Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
SwiftGodot.xcframework.zip | 2024-10-05 | 147.2 MB | |
0.46 source code.tar.gz | 2024-10-05 | 27.2 MB | |
0.46 source code.zip | 2024-10-05 | 27.4 MB | |
README.md | 2024-10-05 | 1.6 kB | |
Totals: 4 Items | 201.8 MB | 0 |
SwiftGogot 0.46
This version of SwiftGodot includes the following changes:
Features
- Support for Godot 4.3 APIs, apologies for the delay.
Performance
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Allocation-less marshaling for built-in and class types methods. The runtime no longer needs to allocate temporary variables to call into Godot, we now pass data directly from the stack (Elijah Semyonov)
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More progress to perform Vector3 operations in Swift-land, without having to call into Godot to do the (Elijah Semyonov)
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Arguments are now borrowed, without being copied (Elijah Semyonov)
Quality of Life Improvements
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Warn users if they declare types that conflict with Godot types (Rob Mayoff)
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Large class of memory leaks with variants have been fixed in a multi-week effort by Elijah Semyonov that tracked every single dangling reference to their root cause. This is truly a gift of the gods for all SwiftGodot users.
[#545], [#541], [#542], [#548], [#550], [#552], [#551]
And also a great test suite to ensure we do not regress.
- New marshalling infrastructure that works on Windows, and removes the previous optimization that was failing to compile on Windows.
Fundamentals
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Fix deprecated code usage (Luke Puchner-Hardman, Elijah Semyonov)
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Fix a scenario where we did not lookup the most-derived type (Justin Anderson)
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Fix crashes on some indexer operation (Elijah Semyonov)
Maintenance
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Avoid name clashes with swift language keywords (Jakob Winkler)
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Remove hard-coded values on my development system so everyone can enjoy it (Elijah Semyonov)