Download Latest Version 7k-ambition-install-win32-amd64-v3.2.7.exe (72.5 MB)
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Home / archive / v3.0.1
Name Modified Size InfoDownloads / Week
Parent folder
seven-kingdoms-ambition-code-v3.0.1.zip 2025-03-11 59.8 MB
7k-ambition-install-win32-amd64-v3.0.1.exe 2025-02-25 68.6 MB
7k-ambition_3.0.1_amd64.deb 2025-02-25 31.9 MB
README.md 2025-02-25 4.3 kB
Totals: 4 Items   160.3 MB 1

Files

Windows 64-bit: 7k-ambition-install-win32-amd64-v3.0.1.exe

Installer file for Windows 64-bit. If you're not sure which one to choose, start with this one.

Debian and derivatives 64-bit: 7k-ambition_3.0.1_amd64.deb

Use an apt* tool to install this package on 64-bit Debian and derivatives. The music can be downloaded from here and the MUSIC directory can be placed into /usr/share/7k-ambition/.

Code for manual build: seven-kingdoms-ambition-code-v3.0.1.zip

Code snapshot for v3.0.1, commit be3371e9bd6b54f571b57a8ae113305e0b75fda8. Download this to build the project manually. Further instructions can be found in the project README file and help and support in the Building help forum.

Changelog

[3.0.1] — 2025-02-25

Added

  • Added game speed display to top-right of the map and "PAUSED" in the middle.
  • Show the guest count in an inn, to make it easy to know whether scrolling is even required.
  • Show the amount that non-spy units have been rewarded, so that it's easier to tell the effects of the contribution on loyalty.

Fixed

  • Fixed high CPU usage when moving the mouse cursor in-game. This should also fix the unit path line looking like it's moving when the mouse cursor is moved.
  • Fixed minimap bounding box colours.

Changed

  • Display inn guest list from newest at the top to oldest at the bottom, so that it's quicker to check inns for new mercenaries.
  • Preferentially use builders from undamaged buildings further away instead of from closer buildings that are still not fully repaired.
  • Use all of the available space in the building info pane to show wider unit hitbars, so that they're easier to comprehend.
  • Show the missing portion of unit hitbars in the building info pane, so that it's easier to tell when a unit is missing hitpoints.
  • Draw a hitbar for the general/king in a camp, so that you can see his health.
  • Properly centre units in the building info pane, so that the hitbars are clearly discernible.
  • Use a four-slot screen for the mode selection. This gives more space to expand the description text.
  • Use roman numerals for numbering modes on the mode selection screen. This aesthetic is more appropriate.
  • Make mode selection screen translatable. No translations have been completed yet, though.

[3.0.0] — 2025-02-21

Added

  • Display the current running mode in top-right of the main menu.
  • Added a rudimentary running mode switcher accessible from a button at the top-right of the main menu.
  • Made the game look smoother by running at at a graphical 60 FPS.
  • Added cyan highlight to selected units, making for easier identification.
  • Added coloured outline to hit bars, making it easier to distinguish friendly units' hit bars from enemies'.
  • Show a hitbar for firms when they are at less than 100% HP.
  • Added builder icon to buildings with builders in them, allowing easy at-a-glance identification of them.
  • Made the game look smoother by constantly animating buildings at a fixed rate.
  • Made the game look smoother by constantly animating water and other terrain at a fixed rate.
  • Made the game look smoother by having the water be more sloshy and run approximately into the south-western direction as the waves imply.
  • Made the game look smoother by continuing rain and snow while game is paused.
  • Display more details when a multiplayer sync error occurs to help hunt down and fix the cause.

Fixed

  • Fixed the 100% CPU usage all the time problem.
  • Fixed scrolling to the right and down not working properly.
  • Fixed the unit path line flow direction to go from the unit to its destination instead of backwards.
  • Centred the info pane (the one below the minimap) so that it's no longer off-centre.
  • Fixed a memory leak when loading a saved game.
  • Fixed a memory leak with unit waypoints.

Changed

  • Use yellow colour for highlighting units on hover instead of cyan.
  • Made it easier to see when units are low on hitpoints by making the unit hitbars wider.
  • Change right and bottom cursor boundaries to allow the cursor to go further.
  • Made development slightly easier.
Source: README.md, updated 2025-02-25