Download Latest Version ReSkate-2.1.4-2.zip (27.7 MB)
Home / v2.1.2
Name Modified Size InfoDownloads / Week
Parent folder
ReSkateServer-Linux-2.1.2.tar.gz 2026-10-24 20.3 MB
ReSkateServer-2.1.2.zip 2026-10-24 14.2 MB
ReSkateLauncher.exe 2026-10-24 5.8 MB
ReSkate-2.1.2.zip 2026-10-24 27.0 MB
launcher.json 2026-10-24 2.1 kB
ReSkate.dll 2026-10-24 41.4 MB
README.md 2026-10-22 5.8 kB
Release v2.1.2 source code.tar.gz 2026-10-22 43.3 MB
Release v2.1.2 source code.zip 2026-10-22 44.4 MB
Totals: 9 Items   196.5 MB 2

ReSkate 2.1.2

Plugins Beta

  • Mods can run code now: a mod can include a Lua plugin that adds game modes, HUDs, menu pages, console commands and more, without changing ReSkate itself.
  • Safe by design: each plugin runs in its own sandbox. It can't read your files or touch other programs. It only gets the abilities its mod asks for.
  • A page for each plugin: plugins that have settings get their own page under PLUGINS in the ReSkate menu (Insert).
  • For creators: a plugin reloads by itself when you save its files, once you're back in the game window. The plugin docs cover every function.

Plugins on dedicated servers

  • Servers run plugins too: game modes and rules can run on a dedicated server.
  • Cards, polls and parks: server plugins can show players cards, ask them polls, and spawn or remove the server's park mods.
  • Hide and seek, tag, spectating: a server plugin can hide a player from others, or just mute them.
  • Required plugins: a server can list the plugins every player needs (plugins.required). If you're missing any, one card lists them together with the server's map if you don't have that either. GET ALL downloads, installs and applies everything and joins, without a restart.

Features that are mods now

  • Drone, Board Break, Road Rash, Hall of Meat and grind exits are no longer built into ReSkate. They're plugin mods, so they update like any other mod and you can switch each one off. Board Break comes with its deck pack and Road Rash with its item pack. Get the rest from GET MODS.
  • No more OFFICIAL tab: those packs are ordinary mods in GET MODS and MY MODS, and UPDATE ALL updates them. Copies you already have stay installed.

Throwdowns

  • Custom modes: mods can add their own modes to the Throwdowns page. They use the game's own setup page, start flag, waiting card and HUD.
  • New Throwdowns page: a logo grid, by Smokey.
  • Playing together: other players with the same mod see your mode's flag and join it with the game's own Join.

Launcher and Mod Manager

  • Plugin mods install from GET MODS: packages with only a plugin, and mod packs, install instead of being refused.
  • Category filters: show only, or hide, any category on GET MODS and MY MODS, with how many mods are in each. Your choice is remembered.
  • Start map: pick the map the game opens in under Settings > GAME. The game loads straight into it, with no stop in San Vansterdam first.
  • UPDATE ALL bar: sits above MY MODS when updates are waiting. It shows each mod's old and new version, the download size, and a Show only these filter. Rows with an update show their new version too.
  • Ctrl+F jumps to the search box on MY MODS and GET MODS.
  • Map size on join: when you join a server with a map you don't have, the prompt shows its download size first.
  • Server browser: click the sorted column again to reverse it.
  • Fewer broken installs: the launcher stops on a game folder with non-English letters in its path, checks the game's files and sends you to Steam's verify if any are missing or cut short, and won't run two games from one folder.
  • Clear shader cache after mod changes: the game's shader cache is cleared whenever your mods change. Old shader cache could break the game after many mod changes.

Objects and customization

  • Free objects unlocked: about 190 free build-kit objects were hidden as if they were store items. They now show in the Object Browser and the park editor (pole jams, road signs, bleachers, A-frames, quarter pipes, bowl pieces and more).
  • Category icons: Object Browser tabs show a picture instead of an empty icon.
  • Object families: mods can name their Quick Drop objects and group sizes or colours of one object onto a single tile.
  • Big item tabs: customization tabs with more than 1,024 items load instead of showing blank warning triangles.

Multiplayer and servers

  • Polls: giving the same answer as in the last poll is no longer refused as spam, and chat no longer repeats what the poll card already shows.
  • Update your server: servers and players both need this release. It doesn't connect to 2.1.2 pre-release games or servers.

Replays

  • Export quality works again: the 8, 12 and 18 Mbps choices apply. Every export was coming out at 100 Mbps, about 750 MB per minute.
  • AMD integrated graphics: MP4 export no longer ends in "Failed to save video" on PCs with an AMD integrated GPU next to another graphics card.

Fixes

  • Menu key binds: a key or controller combo bound to the ReSkate menu opens it again, instead of saying "Unknown command".

Crash fixes

Thanks to everyone who keeps crash reporting on: these come from 2.1.1's reports.

  • Textures: fixed the most common crash, about a third of all reports.
  • Long multiplayer sessions: fixed a physics crash once a session had built up a very large world.
  • Music: fixed a crash when shuffling a very large music list.
  • Loading: fixed a crash while streaming game data, and a crash when another player's skater or board broke apart.
  • Integrated graphics: PCs without a separate graphics card no longer use more memory for meshes than they have free.
  • Stuck loads: a load stuck for two minutes now sends us a report while the game keeps going, so we can find out why.

Docs

  • docs.reskate.dev now covers making and sharing mods (maps, parks, cosmetics, objects, music, Thunderstore), running a dedicated server, playing on macOS, and setting up music sources.

plugin docs: https://docs.reskate.dev/plugins/overview server docs: https://docs.reskate.dev/servers/overview

Source: README.md, updated 2026-10-22