| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| r181 source code.tar.gz | 2025-10-31 | 397.2 MB | |
| r181 source code.zip | 2025-10-31 | 400.4 MB | |
| README.md | 2025-10-31 | 11.4 kB | |
| Totals: 3 Items | 797.6 MB | 86 | |
https://github.com/mrdoob/three.js/wiki/Migration-Guide#180--181 https://github.com/mrdoob/three.js/milestone/94?closed=1
- Global
- Use internal log, warn and error functions instead of the system ones. [#31790] (@sunag)
- Earcut
- Updated to latest version. [#31956] (@tonybart1337)
- InstanceNode
- Honor
updateRanges. [#31816] (@Mugen87) - LoadingManager
- Lazily instantiate abort controller. [#32120] (@NuroDev)
- MeshMatcapMaterial
- Support wireframe. [#31917] (@WestLangley)
- NodeBuilder
- Add hints in comments. [#32004] (@cmhhelgeson)
- NodeFrame
- Simplify caching. [#31896] (@cmhhelgeson)
- NodeMaterial
- Fix alpha discard. [#31927] (@Mugen87)
- Honor aoNode in
clone(). [#32084] (@querielo) - PassNode
- Ensure clear of internal render target. [#31993] (@Mugen87)
- PhysicalLightingModel
- Fix
Favgassignment. [#32094] (@sunag) - PMREMGenerator
- Implement GGX VNDF importance sampling. [#32114], [#32134], [#32148], [#32154] (@mrdoob)
- Quaternion
- Rewrite
slerp()andslerpFlat(). [#31875] (@WestLangley) - RenderTarget
- Fix resize of 3D textures. [#31854] (@Mugen87)
- Sampler
- Don't set
_texturetonull. [#31874] (@Mugen87) - ShadowNode
- Fix shadows in first frame. [#32021] (@Mugen87)
- TextureNode
- Manage y-flip as a uniform. [#31929] (@Mugen87, @sunag)
- TSL
- Clone
PassMultipleTextureNodewithoffsetNode. [#31849] (@shotamatsuda) - Fix
onDisposelistener not being removed inSampler. [#31868] (@shotamatsuda) - Minor fixes. [#31808] (@Mugen87)
- Fix coordinate types for
load()on 3D texture nodes. [#31775] (@shotamatsuda) - Add member type support for layout function parameter. [#31838] (@sunag)
- Fix conditional cache and introduce
isolate(). [#31973], [594893] (@sunag) - Forces assignment of a function call if a loop is detected. [#31974] (@sunag)
- Fix auto type conversion for layout parameters. [#32059] (@sunag)
- Resolve some name collision. [#32032] (@sunag)
- Move Interleaved Gradient Noise into PostProcessingUtils. [#32074] (@Mugen87)
- Fix recursive cache key. [#32070] (@sunag)
- Fix size computations in FX/RTT nodes. [#32077] (@Mugen87)
- Ensure
nodeProxyIntentalways setsintent: true. [#32092] (@querielo) - Refactor
positionViewDirectionto handle orthographic camera cases. [#32088] (@querielo) - Fix
overloadingFnreturn type. [#32112] (@sunag) - Add active stack and improve "node block" support. [#32109] (@sunag)
- Assign stack for nodes after remove stack. [#32137] (@sunag)
- Add
OnBefore*events. [#32144], [1d9c5a] (@sunag) - Fix get element through an output
Fnvalue. [#32143] (@sunag) - VideoTexture
- Reset internal state rVFCId on dispose. [#32082] (@ycw)
- WebGLRenderer
- Fix WebXR Depth Sensing. [#31831] (@cabanier)
- Use DFG LUT instead of analytical approximation. [#32054], 9b0d0937c75eab4d46f5f66b3e0c18bcb1f8c07b, 5e3cd6c52b3151a7243a0dd639334c7ce4d9c320, 361853114a24b7df70df907d3f38d1997a24b34d, [e22553] (@mrdoob)
- Clean up. [39b050] (@mrdoob)
- Remove WebGL 1.0 compatibility code. [#32071], [62e6f4] (@mrdoob)
- Add multi-scattering energy compensation for direct lighting. [#32072] (@mrdoob)
- Improve rough reflection mixing for IBL. [#32102] (@mrdoob)
- WebGPURenderer
- Guard reference to
VideoFrame. [#31864] (@Mugen87) - Prevent dispose of default textures. [#31860] (@Mugen87)
- Fix renderer not being garbage collected. [#31798] (@shotamatsuda)
- Properly delete compute node bindings in
dispose(). [#31832] (@cmhhelgeson) - Properly delete bind groups when render objects are disposed. [#31879] (@cmhhelgeson)
- Align
copyTextureToTexture()withWebGLRenderer. [#31810] (@shotamatsuda) - Fix shadow's
alphaTestif usedmaterial.map. [#31803] (@sunag) - Add cache for shadow nodes. [#31880] (@sunag)
- Decouple samplers from textures. [#31899] (@Mugen87)
- Introduce
Inspector. [#31869], [#31928], [#31958], [#31963], [#31962], [#31982], [#31997], [#32003], [#32007] (@sunag) - Fix rendering morphed meshes. [#31904] (@Mugen87)
- Skip resolving anti-aliasing twice. [#31743], [#31924] (@sunag)
- Introduce
CanvasTarget. [#31919] (@sunag) - Make Render Bundle work with MRT. [#31906] (@Berthur)
- Fix tone mapping mode detect. [#31957] (@sunag)
- Fix binding sampler update. [#31971] (@sunag)
- Fix logs in WebGL backend. [#31978] (@Mugen87)
- Fix compressed texture feature detection for WebGL backend. [#31980] (@Mugen87)
- Adjustments and Polyfill in
GLSLNodeBuilder. [#31999] (@cmhhelgeson) - Fix functions with struct layouts cannot resolve struct types. [#32000] (@shotamatsuda)
- Allow manual mipmap creation with StorageTexture. [#31983], [#32039] (@RenaudRohlinger)
- Deprecate
renderAsync(),computeAsync()and related async methods. [#32022], [#32026], [#32029], [#32033], [#32042], [#32063] (@Mugen87, @sunag) - Remove
waitForGPU(). [#32024] (@Mugen87) - Fix transmission flicker. [#32043] (@Mugen87)
- Add multi-scattering energy compensation for direct lighting. [#32089] (@mrdoob)
- Improve rough reflection mixing for IBL. [#32108] (@mrdoob)
- Fix material transparent assignment. [#32110] (@mrdoob)
- Enable dynamic shadowMap type switching. [#32105] (@querielo)
- Introduce dispatchWorkgroupsIndirect [#31488] (@Spiri0)
- Improve shader validation [#32130] (@sunag)
- Fix dispose RenderTarget textures. [#32131] (@sunag)
- Fix types for indirect compute and modify example to show usage. [#32129] (@TheBlek)
- Improve cache key verification. [#32138] (@sunag)
- XRManager
- Reset
XRWebGLBindingon session end. [#31835] (@harryhjsh)
Docs
- Document animation loop parameter. [#31853] (@Mugen87)
- Add
PLYLoaderpage. [#31848] (@mmjinglin163) - Improve
AnimationClippage. [#31915] (@kang-git) - Improve Chinese translation. [#31806], [#31817], [#31828], [#32041] (@mmjinglin163, @pangda9527)
- Improve JSDoc. [#31822], [#31819], [#32017] (@s-rigaud)
- Update link to packLDrawModel script extension. [#31938] (@jjohnson5253)
- Improve translation accuracy and consistency. [#31960] (@puxiao)
- Added redirects for old docs URL. [#31986] (@mrdoob)
- Reduce folder size of new docs. [#31992] (@mrdoob)
- Updated templates with old design. [#32002] (@mrdoob)
- Generate old docs system and design. [#32036], 28dcaf5f9db3326dc40eb98d377b48e72afbf771, 64d3d974170722d303d49b77b48d7e466da2608d, ed360e81958bbebd4a4c0bf4ae254dc884aa5593, a02ba14525946ce991a6a119449b7ea9c04f358e, 4b510dfb7df38ac8aa1e0a7f64a2b3550dbc7615, 1ef293278f707f7f715c0313772bc86d10d3216c, [a47779] (@mrdoob)
- New Docs: Add translation disable flags. [#32048] (@mrdoob)
- Add type annotations for dispatch size in
ComputeNode. [#32068] (@shotamatsuda) - Improve
GLTFLoaderpage. [#32096] (@marwie) - Removed legacy docs. [#32117]
- Added new docs generated with JSDocs. [#32118], [96fe46] (@mrdoob)
- Update JSDoc links for better readability. [#32132] (@marwie)
- Fixed properties layout. [#32156] (@mrdoob)
Manual
- Don’t open external URLs in iFrame. [#31856] (@xjh22222228)
- Manual: Improve
Responsiveguide. [#31942] (@davcri)
Examples
- Clean up. [#31830], [#31829], [#31823], [#31855], [#31843], [#31811], [#31842], [#31844], [#31824], [#31898], [#31887], [#31914], [#32011], [#32018], [#32051], [#32057] (@WestLangley, @s-rigaud, @Methuselah96, @Mugen87)
- Use instancing in
webgpu_compute_birdsexample. [#31766] (@cmhhelgeson) - Add WebGPU HDR example. [#31893] (@RenaudRohlinger)
- Update with the new style and inspector. [#31907], [#31951], [#31954], [#31964], [#31976], [#31984], [#31995], [#32060] (@sunag, @Mugen87)
- Set
OrthographicCameranear plane >= 0. [#31912] (@WestLangley) - Use
globalIdin compute water demo, updateIndexNodecomments. [#31941] (@cmhhelgeson) - Add shadow intensity to spotlight examples. [#31972] (@WestLangley)
- Don’t use
property()for creating variables. [#32028] (@shotamatsuda) - Improve
webgl_watchexample. [b61441] (@mrdoob) - Improve
webgl_postprocessing_unreal_bloomexample. [2cff14] (@mrdoob) - Apply camera constraint immediately in WebGPU bloom demo. [#32081] (@ycw)
- Fix output control in SSS demo. [#32083] (@ycw)
- Add bloom strength to
webgl_postprocessing_unreal_bloom_selective. [#32125] (@querielo) - Visualize normal as color in
webgpu_postprocessing_ao. [#32141], [#32153] (@ycw, @sunag)
Addons
- AfterImageNode
-
Fix swap. [#32140] (@Mugen87)
-
AsciiEffect
-
Remove noise from black texture. [#31858] (@s-rigaud)
-
BitonicSort
-
Add new bitonic sort addon. [#31852], [#31949] (@cmhhelgeson)
-
CSS2DRenderer
-
Add
sortObjects. [#31946] (@Konseyy) -
CSSRenderer
-
Ensure element exists when execute remove. [#31905] (@xiaoliyooo)
-
DRACOLoader
-
Implement data alignment for WebGPU. [#31991] (@donmccurdy)
-
FontLoader
-
Add text direction. [#31683], [#32078] (@Rikahei)
-
GlitchPass
-
Fix
heightMapmember name. [#32047] (@joey8angelo) -
GTAONode
- Optimize render target format. [#31883] (@Mugen87)
-
Add basic support for temporal filtering. [#32076] (@Mugen87)
-
HTMLMesh
-
Fix dimensions of canvas drawing. [#31931] (@pvtech-adam)
-
KTX2Loader
- Fix ETC1S/UASTC prioritization. [#31871] (@zeux)
-
Honor
setRequestHeader(). [#32115] (@LR17) -
MaterialXLoader
-
Use ImageBitmapLoader to prevent blocking. 154e14558021d0aae2770eafb621741ac25680e4, [bca53e] (@mrdoob)
-
ProgressiveLightMap
-
Make normals mandatory. [#31825] (@Mugen87)
-
SelectionBox
-
Add support for
BatchedMesh. [#32052] (@sunjiang0018) -
SSGINode
-
New node for screen-space global illumination. [#31839], [#31865], [#31867], [#31863], [#31873], [#31881], [#31890], [#31882] (@Mugen87, @zalo)
-
SSSNode
-
Add new node for Screen-Space Shadows. [#32050] (@Mugen87)
-
SVGLoader
-
Make node transform parsing more robust. [#31985] (@Mugen87)
-
TRAANode
- Reduce Ghosting/Smearing. [#31895] (@zalo)
- Make depth copy more robust. [#31908] (@Mugen87)
-
Add adaptive blend weights. [#32139] (@Mugen87)
-
TSL Transpiler
-
Fix immutable to dynamic parameter conversion and shadertoy example. [#31996] (@sunag)
-
TubePainter
- Improved generated geometry and added caps. [#32025] (@mrdoob)
-
Fixed end caps and removed object allocations. [#32030], [21009e] (@mrdoob)
-
UnrealBloomPass
-
Backported blur improvements. [057d34] (@mrdoob)
-
USDZExporter
-
Improve material prop types and setup. [#32008] (@mkeblx)
-
ViewHelper
-
Add OffscreenCanvas support. [#32128], f957f0b2adada81cb7c1de6fe34a79ead0026a93, [babe7f] (@Mugen87)
-
WaterMesh
-
Fix incorrect resolution scale assignment. [#32056] (@jonsmithers)
-
XRHandModelFactory
- Fix inverted hand models. [#31634] (@jorodi)
Tests
- Remove obsolete material callbacks. [#31876] (@CodyJasonBennet)
- Improved E2E robustness. [#32091], [#32090], b3dde01ebb2509893dc41a9d29bd6dfba1794731, [3a987f] (@mrdoob)
Editor
- Fix material reference in
SetMaterialRangeCommand. [#32080] (@ycw)
Node Editor
- Fix usage of
timerLocal. [#31889] (@Mugen87)