SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.

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License

BSD License, Other License

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Additional Project Details

Operating Systems

Linux, Apple iPhone, Mac

Languages

English

Intended Audience

Science/Research, Education, Advanced End Users, Developers, Architects, Engineering

User Interface

OpenGL, Framebuffer, Cocoa (MacOS X), Project is a 3D engine, Project is a graphics toolkit, Ogre3D

Programming Language

C++, C, Objective C, Objective-C 2.0

Related Categories

C++ Simulation Games, C++ Game Development Frameworks, C Simulation Games, C Game Development Frameworks, Objective C Simulation Games, Objective C Game Development Frameworks, Objective-C 2.0 Simulation Games, Objective-C 2.0 Game Development Frameworks

Registered

2012-04-30