RTE is a global illumination engine used for lighting scenes in an interactive 3D environment. It can compute the global illumination, both on the fly or as a pre-compute process. It can be easily tied to existing Scenegraphs/3D rendering engines/games.
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3D RenderingLicense
GNU Library or Lesser General Public License version 2.0 (LGPLv2)Follow Radiance Transfer Engine
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