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r180 source code.tar.gz 2025-09-03 375.7 MB
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README.md 2025-09-03 8.1 kB
Totals: 3 Items   754.9 MB 73

https://github.com/mrdoob/three.js/wiki/Migration-Guide#179--180 https://github.com/mrdoob/three.js/milestone/93?closed=1

  • Global
  • Clean up. [#31719], [#31564], [#31671], [#31732], [#31734], [#31726] (@Methuselah96, @WestLangley, @s-rigaud)
  • Remove deprecated code. [#31632], [#31555] (@Mugen87)
  • AnimationClip
  • Add userData and honor in glTF loader and exporter. [#31586] (@repalash)
  • Bindings
  • Fix caching of texture bindings. [#31755] (@Mugen87)
  • ClippingNode
  • Move uniforms into render group. [#31716] (@Mugen87)
  • ExternalTexture
  • Support copy(), clone(). [#31731] (@donmccurdy)
  • GLSLNodeBuilder
  • Fix texelFetch*() code generation with depth textures. [#31760] (@shotamatsuda)
  • Fix texture() code generation for depth texture. [#31770] (@shotamatsuda)
  • Material
  • Add missing map properties to toJSON(). [#31578] (@Mugen87)
  • NodeBuilderState
  • Fix type of bindingsReference in createBindings(). [#31678] (@cmhhelgeson)
  • PointsNodeMaterial
  • Fix scaling bugs. [#31627], [#31707] (@WestLangley)
  • Fix broken point primitive rendering. [#31702] (@Mugen87)
  • Improve JSDoc. [#31703] (@Mugen87, @WestLangley)
  • Renderer
  • Make dispose() more robust. [#31681] (@Mugen87)
  • RenderObject
  • Honor sampler data in material cache key. [#31633] (@Mugen87)
  • Fix cache key for instanced meshes. [#31783] (@Mugen87)
  • Sampler
  • Fix dispose. [#31751] (@Mugen87)
  • Sprite
  • Improve JSDoc. [#31642] (@cmhhelgeson)
  • SpriteNodeMaterial
  • Honor sizeAttenuation for perspective camera only. [#31628] (@WestLangley)
  • TSL
  • Add texture offset feature. [#31715] (@shotamatsuda)
  • Refine pow2/3/4 and remove polyfill for Windows. [#31720] (@shotamatsuda)
  • Improve camera array support and introduce cameraViewport. [#31615] (@RenaudRohlinger)
  • Replace Proxy approach with prototypes. [#31691] (@sunag)
  • Fix update type of screenDPR. [#31706] (@Mugen87)
  • Fix type propagation in members. [#31699] (@sunag)
  • Fix member type in function layout. [#31609] (@sunag)
  • Fixed persistent reference of the first stack. [#31717] (@sunag)
  • Uniformly implement resolution scale. [#31697] (@Mugen87)
  • Fix performance of viewportTexture(). [#31591], [#31599] (@sunag, @Mugen87)
  • Add SubgroupFunctionNode with compute reduction demo. [#31378] (@cmhhelgeson)
  • Introduce uniformFlow(). [#31531] (@cmhhelgeson)
  • Fix instance buffer size in instance(). [#31608] (@ahaensler)
  • Fix missing getMemberType() in context(). [#31601] (@sunag)
  • Use dynamic parameters eval for Fn(). [#31592] (@sunag)
  • Improve error message for operators with void values. [#31593] (@sunag)
  • Improve warnings. [#31562] (@sunag)
  • Add AA-samples parameter to reflector-node. [#31542] (@NoxDawnsong)
  • Improve Fn() warning if not invoked. [#31552] (@sunag)
  • Fix assignment to swizzled for var intent. [#31647] (@sunag)
  • Show an error message if no stack defined for assign operation. [#31756] (@sunag)
  • Fix bitcast type resolver. [#31746] (@cmhhelgeson)
  • Fix primitive vector conversion, vec* with ivec*. [#31793] (@sunag)
  • WebGLBackend
  • Fix manual clear with MSAA render targets. [#31705] (@Mugen87)
  • Cache WebGL buffer when updating UBOs. [#31684] (@Mugen87)
  • Honor layerUpdates for array textures. [#31582] (@ahaensler)
  • WebGPUBackend
  • Remove redundant dispose handlers. [#31603] (@Mugen87)
  • Align frontFace and cullMode values to WebGL backend. [#31769] (@Mugen87)
  • WebGPURenderer
  • Fix broken worker support. [#31607] (@Mugen87)
  • Fix rgb9e5ufloat usage and rg11b10ufloat constant value. [#31698] (@Mugen87)
  • Add HDR support. [#29573] (@RenaudRohlinger, @donmccurdy)
  • Support ExternalTexture with GPUTexture [#31653] (@donmccurdy)
  • Fix rendering into mips. [#31645] (@Mugen87)
  • Add support for manual mipmaps for regular textures. [#31637] (@Mugen87)
  • Add support for manual mipmaps for cube textures. [#31639] (@Mugen87)
  • Add warning when video textures with invalid color spaces are used. [#31569] (@ycw)
  • Fix MSAA using mipmap levels. [#31544] (@NoxDawnsong)
  • Add missing rgba8unorm-srgb to WebGPUTextureUtils. [#31655] (@Mugen87)
  • Add support for BC4 and BC5 texture compression. [#31737] (@Mugen87)
  • Fix Texture.onUpdate() call. [#31752] (@Berthur)
  • Fix timestamp query conflict. [#31762] (@sunag)
  • Align frontFace and cullMode setup. [#31784], [#31769] (@sunag, @Mugen87)
  • WebGPUTextureUtils
  • Fix readback buffer size. [#31765] (@Mugen87, @greggman)
  • XRManager
  • Lazily initialise XRWebGLBinding in XR managers. [#31648] (@harryhjsh)
  • Fix typo in getBinding JSDoc. [#31656] (@vincentfretin)

Docs

  • Improve JSDoc. [#31733], [#31742], [#31754], [#31773] (@s-rigaud, @Mugen87)
  • Improve Chinese translation. [#31616] (@IanDingMing)
  • Improve WebXRManager page. [#31657] (@harryhjsh)

Manual

  • Improve Chinese translation. [#31635], [#31574], [#31575], [#31589], [#31590] (@HappyColour, @yuangang123)
  • Fix missing href parameters for manual/#xx/lights. [#31763] (@Rikahei)
  • Fix double open hyperlink by open in new tab. [#31780] (@Rikahei)

Examples

  • Clean up. [#31725], [#31700], [#31696], [#31643], [#31623], [#31651], [#31736], [#31738] (@Methuselah96, @linbingquan, @Mugen87, @WestLangley)
  • Add webgpu_multiple_elements example. [#31724], [#31782] (@sunag)
  • Add WebGPU KTX2 test demo. [#31714] (@Mugen87)
  • Add reflector resolutionScale to webgl_mirror example. [#31692] (@WestLangley)
  • Add GLTF progressive example. [#31625] (@marwie)
  • Add WebGPU check to some compute demos. [#31685] (@Mugen87)
  • Improve comments in webgpu_custom_fog_background example. [#31626] (@WestLangley)
  • Fix webgpu_compute_particles_fluid GUI. [#31570] (@ycw)
  • Rename reversed depth buffer example. [#31563] (@WestLangley)
  • Align webgpu_camera with WebGL demo. [#31594] (@WestLangley)
  • Add TSL Procedural Wood Material. [#31640], [#31786] (@SeeleyLogan, @bhouston)
  • Add KHR animation pointer example page. [#31761] (@marwie)

Addons

  • DepthOfFieldNode
  • New implementation. [#31547], [#31554] (@Mugen87)

  • DragControls

  • Fix firing events when actions are disabled. [#31612] (@ahaensler)

  • FirstPersonControls

  • Fix dispose not release listener. [#31606] (@314159265358x)

  • GLTFExporter

  • Make getToBlobPromise() more robust. [#31598] (@boggan)

  • GTAONode

  • Add comments to TSL. [#31676] (@Mugen87)

  • KTX2Loader

  • Fix WebGPU feature detection. [#31721] (@Mugen87)
  • Add VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT. [#31689] (@hybridherbst)
  • Support generateMipmaps=true. [#31621] (@donmccurdy)
  • Support RGB9E5. [#31611] (@donmccurdy)
  • Support R11G11B10 in loader and renderers. [#31613] (@donmccurdy)
  • Support for BC4, BC5. [#31713] (@donmccurdy)
  • Add PVRTC1 RGBA support. [#31771] (@donmccurdy)

  • RGBELoader

  • Rename to HDRLoader. [#31604] (@mrdoob)

  • RGBMLoader

  • Removal. [#31566] (@mrdoob)

  • ShadowMapViewerGPU

  • Fix DepthTexture usage. [#31673] (@sunag)

  • SSRPass

  • Add resolutionScale. [#31629] (@Mugen87)

  • SSRNode

  • Use linear filtering and half float for reflection buffer. [#31646] (@Mugen87)
  • Improve performance and add quality setting. [#31576] (@Mugen87)
  • Add blurred mipmaps and honor roughness for ssr(). [#31649], [#3166] (@Mugen87, @sunag)

  • TSL

  • Add boxBlur(). [#31556] (@Mugen87)
  • Align API of blur filters and deprecated premultipliedGaussianBlur(). [#31557], [#31559], [#31741] (@Mugen87, @sunag, @s-rigaud)

  • TSL Transpiler

  • Add grouped precedence levels. [#31581] (@sunag)
  • Remove the need for toVar(). [#31580] (@sunag)
  • Fix addition of Before for non ++ or . [#31579] (@sunag)

Tests

  • Run addons unit tests. [#31664] (@mkeblx)
  • Add an USDZ E2E test. [#31662] (@mkeblx)
Source: README.md, updated 2025-09-03