Name | Modified | Size | Downloads / Week |
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Parent folder | |||
2.1.1 release source code.tar.gz | 2023-11-02 | 28.1 MB | |
2.1.1 release source code.zip | 2023-11-02 | 28.3 MB | |
README.md | 2023-11-02 | 829 Bytes | |
Totals: 3 Items | 56.4 MB | 0 |
- Add support for FSoftObjectPtr struct, FSoftObjectProperty, and FSoftClassProperty.
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Lua defined Net Replication Property usage optimise, eg:
:::lua function LuaGameState:GetLifetimeReplicatedProps() local FVectorType = import("Vector") { "Position", ELifetimeCondition.COND_SimulatedOnly, FVectorType}, end
before: self.Position.X = 100 self.Position = self.Position
after: self.Position.X = 100 Not need to write "self.Position = self.Position".
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Update LuaWrapper tool and corresponding code.
- Fixed RPC function cleanup bug.
- Allow Lua and Blueprint classes to inherit without strict correspondence, solving the problem of generating multiple RPC functions with the same name.
- Fixed lua replicated bugs.
- Support Unreal Engine 5.3