Name | Modified | Size | Downloads / Week |
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Parent folder | |||
Win7_Binary_GunSimV1.7z | 2011-10-02 | 9.8 kB | |
readme.txt | 2011-10-01 | 1.5 kB | |
rhos.txt | 2011-10-01 | 105 Bytes | |
mach_cd.txt | 2011-10-01 | 133 Bytes | |
GunSim.h | 2011-10-01 | 4.8 kB | |
GunSim.cpp | 2011-10-01 | 4.5 kB | |
Totals: 6 Items | 20.9 kB | 1 |
Basic Ship Gun Model Version 1 1. Ship Gun Ballistics Model Description: The present version of the simulation models the ballistic trajectory of a shell fired at an angle of elevation, at a certain muzzle velocity and mass. It is a prototype. The model may be used as a class in a broader or more comprehensive sea warfare simulation game. The current version is a Linux terminal program, written in g++. 2. Planned Development: To be complete the intention is to create a graphic interface, where parameters such screen (window) size can be set, shell drag coefficients can be manipulated and modified, and the characteristics of the gun itself may be set, such as muzzle velocity, maximum and minimum elevation angles, height of gun platform, length of gun barrel, etcetera. Graphic plotting of the trajectory will be enabled. The current version of the program has a low time resolution for testing purposes (one second intervals). It is intended that the graphic version will update every 1/60th of a second, and record key points for display of data every second. Further developments planned are ratios of longitudial-stability (rigidity) versus shell velocity. Also, a 3D version would include shell drift. 3. Interfaces & OS's The program will eventually utilize Allegro-5 for the display purposes. Source code will be generated for Linux and Windows, with binaries for Windows XP/7. 4. Absolutely nothing new here at this stage. Anyone can browse and, if it is useful to them in any way, use the source code. That's about it...