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SDL3-devel-3.4.16-mingw.zip 2026-09-02 5.5 MB
SDL3-devel-3.4.16-VC.zip 2026-09-02 16.9 MB
SDL3-devel-3.4.16-mingw.tar.gz 2026-09-02 5.3 MB
SDL3-devel-3.4.16-android.zip 2026-09-02 16.7 MB
SDL3-3.4.16.zip.sig 2026-09-02 661 Bytes
SDL3-3.4.16.zip 2026-09-02 17.1 MB
SDL3-3.4.16.tar.gz.sig 2026-09-02 661 Bytes
SDL3-3.4.16.tar.gz 2026-09-02 15.6 MB
SDL3-3.4.16.dmg 2026-09-02 28.5 MB
SDL3-3.4.16-win32-x64.zip 2026-09-02 1.2 MB
SDL3-3.4.16-win32-x86.zip 2026-09-02 993.1 kB
SDL3-3.4.16-win32-arm64.zip 2026-09-02 1.1 MB
3.4.16 source code.tar.gz 2026-09-02 15.9 MB
3.4.16 source code.zip 2026-09-02 17.3 MB
README.md 2026-09-02 722 Bytes
Totals: 15 Items   141.9 MB 15

This is a stable bugfix release, with the following changes:

  • Fixed loading BMP files with < 8 bits per pixel and odd widths
  • Fixed the depth format sample count support check in the GPU API
  • Fixed the SDL_QueryGPUFence() return value on Apple platforms
  • Fixed textures being rendered with half opacity on PS2
  • Fixed windows staying on screen after SDL_Quit() on macOS
  • Removed WM_TAKE_FOCUS from WM_PROTOCOLS for X11 windows
  • Added SDL_HINT_ANDROID_AAUDIO_INPUT_PRESET instead of hard-coding the camcorder preset on Android
  • Report SDL_PenInputFlags in SDL_PenProximityEvent
  • Fixed vertical high-resolution mouse wheel scaling on evdev
  • Fixed joystick stick calibration on Nintendo Joy-Con controllers
Source: README.md, updated 2026-09-02