Download Latest Version tdport-cga-v0.2.0-win64.zip (2.6 MB) Google Add to Preferred Sources
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Name Modified Size InfoDownloads / Week
Parent folder
tdport-cga-v0.2.0-win64.zip 2026-09-17 2.6 MB
tdport-herc-v0.2.0-win64.zip 2026-09-17 2.6 MB
tdport-v0.2.0-win64.zip 2026-09-17 2.6 MB
README.md 2026-09-16 1.3 kB
v0.2.0 source code.tar.gz 2026-09-16 340.4 kB
v0.2.0 source code.zip 2026-09-16 378.8 kB
Totals: 6 Items   8.4 MB 0

Adds the CGA and Hercules graphics modes of the original release as separate builds (Windows x64).

Download Mode Needs from your game folder
tdport-v0.2.0-win64.zip EGA, 16 colours TDEGA.EXE, *.PES
tdport-cga-v0.2.0-win64.zip CGA, 4 colours (TD.EXE choice 1) TDCGA.EXE, *.CMP
tdport-herc-v0.2.0-win64.zip Hercules monochrome (TD.EXE choice 3) TDCGA.EXE, *.CMP

All builds also need CARS.TXT, SCORES, TDSND.SND and the car *.BIN / *.SS files. The original game files are not included.

Unzip and run the executable with --game-dir <folder with your Test Drive files>.

  • The CGA and Hercules builds are ports of TDCGA.EXE. They share the game code with the EGA build.
  • The Hercules build shows the card's 640×300 monochrome picture. Choose the monitor colour with --monitor green|amber|white (default green).
  • To build them yourself, use the CMake options -DTDPORT_CGA=ON and -DTDPORT_HERCULES=ON (see the README).

Update (2026-09-17): the zips now include libiconv-2.dll, which SDL3.dll needs. Without it, the game did not start on PCs without MSYS2. If you downloaded a zip before this date, download it again. The libiconv licence (LGPL) is in LICENSE-libiconv.txt.

Source: README.md, updated 2026-09-16