| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| tdport-cga-v0.2.0-win64.zip | 2026-09-17 | 2.6 MB | |
| tdport-herc-v0.2.0-win64.zip | 2026-09-17 | 2.6 MB | |
| tdport-v0.2.0-win64.zip | 2026-09-17 | 2.6 MB | |
| README.md | 2026-09-16 | 1.3 kB | |
| v0.2.0 source code.tar.gz | 2026-09-16 | 340.4 kB | |
| v0.2.0 source code.zip | 2026-09-16 | 378.8 kB | |
| Totals: 6 Items | 8.4 MB | 0 | |
Adds the CGA and Hercules graphics modes of the original release as separate builds (Windows x64).
| Download | Mode | Needs from your game folder |
|---|---|---|
tdport-v0.2.0-win64.zip |
EGA, 16 colours | TDEGA.EXE, *.PES |
tdport-cga-v0.2.0-win64.zip |
CGA, 4 colours (TD.EXE choice 1) |
TDCGA.EXE, *.CMP |
tdport-herc-v0.2.0-win64.zip |
Hercules monochrome (TD.EXE choice 3) |
TDCGA.EXE, *.CMP |
All builds also need CARS.TXT, SCORES, TDSND.SND and the car *.BIN / *.SS files. The original game files are not included.
Unzip and run the executable with --game-dir <folder with your Test Drive files>.
- The CGA and Hercules builds are ports of
TDCGA.EXE. They share the game code with the EGA build. - The Hercules build shows the card's 640×300 monochrome picture. Choose the monitor colour with
--monitor green|amber|white(default green). - To build them yourself, use the CMake options
-DTDPORT_CGA=ONand-DTDPORT_HERCULES=ON(see the README).
Update (2026-09-17): the zips now include libiconv-2.dll, which SDL3.dll needs. Without it, the game did not start on PCs without MSYS2. If you downloaded a zip before this date, download it again. The libiconv licence (LGPL) is in LICENSE-libiconv.txt.