| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Tanks 140309.zip | 2014-03-09 | 205.1 kB | |
| ReadMe.txt | 2014-03-09 | 1.8 kB | |
| Tanks 140106.zip | 2014-01-06 | 1.1 MB | |
| Tanks 140105.zip | 2014-01-05 | 1.1 MB | |
| Tanks 140104.zip | 2014-01-04 | 1.1 MB | |
| Totals: 5 Items | 3.5 MB | 0 |
************************************************ T.A.N.K.S Current version 140309 by fbman ------------------------------------------------ Allegro 5.0.10 Inspiration from an old Atari game early 80's. Arrow right: Turn right Arrow left : Turn left Arrow down : Reverse Arrow up : Forward Space : Shoot ESC : Quit Player tank is black, enemy tank is red. Time between computer fire will decrease as you get more points. Computer tank is a bit slower than player tank. Five levels, fifth level will continue until game is aborted. See also https://www.allegro.cc/depot/Tanks for sourcecode. ================================================ TODO: * Joystick support * Clean up code Initial version: * Magic pink removed * Multiplayer put on ice - have to to some serious changes with levels, graphics, sound effects first. * Collision detection under reconstruction 140104 * Collision detect bullet at walls. Bullet has to be removed when hit the wall, possibility to shot again. * Move destroy bitmaps to separate destroy-function. * Check out the sound - does not always start a new sound effect for fire/explosion Stop "fire"-sound when hit and start explode. * Increased number of reserved samples * CollDetectWalls removed, replaced by CollDetectObject * CollDetectObject updated to manage labyrinth * Background bitmap removed 140105 * Changed from MVS2008Express to MVS2010Premium - new DLL needed (added in zip) * Collision dectection updated (again) * Waypoint calculation created (need some serious fix) 140106 * "Calculate free way" updated, AI much better than before. * Levels - when won with 5 hits a new level starts 140309 * Collision detect bullet at walls. Bugfix, not possible to shoot through walls