Do you enjoy the fun of playing Risk but you've often felt limited by its simplicity? Are you curious about wargames but daunted by complex rules and extreme realism?

Then Retaliation is the game for you: easy to learn, fast to play and yet challenging and never repeating.

Retaliation is being developed both as a boardgame and as a computer game.
The Scenario editor has been developed and made available as open source. The AI editor is being developed.

A new Retaliation game, with multiplayer has been released: _Retaliation Enemy Mine_ (https://www.forgottenempires.net/retaliation-enemy-mine)

Features

  • Turn Based Strategy
  • digital boardgame
  • wargame
  • multiplatform
  • simple rules
  • complex gameplay
  • multiple game variants
  • freely moddable

Project Samples

Project Activity

See All Activity >

License

Other License

Follow Retaliation

Retaliation Web Site

You Might Also Like
Business Continuity Solutions | ConnectWise BCDR Icon
Business Continuity Solutions | ConnectWise BCDR

Build a foundation for data security and disaster recovery to fit your clients’ needs no matter the budget.

Whether natural disaster, cyberattack, or plain-old human error, data can disappear in the blink of an eye. ConnectWise BCDR (formerly Recover) delivers reliable and secure backup and disaster recovery backed by powerful automation and a 24/7 NOC to get your clients back to work in minutes, not days.
Rate This Project
Login To Rate This Project

User Ratings

★★★★★
★★★★
★★★
★★
1
0
0
0
0
ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5

User Reviews

  • Disclaimer : as the game is still in development, I'm just going to give my impressions on the concept/gameplay of the game, based on the test versions I have played so far. And they are really good. It's inspired mainly but not exclusively by the Risk board game, but adds features that increase greatly importance of the tactics from the player, for example : * there many different types of terrain : they give you or your opponent a attack/defense/movement bonus/malus : for example you'll get a bonus if you're attacking your opponent from a hill, but you will move slower. ** units can be flanked. *** occupied territories may provide different amounts of resources for reinforcements, or not at all. If the AI can compute all these constraints, it should be really enjoyable even in single player, especially since a map editor will be released.
Read more reviews >

Additional Project Details

Operating Systems

WINE, Android, Apple iPhone, Windows

Languages

English

Intended Audience

End Users/Desktop, Testers

User Interface

OpenGL

Programming Language

C++, JavaScript

Related Categories

C++ Board Games, C++ Turn Based Strategy Game, JavaScript Board Games, JavaScript Turn Based Strategy Game

Registered

2013-05-21