Steal a Brainrot is a Lua-powered prototype game script that flips the familiar Plants vs Zombies-style gameplay on its head. Instead of only defending against invading Brainrots, you can steal them mid-battle and add them to your own army. This creates a unique blend of strategy, risk management, and creativity that makes every round different.

It’s both a playable mini-game framework and an educational Lua project, designed for modders, hobby developers, and learners who want to dive into scripting game logic.


The Steal a Brainrot Script is more than a simple Lua project – it’s a sandbox for creativity and strategy. Whether you want to:
Learn Lua scripting by studying game mechanics,
Build your own spin-off mini-game,
Or simply experiment with fun PvZ-style gameplay,
this script gives you the foundation, flexibility, and freedom to do so.

Features

  • Innovative Gameplay Loop Steal System – Try to capture weakened Brainrots instead of killing them outright. Risk vs Reward – Stealing costs resources, and failed attempts leave you vulnerable. Dynamic Strategy – Decide when to weaken enemies, when to convert them, and when to eliminate them. Army Building – Successfully stolen Brainrots can be placed as defenders or saved for special waves.
  • Diverse Brainrot Enemies Basic Brainrot – Slow, weak, and easy to capture; great starter units. Fast Brainrot – Agile enemies with medium resistance to stealing. Tank Brainrot – High-health brutes that are tough to weaken and very rare to convert. Special Brainrots – Randomized abilities like regeneration, resistance to certain plants, or even immunity to stealing.
  • Customization Fully data-driven plant and enemy tables – edit damage, cost, health, resistances. Add your own custom Brainrots with only a few lines of Lua code. Flexible system for introducing new steal abilities, special attacks, or hybrid units. Resource generation and balancing variables easily configurable.
  • Technical Design Optimized Lua Code – Lightweight, modular functions for smooth performance. Clear Structure – Plants, Brainrots, resources, and conversions handled in separate modules. Educational – Shows core Lua programming patterns: Game loops Object-like tables with properties and methods Random chance mechanics Event-driven actions (attacks, conversions, waves)

Project Samples

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Categories

Roblox Mods

License

MIT License

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Additional Project Details

Operating Systems

Windows

Programming Language

Lua

Related Categories

Lua Roblox Mods

Registered

2 days ago