| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| SurfaceExplorer-v1.0-macos.dmg | 2026-10-31 | 79.0 MB | |
| SurfaceExplorer-1.0-windows-x64.zip | 2026-07-13 | 67.7 MB | |
| install-linux.sh | 2026-07-13 | 5.7 kB | |
| SurfaceExplorer-v1.0-linux-x86_64.AppImage | 2026-07-13 | 82.4 MB | |
| README.md | 2026-07-13 | 2.4 kB | |
| Surface Explorer v1.0 source code.tar.gz | 2026-07-13 | 51.9 MB | |
| Surface Explorer v1.0 source code.zip | 2026-07-13 | 52.3 MB | |
| Totals: 7 Items | 333.3 MB | 6 | |
🌌 Surface Explorer v1.0
This release introduces two major capabilities on top of the Qt RHI architecture: a Ray Marching engine for implicit surfaces and signed-distance fields, and a Geodesic Flow solver for intrinsic geometry on curved manifolds.
🛠 Key Highlights
- Ray Marching Engine: real-time rendering of implicit surfaces / signed-distance fields directly on the GPU, with procedural displacement, transparency, and true multi-layer field surfaces.
- Geodesic Flow: intrinsic geometry on curved manifolds (S³, H²×R, SL(2,R), …), integrated from initial conditions via the Equations panel.
- Qt RHI Engine: automatic selection of the best available backend — Vulkan, Metal, Direct3D, or OpenGL.
- 4D Lighting Models, Dynamic GLSL Scripting, and Audio-Visual Synthesis carried over and refined from 2.0.
🎬 Video Recording
Export your scenes to MP4 with synchronized audio, across every platform:
- High-quality encoding:
libx264at CRF 18 on desktop and Android; hardware-accelerated HEVC on iOS, tuned to preserve thin colored wireframe lines. - Native-resolution capture via an offscreen FBO, with export presets up to 4K at 24–120 FPS.
- Efficient pipeline: on desktop, silent clips are streamed straight into the encoder with no intermediate files; mobile exports save directly to your gallery.
- Configurable duration, frame rate, resolution, and temporary frame format (BMP by default for fast exports, PNG optional).
🎨 Textures & Presets
- Procedural Ray Marching textures driven by the Color 1 / Color 2 pickers, so color controls stay live without editing code.
- A growing preset library spanning parametric surfaces, rotations, geodesic flows, ray-marched fields, and a dedicated Wireframe category (Boy Surface, Ellipsoid, Hyperbolic Flow, Iwasawa Torus, Möbius Strip, Roman Surface, Villarceau Circles).
📦 Installation
macOS: Download the attached SurfaceExplorer.dmg, open it, and drag Surface Explorer into your Applications folder.
(Requires macOS 26 or later, arm64.)
📝 Technical Notes
- Requirements: a GPU supporting Vulkan 1.0+, Metal, Direct3D 11+, or OpenGL 3.3+.
- Framework: built with Qt 6.10.
- Documentation: a full User Manual is included within the application and accessible from the main menu.