Skija is a high-performance, Java bindings library for the Skia graphics engine, allowing JVM and Kotlin applications to access the full capabilities of Skia’s 2D GPU-accelerated graphics without writing native code. Skia is the same graphics engine used in Chrome, Android, Flutter, and other platforms, and Skija leverages this robust foundation to provide fast rendering of paths, text, images, transformations, filters, and animations within desktop and embedded Java environments. The project focuses on delivering idiomatic Java/Kotlin APIs that map cleanly to Skia primitives, giving developers a powerful tool for building custom graphics, charting, GUIs, games, and visual effects with minimal overhead. Because Skija runs on top of native Skia libraries via JNI, it delivers performance suitable for real-time interactive applications, high-resolution rendering, and complex vector artwork.
Features
- Java/Kotlin bindings for the Skia 2D graphics engine
- GPU-accelerated rendering via Vulkan/OpenGL/CPU
- Rich API for text, shapes, images, and filters
- Real-time and high-resolution rendering performance
- Seamless integration with JVM applications
- Open-source and community-driven development