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r177 source code.tar.gz 2025-05-30 373.0 MB
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README.md 2025-05-30 7.1 kB
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https://github.com/mrdoob/three.js/wiki/Migration-Guide#r176--r177 https://github.com/mrdoob/three.js/milestone/90?closed=1

  • Global
  • Increase version of Object/Scene format. [#31096] (@repalash)
  • Fix exports in src/three.tsl.js. [#31109] (@ycw)
  • AudioListener
  • Set the proper up-direction. [#31054] (@WestLangley)
  • Box3
  • Add toJSON() and fromJSON() methods. [#31028] (@gkjohnson)
  • ColorManagement
  • Improve Nomenclature. [#31152] (@WestLangley)
  • HemisphereLightNode
  • Change normalView to normalWorld. [#31074] (@vitro-mod)
  • ImageBitmapLoader
  • Make error handling more robust. [#31088] (@Mugen87)
  • LightsNode
  • Fix castShadow regression. [#31106] (@Mugen87)
  • MaterialNode
  • Fix dashOffset with LineDashedMaterial. [#31008] (@Mugen87)
  • Mesh
  • Add count property. [#31091] (@sunag)
  • NodeMaterial
  • Cleanup alphaTest. [#31147] (@sunag)
  • Introduce maskNode and improve shapeCircle(). [#31127] (@sunag)
  • Execute setupVertex() if vertexNode is defined. [#31136] (@sunag)
  • NodeMaterialObserver
  • Fix missing intensity uniform updates. [#31120] (@Mugen87)
  • PMREMGenerator
  • Fix usage with PMREMNode. [#31001] (@Mugen87)
  • ShadowMaskModel
  • Fix usage with non shadow casting light. [#31081] (@Mugen87)
  • ShadowNode
  • Fix VSM with point lights. [#31103] (@Mugen87)
  • Clean up. [#31104] (@Mugen87)
  • Sphere
  • Add toJSON() and fromJSON() methods. [#31028] (@gkjohnson)
  • SpotLightNode
  • Add custom attenuation using spotLight.attenuationNode. [#31013] (@sunag)
  • SpotLightShadow
  • Introduce aspect property. [#31020] (@sunag)
  • Sprite
  • Add count property. [#31091] (@sunag)
  • StorageBufferNode
  • Add getMemberType(). [#31139] (@HongchengZhao)
  • Texture
  • Add setValues(). [#31087] (@CodyJasonBennett)
  • Texture: Introduce width, height, depth. [#31025] (@sunag)
  • Add updateRanges. [#30998] (@CodyJasonBennett)
  • TSL
  • Improve build stages [#31156] (@sunag)
  • Ensure memory alignment for struct(). [#31151] (@sunag)
  • Fix mat2 boundary size. [#31162] (@sunag)
  • Ensure 4 byte alignment for instancedArray() and attributeArray(). [#31146] (@sunag)
  • Add premult() and unpremult(). [#31114] (@sunag)
  • Fix reflector() clear texture and stop update if bounce is false. [#31110] (@sunag)
  • Add hashBlur() options {repeats,mask,premultipliedAlpha}. [#31115] (@sunag)
  • Fix getBitangent(). [#31059] (@Mugen87)
  • Fix lightShadowMatrix() if renderer.shadowMap.enabled is false. [#31024] (@sunag)
  • Fix .toVarying() analyze for optimization. [#31090] (@sunag)
  • Fix auto-cache if using multiple conditionals. [#31076] (@sunag)
  • Introduce namespace. [#31168] (@sunag)
  • Fix object-as-parameter checking for Fn(). [#31176] (@sunag)
  • WebGPURenderer
  • Honor Texture.premultiplyAlpha in WebGPU backend. [#31157] (@Mugen87)
  • Fix generate mipmaps when using copyFramebufferToTexture() in WebGPU backend. [#31163] (@sunag)
  • Apply color management changes from [#26644]. [#31142] (@Mugen87)
  • Fix runtime errors introduced by texture array refactor. [#31108], [#31099] (@cabanier)
  • Rename XRResetState() to _resetXRState(). [#31105] (@cabanier)
  • Introduce ProjectorLight. [#31022] (@sunag)
  • Array-Based RenderTarget Refactor. [#30959] (@RenaudRohlinger)
  • Cache pipeline per render/compute pass. [#31066] (@Mugen87)
  • Optimize WebXR render path. [#31134], [#31189] (@cabanier)
  • Fix blend factor nomenclature. [#31188] (@WestLangley)
  • WGSLNodeBuilder
  • Fix use of sampler for vertex stage. [#31052] (@sunag)
  • XRManager
  • Fix layer color correction. [#31124] (@cabanier)

Docs

  • Clean up. [#31046] (@Mugen87)
  • Improve LoaderUtils page. [#31082] (@ycw)
  • Improve SkeletonHelper JSDoc. [#31113] (@upisfree)
  • Improve XRManager JSDoc. [#31101] (@Mugen87)

Manual

  • Fix primitives page. [#30997] (@Mugen87)

Examples

  • Clean up. [#31130], [#31138], [#31030], [#31107] (@WestLangley, @linbingquan, @ycw)
  • Add webgpu_compute_particles_fluid. [#31148], [#31159] (@holtsetio)
  • Add webgpu_compute_cloth. [#31123] (@holtsetio)
  • Improve noise.png. [#31137] (@Mugen87)
  • Improve webgpu_compute_particles. [#31092] (@mrdoob)
  • Add webgpu_reflection_blurred. [#31116], [#31118] (@sunag)
  • Add textured assets to webgl_loader_fbx. [#31117] (@tatsuya-ogawa)
  • Integrate lookAt() into the rotateTowards() demo. [#31063] (@Mugen87)
  • Fix memory leak in FBX demo. [#31068] (@Mugen87)
  • Make dynamic instancing demo more interesting. [#31058] (@Mugen87)
  • WebGPU Compute Water Adjustment. [#30985], [#31011] (@cmhhelgeson, @sunag)
  • Update shadow opacity in webgpu_shadowmap_opacity. [#30984] (@sunag)
  • Cleanup webgl_reverse_depth_buffer. [#30989] (@CodyJasonBennett)
  • Fix shadows in physics instancing demos. [#30988] (@Mugen87)
  • Fix webgpu_water GUI. [#31014] (@sunag)
  • Add resize event listener for physics_rapier_instancing. [#31012] (@linbingquan)
  • Clean up XR examples browser notices. [#31053] (@mkeblx)
  • Make point lights demo more interesting. [#31040] (@Mugen87)
  • Remove webgl_geometry_dynamic. [#31047] (@Mugen87)
  • Make tone mapping demos more interesting. [#31045] (@Mugen87)
  • Make layers example a bit more interesting. [#31036] (@Mugen87)
  • Add GUI to normal and bump map demo. [#31077] (@Mugen87)
  • Fix memory leak in SVG demo. [#31170] (@Mugen87)

Addons

  • AfterimagePass
  • Add damp accessor. [#31035] (@neilrackett)

  • ArcballControls

  • Fix state data for reset. [#31184] (@Mugen87)

  • CSMShadowNode

  • Fix toggle of castShadow. [#31186] (@Mugen87)

  • FBXLoader

  • Improve error handling. [#31017] (@Mugen87)
  • Use getHandler() for custom texture loaders. [#31032] (@tatsuya-ogawa)
  • Add webp MIME type. [#31098] (@Altrozero)

  • FXAAPass

  • Add pass class for FXAA post processing shader. [#31044] (@neilrackett)

  • GLTFExporter

  • Push nodes parent-first instead of child-first. [#31125] (@aaronfranke)

  • GLTFLoader

  • Clone node associations. [#31051] (@nkrajina)

  • HTMLMesh

  • Add support for input of type text and number in VR. [#31160] (@vincentfretin)

  • KTX2Loader

  • Support ETC2, BCn, and ASTC 4x4 sRGB. [#31155] (@donmccurdy)

  • LDrawLoader

  • Don't clear already-loaded materials onload. [#31150] (@Floppy)
  • Improve docs. [#31153] (@Mugen87)

  • LineMaterial

  • Fix clipping planes. [#31144] (@rtortajada)

  • Octree

  • Improve configurability. [#31097] (@Mugen87)

  • PCDLoader

  • Parse header without TextDecoder. [#31069] (@F-loat)
  • Implement data type dependent binary parsing. [#31061] (@F-loat)

  • PeppersGhostEffect

  • Remove addon. [#31037] (@Mugen87)

  • SkyMesh

  • Improve varyings declaration. [#31133] (@sunag)

  • USDZExporter

  • Fix object indentation level. [#31126] (@mkeblx)
  • Fix JSDoc to match default value. [#31119] (@mkeblx)

Editor

  • Fix minor bugs. [#31050] (@Mugen87)
Source: README.md, updated 2025-05-30