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Home / 2023-10-14
Name Modified Size InfoDownloads / Week
Parent folder
quake3e-win98.zip 2023-10-14 1.3 MB
quake3e-windows-x86.zip 2023-10-14 2.3 MB
quake3e-windows-x86_64.zip 2023-10-14 2.3 MB
quake3e-linux-x86.zip 2023-10-14 2.2 MB
quake3e-windows-arm64.zip 2023-10-14 2.1 MB
quake3e-linux-x86_64.zip 2023-10-14 2.1 MB
quake3e-macos-x86_64.zip 2023-10-14 3.4 MB
2023-10-14 source code.tar.gz 2023-10-14 16.9 MB
2023-10-14 source code.zip 2023-10-14 17.4 MB
README.md 2023-10-14 3.1 kB
Totals: 10 Items   50.0 MB 1

14-Oct-2023: * Added many CVAR descriptions * Added \vid_restart fast - to perform fast \vid_restart in current gfx context * x86: print CPU brand string if available * Fixed spurious bound action on +vstr key releases * Fix stuck binds in some cases * Misc: try to apply map-depending configuration from cvar \cl_mapConfig_\<mapname> cvars * com_affinityMask: allow handy binding of P/E cores on Intel's x86, added support for hexadecimal notation and '+'/'-' operators * Sound: added ogg-vorbis support * Sound: Use more precise conversion for fp32le sound buffers * Sound: re-enable sound-mixing asm in MSVC solutions * Renderers: Fix jumppads shaders on q3wcp14 * Renderers: fix incorrect ovebright bits displayed at startup * Renderers: Fix clamp to edge detection * Renderers: allow using *lightmap<num> images in shaders * Renderers: fix potential crash in FixRenderCommandList() * Renderers: make sure that merged lighmaps fits well into reported max. texture dimensions * Renderers: make sure that we always configure dst blend bits * Renderers: fix bloom latch state when switching back to opengl from vulkan * Renderers: use more reasonable default backend color * Also fix \screenshot levelshot taking not factoring scaled capture screen sizes. * Vulkan: fix dlight regression on q3dm1 * Vulkan: added some color-input optimized shaders, should improve FPS by up to 10% in bandwidth-limited cases (iGPUs) * Vulkan: rebind indexes after legacy dlight pass before fog pass * Vulkan: skip color/tex gen only if previous stage was not optimized and really calculated color/tex data * Vulkan: fix depthFragment shaders in fog, allow fog-collapse for non-world shaders * Vulkan: allow more color optimizations, with and without fog * Vulkan: added entity-color optimization for single-stage shaders * Added support for ppc64/ppc64le platforms * Fix buffer overflow with \fdir cmd and file argument command completion * Added \cl_drawRecording cvar to disable or make "RECORDING" demo message shorter * Github-Actions: run linux builds on Ubuntu-20.04 for binary compatibility reason * Win32: fixed crash on win11-x64/msvc during longjmp() * Win32: fix potential null-pointer dereference in ExceptionFilter() * Msg: check for error before checking value to avoid false-positive results * Network: Use uint32_t as scope_id for ipv6 connections * Server: fix formatting for some connection states in \status output * Server: fix host player being dropped in TA SP * cURL: updated prebuilt libraries and headers to version 8.4.0 * cURL: increase maximum buffer size * cURL: fix deprecated warnings on modern versions * vm_x86: convert "add reg, 128" to "sub reg, -128" to use 1-byte immediate value * Fix & backport recent joystick code from ioq3 * Fix Info_RemoveKey() deleting only first key * Fix info string trailing key issue * Made rsqrt optimization hint really work * Common: try to init logfile cvar as early as possible * Stop using acstime for logfile date/time * Cleanup Makefile

Source: README.md, updated 2023-10-14