Conway's Game of Life is generalized to a continuous domain. OpenGL and GLSL shaders are used for real-time 2D and 3D graphics. Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid.
- 1D, 2D and 3D with various visualization choices
- uses FFT for fast computation even for big neighborhoods
- change parameters in real-time and watch the effect
- parameters are saved and loaded easily, nothing is lost of your experiments
- uses the GPU for maximum performance, float precision is sufficient
- simple version in FreeBasic that should be transferable to any system or language
- small version in Matlab that shows the concept very clearly
- version on a sphere that proves the independence of the underlying grid
- version using SDL, that is the same for Windows, Linux and Mac (only source)
Smoothlife works perfectly.
Great project! Any chance to get it running under GNU/Linux?
Amazingly good! The rules are astonishing. And with FFT for speed, this runs really fast, even in 3D.