| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| SDL3-devel-3.4.16-mingw.zip | 2026-09-02 | 5.5 MB | |
| SDL3-devel-3.4.16-VC.zip | 2026-09-02 | 16.9 MB | |
| SDL3-devel-3.4.16-mingw.tar.gz | 2026-09-02 | 5.3 MB | |
| SDL3-devel-3.4.16-android.zip | 2026-09-02 | 16.7 MB | |
| SDL3-3.4.16.zip.sig | 2026-09-02 | 661 Bytes | |
| SDL3-3.4.16.zip | 2026-09-02 | 17.1 MB | |
| SDL3-3.4.16.tar.gz.sig | 2026-09-02 | 661 Bytes | |
| SDL3-3.4.16.tar.gz | 2026-09-02 | 15.6 MB | |
| SDL3-3.4.16.dmg | 2026-09-02 | 28.5 MB | |
| SDL3-3.4.16-win32-x64.zip | 2026-09-02 | 1.2 MB | |
| SDL3-3.4.16-win32-x86.zip | 2026-09-02 | 993.1 kB | |
| SDL3-3.4.16-win32-arm64.zip | 2026-09-02 | 1.1 MB | |
| 3.4.16 source code.tar.gz | 2026-09-02 | 15.9 MB | |
| 3.4.16 source code.zip | 2026-09-02 | 17.3 MB | |
| README.md | 2026-09-02 | 722 Bytes | |
| Totals: 15 Items | 141.9 MB | 15 | |
This is a stable bugfix release, with the following changes:
- Fixed loading BMP files with < 8 bits per pixel and odd widths
- Fixed the depth format sample count support check in the GPU API
- Fixed the SDL_QueryGPUFence() return value on Apple platforms
- Fixed textures being rendered with half opacity on PS2
- Fixed windows staying on screen after SDL_Quit() on macOS
- Removed WM_TAKE_FOCUS from WM_PROTOCOLS for X11 windows
- Added SDL_HINT_ANDROID_AAUDIO_INPUT_PRESET instead of hard-coding the camcorder preset on Android
- Report SDL_PenInputFlags in SDL_PenProximityEvent
- Fixed vertical high-resolution mouse wheel scaling on evdev
- Fixed joystick stick calibration on Nintendo Joy-Con controllers