Simple test for 3d scene viewing demonstrating usage of:
Qt5.1: a bit of qml framework+lot of native (c++)
OpenGL ES: portable windows/linux/android code
QtCreator framework: compile on all platforms

- 3d models were taken from The Guild 2 Renaissance. All rights belong to Nordic Games GmbH. Non-commercial usage with courtesy of Nordic Games GmbH.
- trackball code inspired by apple cocoa help

- home made qml widgets (Qt5.1 compatible)
- home made openGL shaders
- C++11

- work in progress, no build help right now
- tested on windows/gcc, nexus 7


  • basic wavefront obj reader
  • basic shading : textured on/off, filled on/off, lightning on/off, glow on/off, multi-light, basic shadow on/off
  • dynamic shaders loading
  • animated GUI with bouncing buttons, transparency etc. in QML
  • basic animations framework (lights, in progress)
  • demonstrate Qt project with OpenGL for windows/linux/android

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Additional Project Details



Intended Audience


User Interface

OpenGL, Qt

Programming Language

C++, GLSL (OpenGL Shading Language)