| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| 7k-ambition-data_3.0.0~rc1_all.deb | 2025-02-10 | 31.1 MB | |
| 7k-ambition_3.0.0~rc1_amd64.deb | 2025-02-10 | 774.2 kB | |
| README.md | 2025-02-09 | 2.9 kB |
|
| 7k-ambition-install-win32-amd64-v3.0.0-rc1.exe | 2025-02-09 | 68.6 MB | |
| seven-kingdoms-ambition-code-v3.0.0-rc1.zip | 2025-02-09 | 59.8 MB | |
| 7k-ambition-install-win32-i686-v3.0.0-rc1.exe | 2025-02-09 | 68.6 MB | |
| Totals: 6 Items | 228.9 MB | 0 | |
Files
Windows 64-bit: 7k-ambition-install-win32-amd64-v3.0.0-rc1.exe
Installer file for Windows 64-bit. If you're not sure which one to choose, start with this one.
Windows 32-bit: 7k-ambition-install-win32-i686-v3.0.0-rc1.exe
Installer file for Windows 32-bit. If you're not sure which one to choose, start with the 64-bit one, above.
Debian and derivatives 64-bit: 7k-ambition_3.0.0~rc1_amd64.deb and 7k-ambition-data_3.0.0~rc1_all.deb
Use an apt* tool to install these two files on 64-bit Debian and derivatives.
The music can be downloaded from
here and the MUSIC
directory can be placed into /usr/share/7k-ambition.
Code for manual build: seven-kingdoms-ambition-code-v3.0.0-rc1.zip
Code snapshot for v3.0.0-rc1, commit ee74b1ff1c7c5a2a07b0004681426f96ea634717. Download this to build the project manually. Further instructions can be found in the project README file and help and support in the Building help forum.
Changelog
[3.0.0-rc1] — 2025-02-03
Added
- Display the current running mode in top-right of the main menu.
- Added a rudimentary running mode switcher accessible from a button at the top-right of the main menu.
- Made the game look smoother by running at at a graphical 60 FPS.
- Added cyan highlight to selected units, making for easier identification.
- Added coloured outline to hit bars, making it easier to distinguish friendly units' hit bars from enemies'.
- Show a hitbar for firms when they are at less than 100% HP.
- Added builder icon to buildings with builders in them, allowing easy at-a-glance identification of them.
- Made the game look smoother by constantly animating buildings at a fixed rate.
- Made the game look smoother by constantly animating water and other terrain at a fixed rate.
- Made the game look smoother by having the water be more sloshy and run approximately into the south-western direction as the waves imply.
- Made the game look smoother by continuing rain and snow while game is paused.
- Display more details when a multiplayer sync error occurs to help hunt down and fix the cause.
Fixed
- Fixed the 100% CPU usage all the time problem.
- Fixed scrolling to the right and down not working properly.
- Fixed the unit path line flow direction to go from the unit to its destination instead of backwards.
- Centred the info pane (the one below the minimap) so that it's no longer off-centre.
- Fixed a memory leak when loading a saved game.
- Fixed a memory leak with unit waypoints.
Changed
- Use yellow colour for highlighting units on hover instead of cyan.
- Made it easier to see when units are low on hitpoints by making the unit hitbars wider.
- Change right and bottom cursor boundaries to allow the cursor to go further.
- Made development slightly easier.