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Home / release-3.2.24
Name Modified Size InfoDownloads / Week
Parent folder
SDL3-devel-3.2.24-VC.zip 2025-10-02 15.5 MB
SDL3-devel-3.2.24-mingw.zip 2025-10-02 4.8 MB
SDL3-devel-3.2.24-mingw.tar.gz 2025-10-02 4.6 MB
SDL3-devel-3.2.24-android.zip 2025-10-02 14.0 MB
SDL3-3.2.24.zip.sig 2025-10-02 95 Bytes
SDL3-3.2.24.tar.gz.sig 2025-10-02 95 Bytes
SDL3-3.2.24.zip 2025-10-02 17.3 MB
SDL3-3.2.24.tar.gz 2025-10-02 15.9 MB
SDL3-3.2.24-win32-x86.zip 2025-10-02 892.3 kB
SDL3-3.2.24.dmg 2025-10-02 11.8 MB
SDL3-3.2.24-win32-x64.zip 2025-10-02 1.0 MB
SDL3-3.2.24-win32-arm64.zip 2025-10-02 966.1 kB
3.2.24 source code.tar.gz 2025-10-02 16.1 MB
3.2.24 source code.zip 2025-10-02 17.5 MB
README.md 2025-10-02 1.1 kB
Totals: 15 Items   120.5 MB 2

This is a stable bugfix release, with the following changes: * Fixed a crash at startup on some installations of macOS * Fixed the reported fullscreen window position on MacBooks with a camera notch * Fixed Android applications losing vsync when being resumed * Fixed SDL_RunOnMainThread() on Android when using SDL_WaitEvent() * Fixed a crash when enumerating Steam Controllers * Fixed rumble strength on DualSense Edge and Bluetooth connected controllers * Fixed the HP Deluxe Webcam KQ246AA being detected as joystick * Disable Windows.Gaming.Input by default, this functionality is already covered by other APIs * Use the correct controller name on iOS * Enabled high refresh rates on iOS when using main callbacks * Fixed VMware not capturing the mouse when relative mode is enabled * Increased the maximum color target bindings from 4 to 8 in the GPU API * When using SDL_SetRenderLogicalPresentation(), letterboxing now uses the clear color instead of black * Fixed crash at startup when redirecting X11 output over ssh * Fixed a memory leak when using detached threads

Source: README.md, updated 2025-10-02