Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
C3D_Plugin1_11_1_ue4_27.zip | 2025-05-31 | 1.7 MB | |
C3D_Plugin1_11_1_ue5_0.zip | 2025-05-31 | 1.7 MB | |
C3D_Plugin1_11_1_ue5_1.zip | 2025-05-31 | 1.7 MB | |
C3D_Plugin1_11_1_ue5_2.zip | 2025-05-31 | 1.7 MB | |
C3D_Plugin1_11_1_ue5_3.zip | 2025-05-31 | 1.7 MB | |
C3D_Plugin1_11_1_ue5_4.zip | 2025-05-31 | 1.7 MB | |
C3D_Plugin1_11_1_ue5_5.zip | 2025-05-31 | 1.7 MB | |
C3D_Plugin1_11_1_ue4_26.zip | 2025-05-31 | 1.7 MB | |
Cognitive3D Unreal Plugin 1.11.1 source code.tar.gz | 2025-05-31 | 86.2 MB | |
Cognitive3D Unreal Plugin 1.11.1 source code.zip | 2025-05-31 | 86.3 MB | |
README.md | 2025-05-31 | 651 Bytes | |
Totals: 11 Items | 186.2 MB | 0 |
Added
- Added Eye Tracking when using the MetaXR Plugin with the Quest Pro
- Added a dropdown to Active Session View to configure fixation point offsets per headset
Fixed
- Fixing issues with Android Plugin component that made it incorrectly send EndSession events for the current session's previous levels from the log files. Now should behave correctly when switching levels in regards to EndSession events.
- Fixed some logic in the Android Plugin component's Log File function that was continuing to create a log file manually after sending the EndSession event for the previous session, which already does that.
- Cleaned up logs.