| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| r182 source code.tar.gz | 2025-12-10 | 396.9 MB | |
| r182 source code.zip | 2025-12-10 | 400.0 MB | |
| README.md | 2025-12-10 | 10.7 kB | |
| Totals: 3 Items | 796.9 MB | 2 | |
https://github.com/mrdoob/three.js/wiki/Migration-Guide#181--182 https://github.com/mrdoob/three.js/milestone/95?closed=1
- BatchedMesh
- Fix index and attribute updates in
optimize(). [#32185] (@querielo) - BatchNode
- Optimize generated shader code. [#32203] (@Mugen87)
- BufferGeometry
- Add
indirectOffsetparameter for indirect drawing. [#32392], [#32413] (@holtsetio, @RenaudRohlinger) - ExtrudeGeometry
- Honor
closedproperty ofCatmullRomCurve3. [#32410] (@Mugen87) - InstanceNode
- Add support for
StorageInstancedBufferAttribute. [#32240] (@RenaudRohlinger) - Light
- Unify
toJSON()implementations. [#32414] (@Mugen87) - LightProbe
- Remove
fromJSON(). [#32415] (@Mugen87) - Line2NodeMaterial
- Align wide lines with
WebGLRendererversion. [#32234] (@Mugen87) - Material
- Fix
copy()to includeallowOverride. [#32269], [ba1655] (@crazylogic03, @Mugen87) - Matrix4
- Optimize
determinant()calculation. [#32157] (@mrdoob) - MeshPhysicalMaterial
- Fix iridescence energy conservation for mixed materials. [#32309] (@mrdoob)
- Improve Sheen energy conservation and analytic approximation. [#32356], [#32397] (@mrdoob)
- MeshStandardMaterial
- Fix furnace test energy loss for intermediate metalness values. [#32190], [#32201] (@mrdoob)
- Improve physical accuracy. [#32330] (@mrdoob)
- NodeBuilder
- Add missing vector types to
generateConst(). [#32162] (@cmhhelgeson) - Cache node attributes for vertex stage only. [#32189] (@Mugen87)
- Ignore events for shared context. [#32492] (@sunag)
- NormalMapNode
- Add basic support for normal unpacking. [#31695] (@castano)
- PMREMGenerator
- Improve GGX VNDF accuracy and match Blender roughness. [#32311] (@mrdoob)
- Reduce DFG LUT resolution to 16x16. [#32358] (@mrdoob)
- PointShadowNode
- Refactor to use native cube depth texture. [#32379] (@mrdoob)
- PolyhedronGeometry
- Fix typo in
fromJSON(). [#32475] (@Ayush123-e) - ShaderMaterial
- Fix
copy()to include missing properties. [#32219] (@NssGourav) - Source
- Guard reference to VideoFrame. [#32301] (@Mugen87)
- StructTypeNode
- Fix memory length calculations. [#32377] (@holtsetio)
- TSL
- Add renderer context node (global). [#32295] (@sunag)
- Check for
undefinedinuniform(). [#32183] (@Mugen87) - Add
texture3DLoad()andtexture3DLevel(). [#32171] (@RenaudRohlinger) - Add bitcount related functions. [#31990] (@cmhhelgeson)
- Add support for
mat3andmat4usingbufferAttribute(). [#32204] (@sunag) - Do not auto-generate tangent attribute. [#32220] (@Mugen87)
- Pre-pass using global context. [#32276], [#32345] (@sunag)
- Introduce float packing / unpacking intrinsics. [#32329] (@Ne0nWinds)
- Introduce
builtinShadowContext()andbuiltinAOContext(). [#32384], [#32378] (@sunag, @querielo) - Renamed
DFGApproxtoDFGLUT. [#32399] (@mrdoob) - Fix non-stack function call with loops. [#32420] (@sunag)
- Prevent memory leaks in
ShadowNode. [#32395] (@querielo) - Vector3
- Clean up. [#32363] (@MOHITKOURAV01)
- WebGLRenderer
- Support more EAC texture formats. [#32308] (@castano)
- Modernized shadow mapping. [#32181], [#32303], [#32407], [#32443] (@mrdoob)
- Align transmission render target samples with canvas. [#32444] (@mrdoob)
- Remove
SUPPORTS_VERTEX_TEXTURES. [#32455] (@mrdoob) - Clean up
setupRenderBufferStorage(). [#32456] (@mrdoob) - Use Map for O(1) program lookup. [#32463] (@mrdoob)
- Move point light shadow logic from
PointLightShadow. [#32473] (@mrdoob) - WebGPURenderer
- Support more EAC texture formats. [#32308] (@castano)
- Fix textured backgrounds with ortho cameras. [#32313] (@Mugen87)
- Improve StorageTexture3D support. [#32150] (@RenaudRohlinger)
- Optimize VSM shadow code. [#32209] (@mrdoob)
- Fix shadowing of error function. [#32245] (@Methuselah96)
- Improve cache bindings from node uniforms. [#32244] (@sunag)
- Set opaque blend mode for secondary MRT targets. [#32265] (@sunag)
- Add update ranges for bindings. [#32248] (@sunag)
- Buffer labeling adjustment. [#32247] (@cmhhelgeson)
- Relates MRT for RenderContext in obtaining a unique context. [#32264] (@sunag)
- Fix VSM shadow artifacts. [#32327] (@mrdoob)
- Fix point light shadows. [#32365] (@mrdoob)
- PCF shadow filtering with Vogel disk sampling and IGN. [#32381], [#32407] (@mrdoob)
- Use correct cache for default cube textures. [#32425] (@SE7EN2028)
- Refine video texture warning. [#32439] (@Mugen87)
- Improve resource disposal. [#32446] (@querielo)
- Skip invalid frame of video textures. [#32441] (@whatisor)
- Improve Bind Group Layout cache system. [#32451], [#32249] (@cmhhelgeson, @Mugen87)
Docs
- Clean up. d70adae523c1b3c67defbe9fdf3a69c153cbd454, 9e94632cb90fc22f0b32f1461d625439b9db47e8, [72f91e] (@Mugen87)
- Add missing @private annotation. [#32165] (@Mugen87)
- Fix external links. [#32161] (@mrdoob)
- Fix ShadowNode JSDoc. [#32166] (@Mugen87)
- Improved search with category matching. [#32164] (@mrdoob)
- Fix JSDoc of inspector. [#32192] (@Mugen87)
- Remove unused parameter from
BatchedMesh.optimize(). [#32186] (@querielo) - Improve
ShaderMaterial.fog. [#32224] (@Mugen87) - Fix return type in
compileAsync(). [#32205] (@querielo) - Fix
optionsofPMREMGenerator. [#32285] (@ycw) - Improve
SkyMesh. [#32289] (@jwheare) - Open panel on mobile when no page is selected. [#32261] (@mrdoob)
- Fix typo in
MaterialLoader. [#32316] (@michael-erskine) - Replace
[name]in docstring. [#32332] (@ycw) - Update default anisotropy value in
Texture. [#32346] (@thibka) - Fix restitution param desc in physics addons. [#32341] (@SollyBunny)
- Fix typo in
DecalGeometry. [#32366] (@rotu) - Improve Bloom radius description. [#32450] (@Mugen87)
- Fix
RendererWebGPU convention. [#32457] (@sunag) - Fixed typo in
BufferGeometry. [#32477] (@Magnus1X)
Manual
- Update OffscreenCanvas support details. [#32184] (@aganders3)
- Fix formatting in
prerequisites.html. [#32217] (@Mugen87) - Add guide about Post-Processing with
WebGPURenderer. [#32279] (@Mugen87) - Add guide about WebGPURenderer. [#32260] (@Mugen87)
Examples
- Add radial blur demo. [#32297] (@Mugen87)
- Fix chromatic aberration type usage of caustics example. [#32169] (@sunag)
- Improve BPCEM demo. [#32172] (@Mugen87)
- Fix thumbnail of backdrop demo. [#32178] (@Mugen87)
- Simplify render bundle demo. [#32215] (@Mugen87)
- Cleanup
stats-gl. [#32242] (@RenaudRohlinger) - Improve ray marching in volume rendering examples. [#32235] (@mrdoob)
- Move
webgpu_struct_drawindirectto TSL. [#32222] (@cmhhelgeson) - Add WebGPU Contact Shadows. [#32262] (@querielo)
- Renamed “external” tag to “community”. [#32232] (@mrdoob)
- Open panel on mobile when no example is selected. [#32261] (@mrdoob)
- Update credit link in
webgl_animation_skinning_ik. [#32259] (@abernier) - Add model selector to glTF loader examples. [#32364], 1296afb199e2420f322bd5d45701fd686cfe2f38, [#32406] (@mrdoob)
- Made shadows soft in webgl_shadowmap_pointlights. [56838c] (@mrdoob)
- Added
webgpu_shadowmap_pointlightexample. 3b0c9cd4760c0b75f3fa4ce1ac5f882e37f68fd3, [645e08] (@mrdoob) - Migrate
royal_esplanadeexamples toUltraHDRLoader. [#32380] (@mrdoob) - Use real-world scale in stereo demo. [#32403] (@Mugen87)
- Fix WebGPU water simulation on mobile GPUs. [#32411] (@mrdoob)
- Update Compute Fluid to use
IndirectStorageBuffer. [#32176] (@cmhhelgeson) - Update
webgl_loader_texture_ktxexample with new formats. [#32448] (@castano) - Improved
RectAreaLightexamples. [#32493] (@mrdoob) - Unify import path for WebGPU related classes. [#32494] (@Mugen87)
Addons
- AmmoPhysics
-
Support restitution. [#32347] (@SollyBunny)
-
BloomNode
-
Implement disposal of materials to prevent memory leaks. [#32452] (@querielo)
-
Controls
-
Fix stuck state when releasing mouse outside window. [#32323] (@mrdoob)
-
CSM
-
Reuse origin vector. [#32331] (@Mugen87)
-
Inspector
- Fix Viewer aspect ratio. [#32194] (@sunag)
- Fix slider dimensions. [#32177] (@Mugen87)
- Improve UX. [#32197], [a6ca25] (@sunag)
- Add window/panel boundary constraints. [#32208] (@sunag)
- Mini-panel for parameters. [#32257] (@sunag)
- Fix value update of number and checkbox elements. [#32355] (@Mugen87)
- Fix cube depth texture error. [#32412] (@sunag)
- Update checkmark internal box size. [7ad089] (@sunag)
-
Add warn if the inspected node outside of frame scope. [#32458] (@sunag)
-
MapControls
-
Improve panning accuracy. [#32324] (@mrdoob)
-
Octree
-
Add
Box3interface. [#32343], [6e006b] (@Mugen87, @mrdoob) -
Physics
-
Add errors when trying to use getShape() for unsupported geometry types. [#32372] (@SollyBunny)
-
PixelationPassNode
-
Fix zero normal processing. [#32159] (@Mugen87)
-
SkyMesh
-
Add
isSkyMeshflag and deprecateisSky. [#32263] (@querielo) -
SSRNode
-
Ensure boolean value for isPerspectiveCamera uniform. [#32218] (@FarazzShaikh)
-
SVGLoader
-
Add stylesheet jsName vs svgName fix. [#32119] (@jhlggit)
-
SVGRenderer
- Add depth sorting for Sprites and SVGObjects. [#32212] (@mrdoob)
-
Add near/far plane clipping support. [#32210] (@mrdoob)
-
TRAANode
- Improve motion factor and disocclusion. [#32296] (@shotamatsuda)
- Replace MSAA sample pattern with Halton sequence. [#32319] (@shotamatsuda)
-
Reduce smearing. [#32322] (@shotamatsuda)
-
TSL Transpiler
- Support struct definitions and declarations. [#32300] (@Ne0nWinds)
-
Fix Fn layout generation when generating a function with no input parameters. [#32272] (@Ne0nWinds)
-
UltraHDRLoader
- Fix incorrect alpha channel values. [#32464] (@mrdoob)
-
Improve parsing performance. [#32468], 4b110fe4c39799672f1d1de51fc013d5f2930989, [d7f67f] (@mrdoob)
-
VOXLoader
- Added scene graph support. [#32488] (@mrdoob)
- Implemented greedy meshing. [#32489] (@mrdoob)
- Accept version 200 files. [#32490] (@mrdoob)
- Replace
VOXMeshandVOXData3DTextureclasses with functions. [#32491] (@mrdoob)
Editor
- Save and restore controls state. [#32408] (@mrdoob)
- Scale
PointLightHelperbased on camera distance. [b7c909] (@mrdoob) - Cycle through overlapping objects on click. [c745ae] (@mrdoob)
- Scale down touchscreen zoom speed [#32454] (@TylerSelden)
Tests
- Removed todo()s. [#32483] (@mrdoob)