Home / TriviaPursuit
Name Modified Size InfoDownloads / Week
Parent folder
ipch 2011-07-14
res 2011-07-14
ViewTree.cpp 2011-07-14 880 Bytes
ViewTree.h 2011-07-14 397 Bytes
TrivialPursuitView.h 2011-07-14 4.1 kB
UserImages.bmp 2011-07-14 8.0 kB
TrivialPursuitDoc.h 2011-07-14 982 Bytes
TrivialPursuitView.cpp 2011-07-14 24.0 kB
TrivialPursuit.vcxproj.user 2011-07-14 143 Bytes
TrivialPursuitDoc.cpp 2011-07-14 2.9 kB
TrivialPursuit.vcxproj.filters 2011-07-14 8.9 kB
TrivialPursuit.sln 2011-07-14 894 Bytes
TrivialPursuit.vcxproj 2011-07-14 9.1 kB
TrivialPursuit.rc 2011-07-14 61.4 kB
TrivialPursuit.reg 2011-07-14 746 Bytes
TrivialPursuit.cpp 2011-07-14 6.0 kB
TrivialPursuit.h 2011-07-14 769 Bytes
TrivialPurfuit.PDF 2011-07-14 211.9 kB
TrivialPursuit.aps 2011-07-14 216.7 kB
targetver.h 2011-07-14 314 Bytes
stdafx.h 2011-07-14 1.8 kB
RulesOfPlay.h 2011-07-14 451 Bytes
stdafx.cpp 2011-07-14 216 Bytes
resource.hm 2011-07-14 346 Bytes
RulesOfPlay.cpp 2011-07-14 753 Bytes
ReadMe.txt 2011-07-14 6.1 kB
resource.h 2011-07-14 18.4 kB
PropertiesWnd.h 2011-07-14 1.4 kB
OutputWnd.h 2011-07-14 1.1 kB
PropertiesWnd.cpp 2011-07-14 9.0 kB
OutputWnd.cpp 2011-07-14 5.3 kB
MainFrm.cpp 2011-07-14 10.7 kB
MainFrm.h 2011-07-14 1.4 kB
globals.h 2011-07-14 389 Bytes
FileView.h 2011-07-14 1.2 kB
globals.cpp 2011-07-14 576 Bytes
FileView.cpp 2011-07-14 6.8 kB
EditTriviaQsDlg.h 2011-07-14 474 Bytes
ClassView.h 2011-07-14 1.3 kB
EditTriviaQsDlg.cpp 2011-07-14 935 Bytes
AddQuestionDlg.h 2011-07-14 437 Bytes
ClassView.cpp 2011-07-14 9.2 kB
AddQuestionDlg.cpp 2011-07-14 606 Bytes
Totals: 43 Items   636.9 kB 0
================================================================================
    MICROSOFT FOUNDATION CLASS LIBRARY : TrivialPursuit Project Overview
===============================================================================

The application wizard has created this TrivialPursuit application for
you.  This application not only demonstrates the basics of using the Microsoft
Foundation Classes but is also a starting point for writing your application.

This file contains a summary of what you will find in each of the files that
make up your TrivialPursuit application.

TrivialPursuit.vcxproj
    This is the main project file for VC++ projects generated using an application wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    application wizard.

TrivialPursuit.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

TrivialPursuit.h
    This is the main header file for the application.  It includes other
    project specific headers (including Resource.h) and declares the
    CTrivialPursuitApp application class.

TrivialPursuit.cpp
    This is the main application source file that contains the application
    class CTrivialPursuitApp.

TrivialPursuit.rc
    This is a listing of all of the Microsoft Windows resources that the
    program uses.  It includes the icons, bitmaps, and cursors that are stored
    in the RES subdirectory.  This file can be directly edited in Microsoft
    Visual C++. Your project resources are in 1033.

res\TrivialPursuit.ico
    This is an icon file, which is used as the application's icon.  This
    icon is included by the main resource file TrivialPursuit.rc.

res\TrivialPursuit.rc2
    This file contains resources that are not edited by Microsoft
    Visual C++. You should place all resources not editable by
    the resource editor in this file.

TrivialPursuit.reg
    This is an example .reg file that shows you the kind of registration
    settings the framework will set for you.  You can use this as a .reg
    file to go along with your application or just delete it and rely
    on the default RegisterShellFileTypes registration.


/////////////////////////////////////////////////////////////////////////////

For the main frame window:
    The project includes a standard MFC interface.

MainFrm.h, MainFrm.cpp
    These files contain the frame class CMainFrame, which is derived from
    CFrameWnd and controls all SDI frame features.

res\Toolbar.bmp
    This bitmap file is used to create tiled images for the toolbar.
    The initial toolbar and status bar are constructed in the CMainFrame
    class. Edit this toolbar bitmap using the resource editor, and
    update the IDR_MAINFRAME TOOLBAR array in TrivialPursuit.rc to add
    toolbar buttons.
/////////////////////////////////////////////////////////////////////////////

The application wizard creates one document type and one view:

TrivialPursuitDoc.h, TrivialPursuitDoc.cpp - the document
    These files contain your CTrivialPursuitDoc class.  Edit these files to
    add your special document data and to implement file saving and loading
    (via CTrivialPursuitDoc::Serialize).
    The Document will have the following strings:
        File extension:      trv
        File type ID:        TrivialPursuit.Document
        Main frame caption:  TrivialPursuit
        Doc type name:       TrivialPursuit
        Filter name:         TrivialPursuit Files (*.trv)
        File new short name: TrivialPursuit
        File type long name: TrivialPursuit.Document

TrivialPursuitView.h, TrivialPursuitView.cpp - the view of the document
    These files contain your CTrivialPursuitView class.
    CTrivialPursuitView objects are used to view CTrivialPursuitDoc objects.





/////////////////////////////////////////////////////////////////////////////

Other Features:

ActiveX Controls
    The application includes support to use ActiveX controls.

/////////////////////////////////////////////////////////////////////////////

Other standard files:

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named TrivialPursuit.pch and a precompiled types file named StdAfx.obj.

Resource.h
    This is the standard header file, which defines new resource IDs.
    Microsoft Visual C++ reads and updates this file.

TrivialPursuit.manifest
	Application manifest files are used by Windows XP to describe an applications
	dependency on specific versions of Side-by-Side assemblies. The loader uses this
	information to load the appropriate assembly from the assembly cache or private
	from the application. The Application manifest  maybe included for redistribution
	as an external .manifest file that is installed in the same folder as the application
	executable or it may be included in the executable in the form of a resource.
/////////////////////////////////////////////////////////////////////////////

Other notes:

The application wizard uses "TODO:" to indicate parts of the source code you
should add to or customize.

If your application uses MFC in a shared DLL, you will need
to redistribute the MFC DLLs. If your application is in a language
other than the operating system's locale, you will also have to
redistribute the corresponding localized resources MFC100XXX.DLL.
For more information on both of these topics, please see the section on
redistributing Visual C++ applications in MSDN documentation.

/////////////////////////////////////////////////////////////////////////////
Source: ReadMe.txt, updated 2011-07-14