Sentence
Videogame
Spring '12

An endurance videogame that critiques sedating design techniques, such as instantaneous rewards systems and player empowerment. It puts the player in the role of a doomed inmate in solitary confinement, awaiting his death sentence. The player goes through steady routine cycles until novelty becomes boredom, and boredom becomes meditation, and meditation becomes enlightenment.

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Registered

2013-07-14