Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
quake3e-win98.zip | 2023-10-14 | 1.3 MB | |
quake3e-windows-x86.zip | 2023-10-14 | 2.3 MB | |
quake3e-windows-x86_64.zip | 2023-10-14 | 2.3 MB | |
quake3e-linux-x86.zip | 2023-10-14 | 2.2 MB | |
quake3e-windows-arm64.zip | 2023-10-14 | 2.1 MB | |
quake3e-linux-x86_64.zip | 2023-10-14 | 2.1 MB | |
quake3e-macos-x86_64.zip | 2023-10-14 | 3.4 MB | |
2023-10-14 source code.tar.gz | 2023-10-14 | 16.9 MB | |
2023-10-14 source code.zip | 2023-10-14 | 17.4 MB | |
README.md | 2023-10-14 | 3.1 kB | |
Totals: 10 Items | 50.0 MB | 1 |
14-Oct-2023:
* Added many CVAR descriptions
* Added \vid_restart fast - to perform fast \vid_restart in current gfx context
* x86: print CPU brand string if available
* Fixed spurious bound action on +vstr key releases
* Fix stuck binds in some cases
* Misc: try to apply map-depending configuration from cvar \cl_mapConfig_\<mapname> cvars
* com_affinityMask: allow handy binding of P/E cores on Intel's x86, added support for hexadecimal notation and '+'/'-' operators
* Sound: added ogg-vorbis support
* Sound: Use more precise conversion for fp32le sound buffers
* Sound: re-enable sound-mixing asm in MSVC solutions
* Renderers: Fix jumppads shaders on q3wcp14
* Renderers: fix incorrect ovebright bits displayed at startup
* Renderers: Fix clamp to edge detection
* Renderers: allow using *lightmap<num>
images in shaders
* Renderers: fix potential crash in FixRenderCommandList()
* Renderers: make sure that merged lighmaps fits well into reported max. texture dimensions
* Renderers: make sure that we always configure dst blend bits
* Renderers: fix bloom latch state when switching back to opengl from vulkan
* Renderers: use more reasonable default backend color
* Also fix \screenshot levelshot taking not factoring scaled capture screen sizes.
* Vulkan: fix dlight regression on q3dm1
* Vulkan: added some color-input optimized shaders, should improve FPS by up to 10% in bandwidth-limited cases (iGPUs)
* Vulkan: rebind indexes after legacy dlight pass before fog pass
* Vulkan: skip color/tex gen only if previous stage was not optimized and really calculated color/tex data
* Vulkan: fix depthFragment shaders in fog, allow fog-collapse for non-world shaders
* Vulkan: allow more color optimizations, with and without fog
* Vulkan: added entity-color optimization for single-stage shaders
* Added support for ppc64/ppc64le platforms
* Fix buffer overflow with \fdir cmd and file argument command completion
* Added \cl_drawRecording cvar to disable or make "RECORDING" demo message shorter
* Github-Actions: run linux builds on Ubuntu-20.04 for binary compatibility reason
* Win32: fixed crash on win11-x64/msvc during longjmp()
* Win32: fix potential null-pointer dereference in ExceptionFilter()
* Msg: check for error before checking value to avoid false-positive results
* Network: Use uint32_t as scope_id for ipv6 connections
* Server: fix formatting for some connection states in \status output
* Server: fix host player being dropped in TA SP
* cURL: updated prebuilt libraries and headers to version 8.4.0
* cURL: increase maximum buffer size
* cURL: fix deprecated warnings on modern versions
* vm_x86: convert "add reg, 128" to "sub reg, -128" to use 1-byte immediate value
* Fix & backport recent joystick code from ioq3
* Fix Info_RemoveKey() deleting only first key
* Fix info string trailing key issue
* Made rsqrt optimization hint really work
* Common: try to init logfile cvar as early as possible
* Stop using acstime for logfile date/time
* Cleanup Makefile