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r182 source code.tar.gz 2025-12-10 396.9 MB
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https://github.com/mrdoob/three.js/wiki/Migration-Guide#181--182 https://github.com/mrdoob/three.js/milestone/95?closed=1

  • BatchedMesh
  • Fix index and attribute updates in optimize(). [#32185] (@querielo)
  • BatchNode
  • Optimize generated shader code. [#32203] (@Mugen87)
  • BufferGeometry
  • Add indirectOffset parameter for indirect drawing. [#32392], [#32413] (@holtsetio, @RenaudRohlinger)
  • ExtrudeGeometry
  • Honor closed property of CatmullRomCurve3. [#32410] (@Mugen87)
  • InstanceNode
  • Add support for StorageInstancedBufferAttribute. [#32240] (@RenaudRohlinger)
  • Light
  • Unify toJSON() implementations. [#32414] (@Mugen87)
  • LightProbe
  • Remove fromJSON(). [#32415] (@Mugen87)
  • Line2NodeMaterial
  • Align wide lines with WebGLRenderer version. [#32234] (@Mugen87)
  • Material
  • Fix copy() to include allowOverride. [#32269], [ba1655] (@crazylogic03, @Mugen87)
  • Matrix4
  • Optimize determinant() calculation. [#32157] (@mrdoob)
  • MeshPhysicalMaterial
  • Fix iridescence energy conservation for mixed materials. [#32309] (@mrdoob)
  • Improve Sheen energy conservation and analytic approximation. [#32356], [#32397] (@mrdoob)
  • MeshStandardMaterial
  • Fix furnace test energy loss for intermediate metalness values. [#32190], [#32201] (@mrdoob)
  • Improve physical accuracy. [#32330] (@mrdoob)
  • NodeBuilder
  • Add missing vector types to generateConst(). [#32162] (@cmhhelgeson)
  • Cache node attributes for vertex stage only. [#32189] (@Mugen87)
  • Ignore events for shared context. [#32492] (@sunag)
  • NormalMapNode
  • Add basic support for normal unpacking. [#31695] (@castano)
  • PMREMGenerator
  • Improve GGX VNDF accuracy and match Blender roughness. [#32311] (@mrdoob)
  • Reduce DFG LUT resolution to 16x16. [#32358] (@mrdoob)
  • PointShadowNode
  • Refactor to use native cube depth texture. [#32379] (@mrdoob)
  • PolyhedronGeometry
  • Fix typo in fromJSON(). [#32475] (@Ayush123-e)
  • ShaderMaterial
  • Fix copy() to include missing properties. [#32219] (@NssGourav)
  • Source
  • Guard reference to VideoFrame. [#32301] (@Mugen87)
  • StructTypeNode
  • Fix memory length calculations. [#32377] (@holtsetio)
  • TSL
  • Add renderer context node (global). [#32295] (@sunag)
  • Check for undefined in uniform(). [#32183] (@Mugen87)
  • Add texture3DLoad() and texture3DLevel(). [#32171] (@RenaudRohlinger)
  • Add bitcount related functions. [#31990] (@cmhhelgeson)
  • Add support for mat3 and mat4 using bufferAttribute(). [#32204] (@sunag)
  • Do not auto-generate tangent attribute. [#32220] (@Mugen87)
  • Pre-pass using global context. [#32276], [#32345] (@sunag)
  • Introduce float packing / unpacking intrinsics. [#32329] (@Ne0nWinds)
  • Introduce builtinShadowContext() and builtinAOContext(). [#32384], [#32378] (@sunag, @querielo)
  • Renamed DFGApprox to DFGLUT. [#32399] (@mrdoob)
  • Fix non-stack function call with loops. [#32420] (@sunag)
  • Prevent memory leaks in ShadowNode. [#32395] (@querielo)
  • Vector3
  • Clean up. [#32363] (@MOHITKOURAV01)
  • WebGLRenderer
  • Support more EAC texture formats. [#32308] (@castano)
  • Modernized shadow mapping. [#32181], [#32303], [#32407], [#32443] (@mrdoob)
  • Align transmission render target samples with canvas. [#32444] (@mrdoob)
  • Remove SUPPORTS_VERTEX_TEXTURES. [#32455] (@mrdoob)
  • Clean up setupRenderBufferStorage(). [#32456] (@mrdoob)
  • Use Map for O(1) program lookup. [#32463] (@mrdoob)
  • Move point light shadow logic from PointLightShadow. [#32473] (@mrdoob)
  • WebGPURenderer
  • Support more EAC texture formats. [#32308] (@castano)
  • Fix textured backgrounds with ortho cameras. [#32313] (@Mugen87)
  • Improve StorageTexture3D support. [#32150] (@RenaudRohlinger)
  • Optimize VSM shadow code. [#32209] (@mrdoob)
  • Fix shadowing of error function. [#32245] (@Methuselah96)
  • Improve cache bindings from node uniforms. [#32244] (@sunag)
  • Set opaque blend mode for secondary MRT targets. [#32265] (@sunag)
  • Add update ranges for bindings. [#32248] (@sunag)
  • Buffer labeling adjustment. [#32247] (@cmhhelgeson)
  • Relates MRT for RenderContext in obtaining a unique context. [#32264] (@sunag)
  • Fix VSM shadow artifacts. [#32327] (@mrdoob)
  • Fix point light shadows. [#32365] (@mrdoob)
  • PCF shadow filtering with Vogel disk sampling and IGN. [#32381], [#32407] (@mrdoob)
  • Use correct cache for default cube textures. [#32425] (@SE7EN2028)
  • Refine video texture warning. [#32439] (@Mugen87)
  • Improve resource disposal. [#32446] (@querielo)
  • Skip invalid frame of video textures. [#32441] (@whatisor)
  • Improve Bind Group Layout cache system. [#32451], [#32249] (@cmhhelgeson, @Mugen87)

Docs

  • Clean up. d70adae523c1b3c67defbe9fdf3a69c153cbd454, 9e94632cb90fc22f0b32f1461d625439b9db47e8, [72f91e] (@Mugen87)
  • Add missing @private annotation. [#32165] (@Mugen87)
  • Fix external links. [#32161] (@mrdoob)
  • Fix ShadowNode JSDoc. [#32166] (@Mugen87)
  • Improved search with category matching. [#32164] (@mrdoob)
  • Fix JSDoc of inspector. [#32192] (@Mugen87)
  • Remove unused parameter from BatchedMesh.optimize(). [#32186] (@querielo)
  • Improve ShaderMaterial.fog. [#32224] (@Mugen87)
  • Fix return type in compileAsync(). [#32205] (@querielo)
  • Fix options of PMREMGenerator. [#32285] (@ycw)
  • Improve SkyMesh. [#32289] (@jwheare)
  • Open panel on mobile when no page is selected. [#32261] (@mrdoob)
  • Fix typo in MaterialLoader. [#32316] (@michael-erskine)
  • Replace [name] in docstring. [#32332] (@ycw)
  • Update default anisotropy value in Texture. [#32346] (@thibka)
  • Fix restitution param desc in physics addons. [#32341] (@SollyBunny)
  • Fix typo in DecalGeometry. [#32366] (@rotu)
  • Improve Bloom radius description. [#32450] (@Mugen87)
  • Fix Renderer WebGPU convention. [#32457] (@sunag)
  • Fixed typo in BufferGeometry. [#32477] (@Magnus1X)

Manual

  • Update OffscreenCanvas support details. [#32184] (@aganders3)
  • Fix formatting in prerequisites.html. [#32217] (@Mugen87)
  • Add guide about Post-Processing with WebGPURenderer. [#32279] (@Mugen87)
  • Add guide about WebGPURenderer. [#32260] (@Mugen87)

Examples

  • Add radial blur demo. [#32297] (@Mugen87)
  • Fix chromatic aberration type usage of caustics example. [#32169] (@sunag)
  • Improve BPCEM demo. [#32172] (@Mugen87)
  • Fix thumbnail of backdrop demo. [#32178] (@Mugen87)
  • Simplify render bundle demo. [#32215] (@Mugen87)
  • Cleanup stats-gl. [#32242] (@RenaudRohlinger)
  • Improve ray marching in volume rendering examples. [#32235] (@mrdoob)
  • Move webgpu_struct_drawindirect to TSL. [#32222] (@cmhhelgeson)
  • Add WebGPU Contact Shadows. [#32262] (@querielo)
  • Renamed “external” tag to “community”. [#32232] (@mrdoob)
  • Open panel on mobile when no example is selected. [#32261] (@mrdoob)
  • Update credit link in webgl_animation_skinning_ik. [#32259] (@abernier)
  • Add model selector to glTF loader examples. [#32364], 1296afb199e2420f322bd5d45701fd686cfe2f38, [#32406] (@mrdoob)
  • Made shadows soft in webgl_shadowmap_pointlights. [56838c] (@mrdoob)
  • Added webgpu_shadowmap_pointlight example. 3b0c9cd4760c0b75f3fa4ce1ac5f882e37f68fd3, [645e08] (@mrdoob)
  • Migrate royal_esplanade examples to UltraHDRLoader. [#32380] (@mrdoob)
  • Use real-world scale in stereo demo. [#32403] (@Mugen87)
  • Fix WebGPU water simulation on mobile GPUs. [#32411] (@mrdoob)
  • Update Compute Fluid to use IndirectStorageBuffer. [#32176] (@cmhhelgeson)
  • Update webgl_loader_texture_ktx example with new formats. [#32448] (@castano)
  • Improved RectAreaLight examples. [#32493] (@mrdoob)
  • Unify import path for WebGPU related classes. [#32494] (@Mugen87)

Addons

  • AmmoPhysics
  • Support restitution. [#32347] (@SollyBunny)

  • BloomNode

  • Implement disposal of materials to prevent memory leaks. [#32452] (@querielo)

  • Controls

  • Fix stuck state when releasing mouse outside window. [#32323] (@mrdoob)

  • CSM

  • Reuse origin vector. [#32331] (@Mugen87)

  • Inspector

  • Fix Viewer aspect ratio. [#32194] (@sunag)
  • Fix slider dimensions. [#32177] (@Mugen87)
  • Improve UX. [#32197], [a6ca25] (@sunag)
  • Add window/panel boundary constraints. [#32208] (@sunag)
  • Mini-panel for parameters. [#32257] (@sunag)
  • Fix value update of number and checkbox elements. [#32355] (@Mugen87)
  • Fix cube depth texture error. [#32412] (@sunag)
  • Update checkmark internal box size. [7ad089] (@sunag)
  • Add warn if the inspected node outside of frame scope. [#32458] (@sunag)

  • MapControls

  • Improve panning accuracy. [#32324] (@mrdoob)

  • Octree

  • Add Box3 interface. [#32343], [6e006b] (@Mugen87, @mrdoob)

  • Physics

  • Add errors when trying to use getShape() for unsupported geometry types. [#32372] (@SollyBunny)

  • PixelationPassNode

  • Fix zero normal processing. [#32159] (@Mugen87)

  • SkyMesh

  • Add isSkyMesh flag and deprecate isSky. [#32263] (@querielo)

  • SSRNode

  • Ensure boolean value for isPerspectiveCamera uniform. [#32218] (@FarazzShaikh)

  • SVGLoader

  • Add stylesheet jsName vs svgName fix. [#32119] (@jhlggit)

  • SVGRenderer

  • Add depth sorting for Sprites and SVGObjects. [#32212] (@mrdoob)
  • Add near/far plane clipping support. [#32210] (@mrdoob)

  • TRAANode

  • Improve motion factor and disocclusion. [#32296] (@shotamatsuda)
  • Replace MSAA sample pattern with Halton sequence. [#32319] (@shotamatsuda)
  • Reduce smearing. [#32322] (@shotamatsuda)

  • TSL Transpiler

  • Support struct definitions and declarations. [#32300] (@Ne0nWinds)
  • Fix Fn layout generation when generating a function with no input parameters. [#32272] (@Ne0nWinds)

  • UltraHDRLoader

  • Fix incorrect alpha channel values. [#32464] (@mrdoob)
  • Improve parsing performance. [#32468], 4b110fe4c39799672f1d1de51fc013d5f2930989, [d7f67f] (@mrdoob)

  • VOXLoader

  • Added scene graph support. [#32488] (@mrdoob)
  • Implemented greedy meshing. [#32489] (@mrdoob)
  • Accept version 200 files. [#32490] (@mrdoob)
  • Replace VOXMesh and VOXData3DTexture classes with functions. [#32491] (@mrdoob)

Editor

  • Save and restore controls state. [#32408] (@mrdoob)
  • Scale PointLightHelper based on camera distance. [b7c909] (@mrdoob)
  • Cycle through overlapping objects on click. [c745ae] (@mrdoob)
  • Scale down touchscreen zoom speed [#32454] (@TylerSelden)

Tests

  • Removed todo()s. [#32483] (@mrdoob)
Source: README.md, updated 2025-12-10