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THE LOST AMULET 1.1.1
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RUNNING THE GAME
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N.B. YOU MUST HAVE PYTHON 2.6 OR LATER TO RUN THIS GAME. IF YOU DO NOT HAVE PYTHON OR REQUIRE A NEWER VERSION, DOWNLOAD IT FROM http://www.python.org/
1. Extract tla.1.1.1.zip to a directory.
2. Open a terminal and change directory to the folder you extracted to in step 1.
(cd /foodirectory/ for Linux users)
3. Run 'python tla.py'
OR
2. Run the Python IDLE
3. Open the file 'tla.py' in the TLA directory
4. Run 'tla.py'
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BACKGROUND
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Several decades ago, the Dark Wizard who had spread an evil curse across Mystia was defeated, and his castle was left to decay and ruin, along with its treasures. The Amulet of Vigour was one of these treasures and is believed to be an artifact of great power and value! You have been given the remains of a map, marking the location of the amulet with an X. You must enter the dungeon and retrieve the amulet!
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BASIC COMMANDS
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Commands can be up to two words long.
The first word can be one of the following:
'enter/leave' : enter/leave somewhere
'move' : move through the dungeon
'attack' : attack current monster (only in combat)
'cast' : cast a spell
'buy' : buy weapons, armour or soldiers
'drink' : drink a potion
'me' : display your stats
'map' : display a map of the parts of the dungeon you have explored
'quit' : quit the game
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ENTERING/LEAVING THE DUNGEON
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At the start of the game, you will be at the entrance of the dungeon. You can teleport out of the dungeon at any point, even during combat, to return to the town by typing:
'leave dungeon'
Your HP and MP will return to maximum upon leaving the dungeon. However, you will have to start from the entrance upon re-entering the dungeon. You can enter the dungeon by typing:
'enter dungeon'
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MOVING THROUGH THE DUNGEON
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To move through the dungeon, type 'move x', where x is n,e,s or w (north, south, east or west). You will not be able to move in a certain direction if the path is blocked by a wall. You will also not be able to move when in combat.
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COMBAT
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If you encounter a monster in the dungeon, you can attack it by typing 'attack'.
You will deal more damage if you have a higher ATT, and will be less likely to die in combat with higher DEF and HP.
Monsters are stronger and harder to destroy the further north-west you go.
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CASTING SPELLS
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White and Black magic can be cast to aid your quest.
Black magic can be cast to defeat monsters in combat, whereas white magic can be used for tasks such as recovering HP.
Casting spells uses up MP. Spells can be bought outside the dungeon and will be added to your spellbook.
You can only cast spells in your spellbook.
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BUYING
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Weapons, armour, potions and spells can be bought by typing 'buy weapon', 'buy armour', 'buy potion' and 'buy spell' respectively.
A list of items and prices can be found below:
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WEAPONS
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club : 10G
dagger : 20G
hammer : 40G
shortsword : 60G
longsword : 80G
greataxe : 100G
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ARMOUR
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cloth : 10G
leather : 20G
hide : 40G
chainmail : 60G
scale : 80G
plate : 100G
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POTIONS
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red : 10G (+HP)
green : 10G (+MP)
blue : 20G (+HP & +MP)
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SPELLS
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White Magic
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heal : 30G (recover 15HP)
regenerate : 60G (recover all HP)
guide : 40G (reveal part of the map around you)
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Black Magic
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drain : 20G (absorb HP from a monster)
bolt : 30G (weak magic attack)
fire : 75G (medium magic attack)
quake : 150G (strong magic attack)
stun : 50G (monster misses two turns)
charm : 50G (reduce monster attack)
ice : 50G (reduce monster defense)
scan : 40G (display monster's stats)
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That's all there is to it! Enjoy!
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Programming: Ruairi Dorrity
Testing: Anna Thomas
Released Under GNU GPL 2010