Skinner is a collection of real-time special effects for Unity that use vertices of an animating skinned mesh as emission points. Instead of duplicating mesh data on the CPU, it employs a replacement shader to stream vertex positions into GPU-friendly buffers, conserving memory and CPU cycles. With those GPU-side buffers, Skinner can drive effects like trails, particles, or geometry that react to the underlying skinned animation in sophisticated ways. The approach enables complex, performant visuals that stay in sync with character motion. It is especially useful for stylized effects where meshes emit data continuously as they deform. The repository exemplifies Keijiro’s focus on GPU-first pipelines and clear, self-contained Unity samples.

Features

  • GPU-side extraction of skinned mesh vertex positions
  • Replacement shader pipeline to avoid CPU duplication
  • Effects that react to animated mesh deformation
  • Samples demonstrating trails and emission-driven visuals
  • Performance-conscious design for real-time use
  • Self-contained Unity project setup for learning and reuse

Project Samples

Project Activity

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Categories

Animation

License

MIT License

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Skinner Web Site

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

C#

Related Categories

C# Animation Software

Registered

2025-10-28