Looking for the latest version? Download raceintospace-1.1.tar.gz (61.9 MB)
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Readme.txt 2013-10-06 2.3 kB 0
Why is there no RPM.txt 2013-10-06 1.3 kB 0
Race_Into_Space_1.1.0.286.dmg 2013-07-04 57.1 MB 88 weekly downloads
raceintospace-1.1.exe 2013-06-13 58.6 MB 4343 weekly downloads
raceintospace-1.1.tar.gz 2013-04-18 61.9 MB 55 weekly downloads
raceintospace_1.1-1_i386.deb 2013-04-18 58.2 MB 33 weekly downloads
Totals: 6 Items   235.8 MB 59
Release Name: 1.1 Notes: This release contains a few more visual cues to make administation easier. It also includes improvements to Advanced Training and Technology Transfer. Bug Fixes and code improvement: * Technology Transfer is no longer all or nothing. Previously, if a component didn't quite reach 75% Safety it would give you no tech transfer at all. Now it will give partial tech transfer, proportional to the current level of Safety. (feature #3497605) * Advanced Training has been significantly improved. Previously it had several rough edges, possibly because it was seldom used. The following improvements have been made: - Advanced Training now gives 1 point of skill after 2 turns (that is, it gives half credit halfway through), and another point at the end of training--before, it gave nothing at all until all four turns were up, then gave the full 2 points at the end (feature #3512556). - The game now doesn't let you send someone to Advanced for a skill they already have a 4 in, since they can't benefit from it (feature #3497595). - Anyone sent to Advanced for a skill they have a 3 in will now go straight to Advanced III, since they can only gain one more point in that skill anyway (feature #3497595). - When someone is withdrawn early, the player receives a refund of the 3MB spent to send them there: 3MB if Advanced I, 2MB if Advanced II, 1MB if Advanced III. - Someone withdrawn from Advanced I or II (who won't have gained any skill points yet) can be sent to Advanced at a future time (previously this was not allowed). Changes: * When you assign crews to a mission, the relevant skills of each crew member are now highlighted, just like in the capsule/shuttle screen. * Basic and Advanced Training now show 'naut morale (feature #3512552). * The R&D and Purchasing screens now indicate when research is temporarily stronger or weaker due to newscast (feature #3497580). * The R&D and Purchasing screens now indicate when a component holds a Failure Avoidance card (feature #3517592). * To make it a bit easier to use keyboard shortcuts, more buttons now show a letter in a different color to indicate that pressing that key will activate the button.
Source: Readme.txt, updated 2013-10-06

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