| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| r177 source code.tar.gz | 2025-05-30 | 373.0 MB | |
| r177 source code.zip | 2025-05-30 | 376.5 MB | |
| README.md | 2025-05-30 | 7.7 kB | |
| Totals: 3 Items | 749.6 MB | 0 | |
https://github.com/mrdoob/three.js/wiki/Migration-Guide#r176--r177 https://github.com/mrdoob/three.js/milestone/90?closed=1
- Global
- Increase version of Object/Scene format. [#31096] (@repalash)
- Fix exports in
src/three.tsl.js. [#31109] (@ycw) - Add DeepWiki link. [#31182], [c42135] (@lumotai, @mrdoob)
- AudioListener
- Set the proper up-direction. [#31054] (@WestLangley)
- Box3
- Add
toJSON()andfromJSON()methods. [#31028] (@gkjohnson) - ColorManagement
- Improve Nomenclature. [#31152] (@WestLangley)
- HemisphereLightNode
- Change
normalViewtonormalWorld. [#31074] (@vitro-mod) - ImageBitmapLoader
- Make error handling more robust. [#31088] (@Mugen87)
- LightsNode
- Fix
castShadowregression. [#31106] (@Mugen87) - MaterialNode
- Fix
dashOffsetwithLineDashedMaterial. [#31008] (@Mugen87) - Mesh
- Add
countproperty. [#31091] (@sunag) - NodeMaterial
- Cleanup
alphaTest. [#31147] (@sunag) - Introduce
maskNodeand improveshapeCircle(). [#31127] (@sunag) - Execute
setupVertex()ifvertexNodeis defined. [#31136] (@sunag) - NodeMaterialObserver
- Fix missing intensity uniform updates. [#31120] (@Mugen87)
- PMREMGenerator
- Fix usage with
PMREMNode. [#31001] (@Mugen87) - Ray
- Handle empty spheres in
intersectsSphere(). [#31200] (@Mugen87, @jmeurice) - ShadowMaskModel
- Fix usage with non shadow casting light. [#31081] (@Mugen87)
- ShadowNode
- Fix VSM with point lights. [#31103] (@Mugen87)
- Clean up. [#31104] (@Mugen87)
- Sphere
- Add
toJSON()andfromJSON()methods. [#31028] (@gkjohnson) - SpotLightNode
- Add custom attenuation using
spotLight.attenuationNode. [#31013] (@sunag) - SpotLightShadow
- Introduce
aspectproperty. [#31020] (@sunag) - Sprite
- Add
countproperty. [#31091] (@sunag) - StorageBufferNode
- Add
getMemberType(). [#31139] (@HongchengZhao) - Texture
- Add
setValues(). [#31087] (@CodyJasonBennett) - Texture: Introduce width, height, depth. [#31025] (@sunag)
- Add
updateRanges. [#30998] (@CodyJasonBennett) - TSL
- Improve build stages [#31156] (@sunag)
- Ensure memory alignment for
struct(). [#31151] (@sunag) - Fix
mat2boundary size. [#31162] (@sunag) - Ensure 4 byte alignment for
instancedArray()andattributeArray(). [#31146] (@sunag) - Add
premult()andunpremult(). [#31114] (@sunag) - Fix
reflector()clear texture and stop update if bounce isfalse. [#31110] (@sunag) - Add
hashBlur()options{repeats,mask,premultipliedAlpha}. [#31115] (@sunag) - Fix
getBitangent(). [#31059] (@Mugen87) - Fix
lightShadowMatrix()ifrenderer.shadowMap.enabledisfalse. [#31024] (@sunag) - Fix
.toVarying()analyze for optimization. [#31090] (@sunag) - Fix auto-cache if using multiple conditionals. [#31076] (@sunag)
- Introduce namespace. [#31168] (@sunag)
- Fix object-as-parameter checking for
Fn(). [#31176] (@sunag) - Introduce
uniformTexture()anduniformCubeTexture(). [#31190] (@sunag) - Use multi argument versions of
min()andmax(). [#31196] (@kristiker) - WebGPURenderer
- Honor
Texture.premultiplyAlphain WebGPU backend. [#31157] (@Mugen87) - Fix generate mipmaps when using
copyFramebufferToTexture()in WebGPU backend. [#31163] (@sunag) - Apply color management changes from [#26644]. [#31142] (@Mugen87)
- Fix runtime errors introduced by texture array refactor. [#31108], [#31099] (@cabanier)
- Rename
XRResetState()to_resetXRState(). [#31105] (@cabanier) - Introduce
ProjectorLight. [#31022] (@sunag) - Array-Based RenderTarget Refactor. [#30959] (@RenaudRohlinger)
- Cache pipeline per render/compute pass. [#31066] (@Mugen87)
- Optimize WebXR render path. [#31134], [#31189], [#31198] (@cabanier)
- Fix blend factor nomenclature. [#31188] (@WestLangley)
- Check if OffscreenCanvas is in window before accessing. [#31194] (@pavel-mazhuga)
- WebGLRenderer
- Add MRT support to
readRenderTargetPixels(). [#31204] (@Mugen87, @repalash) - WebGLTextureUtils
- Clean up. [#31195] (@linbingquan)
- WGSLNodeBuilder
- Fix use of sampler for vertex stage. [#31052] (@sunag)
- XRManager
- Fix layer color correction. [#31124] (@cabanier)
Docs
- Clean up. [#31046] (@Mugen87)
- Improve
LoaderUtilspage. [#31082] (@ycw) - Improve
SkeletonHelperJSDoc. [#31113] (@upisfree) - Improve
XRManagerJSDoc. [#31101] (@Mugen87)
Manual
- Fix primitives page. [#30997] (@Mugen87)
Examples
- Clean up. [#31130], [#31138], [#31030], [#31107] (@WestLangley, @linbingquan, @ycw)
- Add
webgpu_compute_particles_fluid. [#31148], [#31159] (@holtsetio) - Add
webgpu_compute_cloth. [#31123] (@holtsetio) - Improve
noise.png. [#31137] (@Mugen87) - Improve
webgpu_compute_particles. [#31092] (@mrdoob) - Add
webgpu_reflection_blurred. [#31116], [#31118] (@sunag) - Add textured assets to
webgl_loader_fbx. [#31117] (@tatsuya-ogawa) - Integrate
lookAt()into therotateTowards()demo. [#31063] (@Mugen87) - Fix memory leak in FBX demo. [#31068] (@Mugen87)
- Make dynamic instancing demo more interesting. [#31058] (@Mugen87)
- WebGPU Compute Water Adjustment. [#30985], [#31011] (@cmhhelgeson, @sunag)
- Update shadow opacity in
webgpu_shadowmap_opacity. [#30984] (@sunag) - Cleanup
webgl_reverse_depth_buffer. [#30989] (@CodyJasonBennett) - Fix shadows in physics instancing demos. [#30988] (@Mugen87)
- Fix
webgpu_waterGUI. [#31014] (@sunag) - Add resize event listener for
physics_rapier_instancing. [#31012] (@linbingquan) - Clean up XR examples browser notices. [#31053] (@mkeblx)
- Make point lights demo more interesting. [#31040] (@Mugen87)
- Remove
webgl_geometry_dynamic. [#31047] (@Mugen87) - Make tone mapping demos more interesting. [#31045] (@Mugen87)
- Make layers example a bit more interesting. [#31036] (@Mugen87)
- Add GUI to normal and bump map demo. [#31077] (@Mugen87)
- Fix memory leak in SVG demo. [#31170] (@Mugen87)
- Enable MSAA in AO demo. [#31192] (@Mugen87)
- Refactored
webxr_vr_haptics. [185980] (@mrdoob)
Addons
- AfterimagePass
-
Add
dampaccessor. [#31035] (@neilrackett) -
ArcballControls
-
Fix state data for reset. [#31184] (@Mugen87)
-
CSMShadowNode
-
Fix toggle of castShadow. [#31186] (@Mugen87)
-
FBXLoader
- Improve error handling. [#31017] (@Mugen87)
- Use
getHandler()for custom texture loaders. [#31032] (@tatsuya-ogawa) -
Add
webpMIME type. [#31098] (@Altrozero) -
FXAAPass
-
Add pass class for FXAA post processing shader. [#31044] (@neilrackett)
-
GLTFExporter
-
Push nodes parent-first instead of child-first. [#31125] (@aaronfranke)
-
GLTFLoader
-
Clone node associations. [#31051] (@nkrajina)
-
HTMLMesh
-
Add support for input of type text and number in VR. [#31160] (@vincentfretin)
-
KTX2Loader
-
Support ETC2, BCn, and ASTC 4x4 sRGB. [#31155] (@donmccurdy)
-
LDrawLoader
- Don't clear already-loaded materials onload. [#31150] (@Floppy)
-
Improve docs. [#31153] (@Mugen87)
-
LineMaterial
-
Fix clipping planes. [#31144] (@rtortajada)
-
Octree
-
Improve configurability. [#31097] (@Mugen87)
-
PCDLoader
- Parse header without
TextDecoder. [#31069] (@F-loat) -
Implement data type dependent binary parsing. [#31061] (@F-loat)
-
PeppersGhostEffect
-
Remove addon. [#31037] (@Mugen87)
-
SkyMesh
-
Improve varyings declaration. [#31133] (@sunag)
-
USDZExporter
- Fix object indentation level. [#31126] (@mkeblx)
- Fix JSDoc to match default value. [#31119] (@mkeblx)
Editor
- Fix minor bugs. [#31050] (@Mugen87)