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Shape recognition for video games using fast algorithms (heuristics).

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This project is a really small software that can be used as a demonstration of my own shape recognition algorithms.
There are a process during the shape drawing and a post-processing when it is done. Finally the shape recognition is launched.

All the algorithms are done for real time gaming. So they are heuristics and do not give the optimal solution. Yet the given solution is generally a good one.

In this demonstration, few shapes can be recognized:
* circles
* triangles
* lines (vertical, horizontal and diagonal)
* arcs with horizontal symmetry
* lowercase phi letters

The code offers the possibility to add its own shapes or even letters recognition. It will be improved to trigger a specific action by shape.

The source code will be available in few days.

ShapeRecognition Web Site


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