Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base.

Features

  • 3D real-time motorsport simulator for gamers and researchers
  • Accurate physics targeting maximum possible realism
  • High Quality graphics
  • 21 HQ tracks to race on
  • 28 HQ fine-tuned cars in 4 balanced and consistent sets
  • Many more cars and tracks available from the community
  • 2 first class AI opponents for thrilling races
  • Fully open to any research, study or teaching work (physics, AI, graphics, ...)
  • Support for many input devices (keyboard, joypad, joystick, wheel/pedal ...)
  • Runs under Windows and Linuxes and Mac OS X

Project Samples

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Categories

Simulation

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Speed Dreams : an Open Motorsport Sim Web Site

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User Ratings

★★★★★
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16
3
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4
ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5

User Reviews

  • Support for many input devices (keyboard, joypad, joystick, wheel/pedal ...) Really ? So why we can't use it for controls ? Steering via mouse is very stupid and uncomfortable

  • The game looks good and it's very configurable. btw I can't understand why can't I turn to sides with the arrow keys! driving with the mouse is very hard

  • Excellent game, good graphics and very realistic. However, it takes a little time and training to learn how to control downforce and traction else the car can start dancing in every sense, it is certainly a bug to fix. There is not much information about the network mode and there is no list of servers to connect to play online, you can only connect to a known IP address, the one for example of a friend who host a party. Many cars and tracks, possibility for the brave, to create their own but this involves knowledge skinning, 3D, softwares like Blender, Gimp, Inkscape ... creation takes a long time, about 80 to 120 hours to create a circuit but you can also start by modifying existing ones. Too bad this game is not better known by the Community, the DEV Team has difficulties to recruit good contributors in the long term but gradually it evolves. I tried to register on the forum unfortunately I can't find anywhere the answer to the question of confirmation (what is the most hated animal of the Speed ​​Dreams Community) !? I have not found that either contact someone, the Facebook page is no longer updated for several months. I'm here in hope to find a contact. It is perhaps this difficulty to join the Community that prevents amateurs to participate.

    3 users found this review helpful.
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Additional Project Details

Languages

English

Intended Audience

Science/Research, Education, Developers, End Users/Desktop

User Interface

OpenGL, Command-line, SDL, Plib

Programming Language

C++, C

Registered

2008-09-08