| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2025-08-10 | 1.1 kB | |
| Release v10.6.0 source code.tar.gz | 2025-08-10 | 41.1 MB | |
| Release v10.6.0 source code.zip | 2025-08-10 | 41.5 MB | |
| Totals: 3 Items | 82.7 MB | 0 | |
- [Breaking] The MonoGame host no longer has the
ClearScreenComponent. Instead, the clear screen happens right before the final draw of the main SadConsole component. - [Breaking]
Builder.Runwas renamed toBuilder.ProcessConfigsand a newBuilder.Runwas added to make it simpler to configure and start the game. - [Breaking] Custom controls should NO LONGER set
IsDirty = falsewhen exitingUpdateAndRedraw. - [Core] A little speed improvement to resize in special cases.
- [Core] Added
SetGlyphmethod overload toICellSurfacewhich takes aGlyphDefinitionto update the glyph and mirror of a cell. - [Core] Fixed a bug with dragging a surface over another surface incorrectly triggering
MoveToFrontfunctionality. - [Extended] Added
MouseDragcomponent. - [Hosts] Added
OptimizedScreenSurfaceRendererwhich is a renderer that only draws dirty cells. - [UI] During control rendering, hosts will set controls
IsDirty = falsewhen they're actually drawn instead of when the update method of the control says it should be drawn. - [UI] Fixed combo box popup with non-1x sized fonts.