| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| starling-2.8.zip | 2026-01-02 | 6.5 MB | |
| README.md | 2026-01-02 | 1.1 kB | |
| v2.8 source code.tar.gz | 2026-01-02 | 5.1 MB | |
| v2.8 source code.zip | 2026-01-02 | 5.3 MB | |
| Totals: 4 Items | 16.8 MB | 1 | |
It's been a while, but we're still alive and flapping! 🐦✨
Starling 2.8 contains, among others, the following enhancements:
- New MultiTextureStyle for batching multiple textures in a single draw call (#1133)
- Greatly enhanced Canvas vector drawing APIs (incl.
drawGraphicsData, curves, and path support) (#1121) - Earcut-based triangulation for Polygon, incl. offset support (#1123, [#1128])
- New global default: Starling.defaultTextureSmoothing (#1092)
- New tween hooks: onRepeatStart, onRepeatFinish, and repeatReverseDelay (#1117)
- New events & timing tweaks: Event.RENDER_COMPLETE, adjusted Event.RENDER, Event.REMOVED_FROM_JUGGLER, Juggler.isEmpty (#1109, [#1103])
- Plus various optimizations and fixes across the framework
Special thanks to all contributors — in particular Fancy2209, Adolio, Mintonist, Josh, and everyone else who helped with PRs and testing! 🙌
Full Changelog: https://github.com/Gamua/Starling-Framework/compare/v2.7...v2.8