Stipple Effect is a pixel art editor that supports animation and scripting. It is designed to facilitate a variety of workflows and to encourage rapid, iterative creation of video game art assets and other types of artwork.
Stipple Effect was made by a solo indie game developer with the needs and skill sets of other indie developers in mind. It is lightweight and simple to learn and use, yet allows for considerable depth and complexity. Stipple Effect has a feature-rich scripting API that can be harnessed for the automation of otherwise tedious and repetitive tasks.
(The program can be purchased for a one-time payment at the link below. For those who do not have the means to pay for it, the program can be compiled from source for free. Compilation instructions are in the README of the GitHub repository.)
Features
- Split sprite sheets into animations and stitch animations into sprite sheets seamlessly
- Easy-to-learn scripting language with which to define custom previews and brushes, and to automate program actions
- Harmonious relationship between layers, frames and cels
- Color palettes: import, sort, save palettes; extract the colors in a project to a palette, and "palettize" a project to snap its colors to their nearest equivalent in the selected palette
- Suite of selection tools designed for pixel-perfect selection: box, polygon, brush select tools + wand
- An adjustable pixel grid that affects selection tools and program actions
- Granular undo and redo: iterate back and forth between recent sub-operations, like individual pixel placements that form part of a brush stroke
- And much more...