@Philipp-M)
- WebGLShadowMap
- Fix wrong camera state. [#32777] (@Mugen87)
- WebGLState
- Fix polygon offset with reversed depth buffer. [#32832] (@Mugen87)
- WebGPURenderer
- Fix
compileAsync()with target scenes. [#32530] (@Mugen87) - Prevent translation of skybox. [#32537] (@Mugen87)
- Prevent undefined GPUShaderStage. [#32539] (@verekia)
- Fix shadow comparison on Adreno GPUs. [#32548] (@sunag)
- Introduce
shadowMap.color. [#32596] (@sunag) - Unify uniformGroup bindings across shader stages. [#32602] (@sunag)
- Add per-attachment MRT blending support. [#32636] (@sunag)
- Fix depth/stencil format out-of-sync bug. [#32731] (@Mugen87)
- Use @interpolate(flat, either) for all cases. [#32761] (@greggman)
- Rename
NodestoNodeManager. [#32786] (@sunag) - Rename
RenderPipelinetoRenderObjectPipeline. [#32785] (@sunag) - Rename
PostProcessingtoRenderPipeline. [#32789] (@sunag) - Always request compatibility mode and upgrade to core. [#32762] (@greggman, @Mugen87)
- Optimize chain key array reset. [#32833] (@Mugen87)
- Fall back to default texture when texture creation fails. [#32853] (@ycw)
- Introduce
initRenderTarget(). [#32867] (@Mugen87) - Export
CubeRenderTargetand use it in examples. [#32871] (@Mugen87) - WebGL viewport / scissors not working correctly with PostProcessing. [#32883] (@TobiasNoell)
- Fix
overrideMaterialnode assignments. [#32896] (@Mugen87) - Turn off antialiasing in compat mode. [#32902] (@greggman)
- Make wireframe update more flexible. [#32908] (@Mugen87)
- Make generateMipmap work in compatibility mode. [#32906] (@greggman)
- Fix
flipYand cache key whengenerateMipmap. [#32922] (@sunag) - Improve checks for uniform buffer limits. [#32949] (@sunag)
- Fix wireframe rendering for
BatchedMesh. [#32955] (@Mugen87) - Improve
compatibilityModesupport for MRT. [#32973] (@sunag) - Add basic reversed depth buffer support. [#32967] (@Mugen87)
- Add shared
BindGroupvia hash. [#32936] (@sunag) - Use all visibility for shared BindingGroup. [#32997] (@sunag)
- Minor improvements for shared BindingGroup. [#32998] (@sunag)
- Reversed depth buffer fixes. [#33000] (@Mugen87)
- Fix stencilBack not matching stencilFront in pipeline. [#33002] (@jpt)
- Remove outdated bind groups. [#33011] (@Mugen87)
- WebGPUTexturePassUtils
- Cleanup generateMipmaps. [#32915] (@greggman)
- WGSLNodeBuilder
- Fix array texture layer support for filtered sampling. [#32990] (@RenaudRohlinger)
- XRManager
- Fix XR camera layers inheritance. [#32626] (@wrangelvid)
Docs
- Update URL in VignetteShader.js documentation. [#32573] (@jwheare)
- Update documentation for ImageBitmapLoader options. [#32574] (@jwheare)
- Improved search results. [#32577] (@mrdoob)
- Remove .is properties from search results. [#32578] (@mrdoob)
- Fix JSDoc Example. [#32603] (@leannepepper)
- worldToLocal typo. [#32647] (@satelllte)
- Update documentation to include KHR_meshopt_compression. [#32661] (@donmccurdy)
- improve JSDoc documentation in utils.js. [#32743] (@Angel98518, @Daniel)
- Update TorusGeometry with thetaStart and thetaLength. [#32760] (@3dpk-interactive)
- Improve documentation for edge cases in MathUtils functions. [#32806] (@dive2tech, @Gittensor Miner, @Mugen87)
- Prevent translators from aggressively translating parameter names. [#32868] (@ycw)
- KTX2Loader. Fix typo in
TYPE_MAP. [#32899] (@epreston) - Clarify auto update flags. [#32909] (@Mugen87)
- Add missing JSDoc. [#32921] (@Mugen87)
- Fix typo in JSDoc. [#32946] (@glowsenior)
- Added llms.txt, llms-full.txt and llms/build.js script. [#32673] (@mrdoob)
- Fix typo and link in Installation manual. [#32972] (@pavan-sh)
- utils : update probeAsync jsdoc. [#32995] (@epreston)
Manual
- Frame-rate independent cube rotation example. [#32627] (@satelllte)
- Update rendering-on-demand.html. [4bbae2] (@Mugen87)
- Improve Chinese translation. [#32804] (@guo-weijie)
- Update WebGPU guide. [#32846] (@Mugen87)
- docs(zh): translate "Getting Started" manual pages into Chinese. [#32996] (@DDDDD12138)
- Add Physics page. [#33004] (@Mugen87, @Walid Chtioui)
- Replace the template literal with string concat in lights page. [#33012] (@v-stamenova)
Examples
- Cleanup examples. [#32528] (@Methuselah96)
- Add external example for Polyslice G-code slicer. [#32502] (@jgphilpott, @microsoftcopilot, @Mugen87)
- Remove material AO demo. [#32579] (@Mugen87)
- Update
webgpu_shadowmap. [#32610] (@sunag) - Add basic fog scattering demo. [#32613] (@Mugen87)
- Add shadow tag to webgpu_postprocessing_sss. [e85890] (@mrdoob)
- Clean up. [15cbc8] (@mrdoob)
- Improved grid in webgpu_loader_materialx. [5cde3c] (@mrdoob)
- Cleanup examples. [#32634] (@Methuselah96)
- Improved examples. [0168a6] (@mrdoob)
- Added bloom to ocean examples. [#32680] (@mrdoob)
- Improved webgl_animation_keyframes. [#32685] (@mrdoob)
- Remove obsolete shadow bias from WebGPU demos. [#32715] (@Mugen87)
- Add missing UnrealBloomPass parameters. [#32736] (@Methuselah96)
- Add support for reversed depth to post processing modules. [#32773] (@Mugen87)
- Replace
ClockwithTimer. [#32782] (@Mugen87) - Update Godrays demo. [#32801] (@Mugen87)
- Improved draco example and re-encode bunny.drc with 2.2 (cl7) reducing file size from 96KB to 47KB. [89c278] (@mrdoob)
- Update webgpu_postprocessing_godrays.html. [d167b6] (@Mugen87)
- Various fixes for WebGPU compatibility mode. [#32907] (@greggman)
- Add Volumetric Lighting using TRAA. [#32953] (@sunag)
- Update
webgpu_parallax_uv, andwebgpu_cubemap_adjustmentsexamples using.hdrfile. [#32976] (@sunag) - Scroll sidebar to selected example. [#32980] (@sunag)
- Clean up. [#32994] (@Mugen87)
- Improve birds compute demo. [#33016] (@Mugen87)
Addons
- Anaglyph
-
Rename
screenDistancetoplaneDistance. [#32943] (@Mugen87) -
AnaglyphEffect
-
Use frameCorners() for physically-correct stereo. [#32929] (@zalo, @claude)
-
CCDIKSolver
-
Fixed typos in /examples/jsm folder. [#32631] (@mrdoob)
-
ColladaLoader
- Split into modular files. [#32796] (@mrdoob, @claude)
- Improve animation support. [#32830] (@mrdoob, @claude)
-
Apply falloff angle to spot lights. [175291] (@mrdoob, @claude)
-
Exporters
-
Add Object3D.pivot support. [#32769] (@mrdoob)
-
GCodeLoader
-
Add support for M82/M83 commands. [#32687] (@Mugen87)
-
GLTFExporter
-
Fix skinIndex export for InterleavedBufferAttribute. [#32607] (@querielo, @Mugen87)
-
GLTFExporter/GLTFLoader
-
Add Object3D.pivot support. [#32774] (@mrdoob)
-
GLTFLoader
- Fix empty groups when multiple scenes reference same nodes. [#32567] (@YusakuNo1)
- GLTFLoader and KTX2Loader: Add a sanity check for navigator.userAgent before using it. [#32633] (@leonmetthez)
- Implement support for KHR_meshopt_compression. [#32163] (@zeux)
-
Add getMaterialExtension helper. [#32748] (@mrdoob, @claude)
-
Global
- Remove deprecated code. [#32572] (@Mugen87)
-
Replace
ClockwithTimer. [#32793] (@Mugen87) -
HalftoneShader
-
Add diamond shape option. [#32942] (@NateWr)
-
Inspector
- Store parameters object+key. [#32507] (@marwie)
-
Add "Copy All" button to Console tab. [#32825] (@seantai, @sunag)
-
JoltPhysics
-
Fix dynamic import Vite warning. [e79626] (@mrdoob)
-
KTX2Loader
-
Fix alpha for BC3 textures. [#32772] (@donmccurdy)
-
LDrawConditionalLineNodeMaterial
-
fix import. [#32861] (@gkjohnson)
-
LDrawLoader
-
De‑magic condition. [#32886] (@ycw)
-
LensflareMesh
-
Fix DPR usage. [#32625] (@Mugen87)
-
LineMaterial
-
Set needsupdate when changing worldUnits property. [#32952] (@dsafa)
-
Loaders
-
Use named fflate imports and native TextDecoder. [#32765] (@mrdoob)
-
Nodes
-
Removing unnecessary
nodesObject. [#33014] (@sunag) -
Object3D
-
Added pivot property. [#32745] (@mrdoob)
-
OrbitControls
- Expose pan, rotate and dolly methods. [#32810] (@TobiasNoell)
-
Add
cursorStyleproperty. [#32981] (@Mugen87) -
PCDLoader
-
Fix label parsing. [#32683] (@Mugen87)
-
RapierPhysics
-
Fix dynamic import Vite warning. [#32565] (@mrdoob, @claude)
-
RoomEnvironment
-
Adjust scene position. [#32646] (@mrdoob)
-
SSRNode
- Performance optimizations. [#32637] (@mrdoob)
- Add distance-aware blur for roughness. [#32834] (@mrdoob, @claude)
-
Use squared roughness for blur LOD and simplify pointPlaneDistance. [#32993] (@mrdoob, @claude)
-
Sky/SkyMesh
- Remove legacy gamma correction curve. [#32677] (@mrdoob)
-
Added procedural clouds. [#32682] (@mrdoob)
-
TSL
-
Improve
retroPassand example. [#32954] (@sunag) -
USDAParser
-
Improve text parsing robustness. [#32747] (@mrdoob, @claude)
-
USDAParser/USDComposer
-
Clean up. [3cd3e5] (@mrdoob)
-
USDCParser
-
Fixed scalar handling. [43166f] (@mrdoob)
-
USDComposer
- Fix color space handling for material colors. [73636e] (@mrdoob)
- Clean up. [e3f452] (@mrdoob)
- Added primvars:displayOpacity support. [27f2f4] (@mrdoob)
- Fixed variant composition. [9a711c] (@mrdoob)
-
Support variant overrides on ancestor prims. [96432f] (@mrdoob)
-
USDLoader
- Added USDC file support. [#32704] (@mrdoob)
- Refactored into USDComposer and added animation support. [#32740] (@mrdoob)
- Improve material and UV support. [#32746] (@mrdoob)
- Unify USD format handling and add .usd support. [553214] (@mrdoob)
- Add OpenPBR Surface shader and polygon hole support. [#32764] (@mrdoob)
- Various bug fixes and improvements. [#32766] (@mrdoob)
- Performance improvements and external texture support. [#32790] (@mrdoob, @claude)
- Improve transform handling, skinning, and image loading. [#32828] (@mrdoob, @claude)
- Fix material binding lookup for variants. [43c8ff] (@mrdoob, @claude)
-
Apply UsdUVTexture scale to material colors. [585b57] (@mrdoob, @claude)
-
UltraHDRLoader
-
Add support for ISO 21496-1 gainmap metadata. [#32862] (@mrdoob)
-
VRMLLoader
-
Add camera support. [#32580] (@Mugen87)
-
VTKLoader
-
Fix ReDoS vulnerability. [#32622] (@mrdoob)
-
ViewHelper
-
Add location property for positioning. [22afab] (@mrdoob, @claude)
-
Water
-
Use HalfFloatType for reflection render target. [#32678] (@mrdoob)
-
Water/WaterMesh
-
Improve realism. [#32681] (@mrdoob)
-
WaterMesh
-
Remove unneeded Lambert material. [40d744] (@mrdoob)
-
WebGLRenderer
-
More fixes for reversed depth buffer. [#32799] (@Mugen87)
-
WebGPURenderer
-
Add
GodraysNode. [#32888] (@Mugen87) -
WebGPU_Display_StereoExample
-
Add new Anaglyph Techniques. [#32905] (@zalo)
-
examples
- jolt-physics@1.0.0. [#32711] (@linbingquan)
Editor
- Modernized ui.js. [#32545] (@mrdoob)
- use ES6 const/let for
app.js. [#32712] (@linbingquan) - Move render options from sidebar to menubar. [#32727] (@mrdoob)
- Replace FFmpeg with WebCodecs for video rendering. [#32728] (@mrdoob)
- Use parseAsync when rendering image. [f02c68] (@mrdoob)
- Add Resources panel to Project sidebar. [#32729] (@mrdoob)
- UI css scope. [#32714] (@linbingquan)
- Enable logarithmic depth buffer. [#32732] (@mrdoob)
- Debounce Resources panel updates. [8084de] (@mrdoob)
- Add default environment. [#32752] (@mrdoob)
- ESLint: migrate to flat config, note missing eqeqeq rule. [#32754] (@ycw)
- Simplify environment handling. [#32757] (@mrdoob)
- Clean up sw.js. [d9b39f] (@mrdoob)
- Improve service worker caching and activation. [c36ae3] (@mrdoob)
- Add dialog for glTF import. [#32784] (@Mugen87)
- Improve geometry sidebar with interleaved and instanced support. [86c5b3] (@mrdoob, @claude)
- Change default tone mapping to Neutral. [ceda42] (@mrdoob, @claude)
- Added WebGPURenderer support. [#32842] (@mrdoob, @claude)
- Improve UI layout. [293ed8] (@mrdoob, @claude)
- Fix camera move error. [#32843] (@linbingquan)
- Clean up Viewport.Controls. [a97401] (@mrdoob, @claude)
- Add morph target support. [#32844] (@Mugen87)
- Fix canvas reference for video rendering. [#32864] (@ycw)
- Retain viewport color when rendering images/videos. [#32866] (@Mugen87)
- Deprecate ServiceWorker. [3ab79b] (@mrdoob, @claude)
- fix app publishing for project using WebGPURenderer. [#32897] (@ycw)
- Refine eslint config: limited exclusion and lint fixes. [#32917] (@ycw)
- Cleanup. [#32965] (@linbingquan)
- Add Animation panel. [#32869] (@mrdoob, @claude)
Tests
- Quaternion - Support extrapolation in slerp methods. [#32541] (@WestLangley)
- Puppeteer: Remove express dependency. [#32649] (@mrdoob)
- Removed rollup-plugin-filesize dependency. [#32650] (@mrdoob)
- Puppeteer: Replaced jimp with jpeg-js and pngjs. [#32652] (@mrdoob, @claude)
- Puppeteer: Removed pixelmatch dependency. [#32656] (@mrdoob)
Utils
- Replaced servez with custom server.js. [#32654] (@mrdoob)
- Replaced concurrently with custom preview.js. [#32655] (@mrdoob)
- Update utils/server.js to selfsigned 5.0.0. [5b5594] (@mrdoob)
- server.js: removed redundant call to path.normalize(). [7cc180] (@mrdoob)
- server.js: simplified code. [7cd43e] (@mrdoob)
- Remove dev-ssl and preview-ssl. [#32672] (@mrdoob)
- utils/server.js: cross-platform isMain check. [#32674] (@ycw)
- Add changelog generator. [#32781] (@mrdoob, @claude)
- Fix loading of sites without .html extension. [#32970] (@Mugen87)
- build-llms: Clean up stale .md files before generating new ones. [f45d6f] (@mrdoob, @claude)
- build-docs: Clean up stale .html files before generating new ones. [ed98cc] (@mrdoob, @claude)
- Improve changelog.js. [2cc37c] (@mrdoob, @claude)
- Improve changelog.js. [8863cd] (@mrdoob, @claude)