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Home / 2.1.1
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2.1.1 release source code.tar.gz 2023-11-02 28.1 MB
2.1.1 release source code.zip 2023-11-02 28.3 MB
README.md 2023-11-02 829 Bytes
Totals: 3 Items   56.4 MB 0
  1. Add support for FSoftObjectPtr struct, FSoftObjectProperty, and FSoftClassProperty.
  2. Lua defined Net Replication Property usage optimise, eg:

    :::lua function LuaGameState:GetLifetimeReplicatedProps() local FVectorType = import("Vector") { "Position", ELifetimeCondition.COND_SimulatedOnly, FVectorType}, end

    before: self.Position.X = 100 self.Position = self.Position

    after: self.Position.X = 100 Not need to write "self.Position = self.Position".

  3. Update LuaWrapper tool and corresponding code.

  4. Fixed RPC function cleanup bug.
  5. Allow Lua and Blueprint classes to inherit without strict correspondence, solving the problem of generating multiple RPC functions with the same name.
  6. Fixed lua replicated bugs.
  7. Support Unreal Engine 5.3
Source: README.md, updated 2023-11-02