| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| srb2kart-v12-Installer.exe | 2020-05-12 | 200.7 MB | |
| srb2kart-v12-Patch.zip | 2020-05-12 | 32.4 MB | |
| SRB2Kart-1.2-Mac.dmg | 2020-05-12 | 232.8 MB | |
| README.md | 2020-05-12 | 3.4 kB | |
| SRB2Kart v1.2 source code.tar.gz | 2020-05-12 | 51.9 MB | |
| SRB2Kart v1.2 source code.zip | 2020-05-12 | 53.0 MB | |
| Totals: 6 Items | 570.9 MB | 0 | |
Netcode changes
- The game no longer freezes on player join
- Fixed an issue where the game would fail to advertise servers on the master server
- Added support for HTTP downloads, a much more reliable means of downloading files than the current downloader
- Join password functionality has been removed due to compatibility issues
Item changes
- Throwables now travel slower when thrown backwards
- Fixed an issue where explosion items (namely mines) would explode twice in a single frame
- Fixed an issue where orbiting items would not protect you from your own placed traps
- Fixed an issue where blockmap errors would prevent the SPB explosion from happening
- Fixed spring panels sending you in the wrong direction when under growth or shrink
Replay Hut
- Added support for free camera in replays
- Rewinding is now much faster
OpenGL changes
- GIF recording is now supported
- Encore palettes are now functional in OpenGL
- Models no longer repeatedly try to look for texture files that don't exist, resulting in a performance boost
- Skin colors on models are now closer to how they appear on sprites. The new colors can potentially cause slowdown on lower end hardware, however
- Models no longer use 3D signposts, and instead fall back on sprites for better compatibility
- OpenGL now makes use of shaders, significantly improving the quality and accuracy of rendering
- Render calls are now batched, leading to a significant performance boost
- Sky domes have been implemented, improving the accuracy of sky rendering
- Issues with OBS Game Capture have been fixed
Misc changes
- 64-bit Windows builds have been discontinued. They are still supported, but binaries will no longer be distributed
- Record attack now skips the race intro and jumps straight to the countdown. Compatibility with old replays is still maintained
- Added the ability to retry in record attack by pressing the pause button
- The file limit has been raised from 48 to 127
- Updated various maps
Modding changes
- Added the
VoteThinkerhook to the game, allowing code to be run at the voting screen - Added the
MusicChangehook to the game, allowing music changes to be intercepted and overridden - Added
displayplayers.iterate, for iterating throughdisplayplayers - Exposed additional functions to Lua, mostly music-related:
S_MusicTypeS_MusicPlayingS_MusicPausedS_MusicInfoS_MusicNameS_MusicExistsS_GetMusicLengthS_SetMusicLoopPointS_GetMusicLoopPointS_SetMusicPositionS_GetMusicPositionS_PauseMusicS_ResumeMusicCV_FindVarK_SetRaceCountdownK_SetExitCountdown
- Exposed additional variables to Lua:
consoleplayerdisplayplayers[]racecountdown(equivalent tocountdownin source)exitcountdown(equivalent tocountdown2in source)
MFE_DRAWONLYFORPxflags now stack instead of being canceled by each other- Added linedef executor 323: A linedef executor similar to Encore Load that only executes in Record Attack
Bonuschars updates
- Updated Miku's sprites, again, and her sounds
- Updated NiGHTS' sprites, again, courtesy of Chrispy
- Updated Aigis' sprites, again, courtesy of TelosTurntable
- Updated Silver's sprites
- Fixed Hero Chao's wanted poster being one pixel short