Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Readme.txt | 2014-02-10 | 3.1 kB | |
Spider PCB.zip | 2014-02-10 | 1.5 MB | |
Totals: 2 Items | 1.5 MB | 3 |
Please Note ----------- This is a pre-alpha version and is intended to give a rough idea about the final program. It does not do much more than draw pretty pictures. Upon first execution, it creates a global settings file: "Home\.Spider PCB Global Settings.xml" You can edit this file directly, but do so at your own risk. You could also delete the file completely in order to reset the options to default. If you want to reset only one option to default, delete the appropriate attribute in the file. Installation Instructions ------------------------- 1. Unzip the archive to your favourite folder 2. Run CodeBlocks\bin\Spider PCB.exe If you experience a low frame-rate, change the maximum OpenGL version to 1.1 in the Graphics Options dialogue box. Please see the Wiki page for more information. <https://sourceforge.net/p/spiderpcb/wiki/Home/> Notable Changes Since Last Demo Upload -------------------------------------- 2014-02-07 - The drill layer now draws blind and buried vias in a special way - Maximum copper layers increased to 256 - Changes to the default colour palette - Added references to the About Box - Various changes to the OpenGL abstraction, including changing from multiple rendering contexts with shared resources to a single rendering context. - Various bug-fixes 2014-01-30 - Streamlined the FBO system to speed up the interface 2014-01-23 - Added a feature where areas can be drawn with a checker-board pattern. The idea is to draw area cut-outs in this style. - The mouse cursor hide / show bug has been sorted out. - Minor changes to the drawing state-machine. - The metadata Name, Paper Size and Page Orientation now works fully. The rest are still read-only. 2014-01-18 - Removed FreeImage dependency. - Implemented the modal state-machine skeleton. - Added cyrillic glyphs to the stroked font. 2014-01-12 - Vector textures for draw area fonts (OpenGL 2.1 and above). - Shader programs for line and bezier segments. - Frame buffer object (OpenGL 2.1 and above) for the draw area, so that the layer transparency displays correctly. - Revamp of the OpenGL abstraction. - The OpenGL Version is now a user option in the Graphics dialogue box. - Window management is working, including component select from the hierarchy. - The tab control can scroll when the window is too narrow. - Variable tab widths. - The contents of the meta-data tabs have been implemented, but the options don't do anything yet. - Various bug-fixes. 2013-05-21 - The layout can be mirrored by either clicking the hint-bar icon, or pressing 'B' on the keyboard. - The more serious bugs have been fixed. - A green "blob" has been added to the Schematic as a test for the new vector texture capability. It is a 4x4 texture, with the 4 corners referencing itself. The large M in the middle is for testing the vector texture synthesis from glyph outlines later. OpenGL 1.1 users will see only the M. - The Layout now supports 16 layers, which is fixed at the moment. Later the user will be able to select the number of layers, as well as their names.