Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
r180 source code.tar.gz | 2025-09-03 | 375.7 MB | |
r180 source code.zip | 2025-09-03 | 379.2 MB | |
README.md | 2025-09-03 | 8.1 kB | |
Totals: 3 Items | 754.9 MB | 73 |
https://github.com/mrdoob/three.js/wiki/Migration-Guide#179--180 https://github.com/mrdoob/three.js/milestone/93?closed=1
- Global
- Clean up. [#31719], [#31564], [#31671], [#31732], [#31734], [#31726] (@Methuselah96, @WestLangley, @s-rigaud)
- Remove deprecated code. [#31632], [#31555] (@Mugen87)
- AnimationClip
- Add
userData
and honor in glTF loader and exporter. [#31586] (@repalash) - Bindings
- Fix caching of texture bindings. [#31755] (@Mugen87)
- ClippingNode
- Move uniforms into
render
group. [#31716] (@Mugen87) - ExternalTexture
- Support
copy()
,clone()
. [#31731] (@donmccurdy) - GLSLNodeBuilder
- Fix
texelFetch*()
code generation with depth textures. [#31760] (@shotamatsuda) - Fix
texture()
code generation for depth texture. [#31770] (@shotamatsuda) - Material
- Add missing map properties to
toJSON()
. [#31578] (@Mugen87) - NodeBuilderState
- Fix type of
bindingsReference
increateBindings()
. [#31678] (@cmhhelgeson) - PointsNodeMaterial
- Fix scaling bugs. [#31627], [#31707] (@WestLangley)
- Fix broken point primitive rendering. [#31702] (@Mugen87)
- Improve JSDoc. [#31703] (@Mugen87, @WestLangley)
- Renderer
- Make
dispose()
more robust. [#31681] (@Mugen87) - RenderObject
- Honor sampler data in material cache key. [#31633] (@Mugen87)
- Fix cache key for instanced meshes. [#31783] (@Mugen87)
- Sampler
- Fix dispose. [#31751] (@Mugen87)
- Sprite
- Improve JSDoc. [#31642] (@cmhhelgeson)
- SpriteNodeMaterial
- Honor
sizeAttenuation
for perspective camera only. [#31628] (@WestLangley) - TSL
- Add texture offset feature. [#31715] (@shotamatsuda)
- Refine pow2/3/4 and remove polyfill for Windows. [#31720] (@shotamatsuda)
- Improve camera array support and introduce
cameraViewport
. [#31615] (@RenaudRohlinger) - Replace
Proxy
approach with prototypes. [#31691] (@sunag) - Fix update type of
screenDPR
. [#31706] (@Mugen87) - Fix type propagation in members. [#31699] (@sunag)
- Fix member type in function layout. [#31609] (@sunag)
- Fixed persistent reference of the first stack. [#31717] (@sunag)
- Uniformly implement resolution scale. [#31697] (@Mugen87)
- Fix performance of
viewportTexture()
. [#31591], [#31599] (@sunag, @Mugen87) - Add
SubgroupFunctionNode
with compute reduction demo. [#31378] (@cmhhelgeson) - Introduce
uniformFlow()
. [#31531] (@cmhhelgeson) - Fix instance buffer size in
instance()
. [#31608] (@ahaensler) - Fix missing
getMemberType()
incontext()
. [#31601] (@sunag) - Use dynamic parameters eval for
Fn()
. [#31592] (@sunag) - Improve error message for operators with void values. [#31593] (@sunag)
- Improve warnings. [#31562] (@sunag)
- Add AA-samples parameter to reflector-node. [#31542] (@NoxDawnsong)
- Improve
Fn()
warning if not invoked. [#31552] (@sunag) - Fix assignment to swizzled for var intent. [#31647] (@sunag)
- Show an error message if no stack defined for assign operation. [#31756] (@sunag)
- Fix bitcast type resolver. [#31746] (@cmhhelgeson)
- Fix primitive vector conversion,
vec*
withivec*
. [#31793] (@sunag) - WebGLBackend
- Fix manual clear with MSAA render targets. [#31705] (@Mugen87)
- Cache WebGL buffer when updating UBOs. [#31684] (@Mugen87)
- Honor layerUpdates for array textures. [#31582] (@ahaensler)
- WebGPUBackend
- Remove redundant dispose handlers. [#31603] (@Mugen87)
- Align
frontFace
andcullMode
values to WebGL backend. [#31769] (@Mugen87) - WebGPURenderer
- Fix broken worker support. [#31607] (@Mugen87)
- Fix
rgb9e5ufloat
usage andrg11b10ufloat
constant value. [#31698] (@Mugen87) - Add HDR support. [#29573] (@RenaudRohlinger, @donmccurdy)
- Support
ExternalTexture
withGPUTexture
[#31653] (@donmccurdy) - Fix rendering into mips. [#31645] (@Mugen87)
- Add support for manual mipmaps for regular textures. [#31637] (@Mugen87)
- Add support for manual mipmaps for cube textures. [#31639] (@Mugen87)
- Add warning when video textures with invalid color spaces are used. [#31569] (@ycw)
- Fix MSAA using mipmap levels. [#31544] (@NoxDawnsong)
- Add missing
rgba8unorm-srgb
toWebGPUTextureUtils
. [#31655] (@Mugen87) - Add support for BC4 and BC5 texture compression. [#31737] (@Mugen87)
- Fix
Texture.onUpdate()
call. [#31752] (@Berthur) - Fix timestamp query conflict. [#31762] (@sunag)
- Align
frontFace
andcullMode
setup. [#31784], [#31769] (@sunag, @Mugen87) - WebGPUTextureUtils
- Fix readback buffer size. [#31765] (@Mugen87, @greggman)
- XRManager
- Lazily initialise
XRWebGLBinding
in XR managers. [#31648] (@harryhjsh) - Fix typo in getBinding JSDoc. [#31656] (@vincentfretin)
Docs
- Improve JSDoc. [#31733], [#31742], [#31754], [#31773] (@s-rigaud, @Mugen87)
- Improve Chinese translation. [#31616] (@IanDingMing)
- Improve
WebXRManager
page. [#31657] (@harryhjsh)
Manual
- Improve Chinese translation. [#31635], [#31574], [#31575], [#31589], [#31590] (@HappyColour, @yuangang123)
- Fix missing
href
parameters formanual/#xx/lights
. [#31763] (@Rikahei) - Fix double open hyperlink by open in new tab. [#31780] (@Rikahei)
Examples
- Clean up. [#31725], [#31700], [#31696], [#31643], [#31623], [#31651], [#31736], [#31738] (@Methuselah96, @linbingquan, @Mugen87, @WestLangley)
- Add
webgpu_multiple_elements
example. [#31724], [#31782] (@sunag) - Add WebGPU KTX2 test demo. [#31714] (@Mugen87)
- Add reflector
resolutionScale
towebgl_mirror
example. [#31692] (@WestLangley) - Add GLTF progressive example. [#31625] (@marwie)
- Add WebGPU check to some compute demos. [#31685] (@Mugen87)
- Improve comments in
webgpu_custom_fog_background
example. [#31626] (@WestLangley) - Fix
webgpu_compute_particles_fluid
GUI. [#31570] (@ycw) - Rename reversed depth buffer example. [#31563] (@WestLangley)
- Align
webgpu_camera
with WebGL demo. [#31594] (@WestLangley) - Add TSL Procedural Wood Material. [#31640], [#31786] (@SeeleyLogan, @bhouston)
- Add KHR animation pointer example page. [#31761] (@marwie)
Addons
- DepthOfFieldNode
-
New implementation. [#31547], [#31554] (@Mugen87)
-
DragControls
-
Fix firing events when actions are disabled. [#31612] (@ahaensler)
-
FirstPersonControls
-
Fix dispose not release listener. [#31606] (@314159265358x)
-
GLTFExporter
-
Make
getToBlobPromise()
more robust. [#31598] (@boggan) -
GTAONode
-
Add comments to TSL. [#31676] (@Mugen87)
-
KTX2Loader
- Fix WebGPU feature detection. [#31721] (@Mugen87)
- Add
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT
. [#31689] (@hybridherbst) - Support
generateMipmaps=true
. [#31621] (@donmccurdy) - Support RGB9E5. [#31611] (@donmccurdy)
- Support R11G11B10 in loader and renderers. [#31613] (@donmccurdy)
- Support for BC4, BC5. [#31713] (@donmccurdy)
-
Add PVRTC1 RGBA support. [#31771] (@donmccurdy)
-
RGBELoader
-
Rename to
HDRLoader
. [#31604] (@mrdoob) -
RGBMLoader
-
Removal. [#31566] (@mrdoob)
-
ShadowMapViewerGPU
-
Fix
DepthTexture
usage. [#31673] (@sunag) -
SSRPass
-
Add
resolutionScale
. [#31629] (@Mugen87) -
SSRNode
- Use linear filtering and half float for reflection buffer. [#31646] (@Mugen87)
- Improve performance and add quality setting. [#31576] (@Mugen87)
-
Add blurred mipmaps and honor roughness for ssr(). [#31649], [#3166] (@Mugen87, @sunag)
-
TSL
- Add
boxBlur()
. [#31556] (@Mugen87) -
Align API of blur filters and deprecated
premultipliedGaussianBlur()
. [#31557], [#31559], [#31741] (@Mugen87, @sunag, @s-rigaud) -
TSL Transpiler
- Add grouped precedence levels. [#31581] (@sunag)
- Remove the need for
toVar()
. [#31580] (@sunag) - Fix addition of
Before
for non++
or–
. [#31579] (@sunag)
Tests
- Run addons unit tests. [#31664] (@mkeblx)
- Add an USDZ E2E test. [#31662] (@mkeblx)