Ryzom Core is a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
- 3D engine optimized for MMORPG
- network engine with client/server and server/server communication
- full tool suite to create MMORPG
- full client and server implementation
I first discovered this on Ubuntu and am now also getting it for Windows. After playing for 3 hours, I am impressed. This MMO is on a par with most of the free-to-play/commercial MMOs I have tried, and better in some ways. The leveling system is very different from anything else I have seen, so you have to read carefully (and read lot) to know what to do. The lore behind everything is deeper than most, though after 3 hours of play I have yet to see any big difference between the races. Graphics are decent, enough that you don't mind the tiny action buttons because they let you see more of the world. Character models are limited, i.e. relatively small deviation from athletic men and slender women. Costumes are skimpy but less than what you'd see at a public beach. Free players don't get constant reminders that they should subscribe (I'm looking at you, SWTOR). The reason I didn't give 5 stars is the dearth of instructions -- quest instructions are very detailed, but you only get that info once. The wiki has very little, and if there is "how to play" help in the game I haven't found it yet. The game patches with each run, but didn't need the admin password to do so on Ubuntu -- too early to say whether it will for Windows. I will update this review after I spend more time playing, but wanted to get this written because the game deserves to be better known.