Name | Modified | Size | Downloads / Week |
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Parent folder | |||
pysiogame-0.3.0-beta.tar.bz2 | 2012-05-29 | 3.8 MB | |
README.txt | 2012-05-29 | 1.8 kB | |
Totals: 2 Items | 3.8 MB | 0 |
pySioGame - 0.3.0-beta Please note - this game is playable but still unfinished - or rather is being continuously improved. Please let me know if you find any errors or bugs in the game. The game is intended to be compatible with python 2.7.2+ including python3.x. Some changes made to make it compatible with older versions of python as well - but recent version not tested. You need the python-pygame package installed in order to run it (and eSpeak which - most likely - you already have pre-installed). To start the game from terminal: python /home/user/path/to/the/game/pySioGame.py #or using python3: python3 /home/user/path/to/the/game/pySioGame.py Should start with double click if marked as executable or if you like you can create a custom launcher using one of the above lines for the command line field (obviously after changing the path to the program first). The pysiogame_icon_48.png file can be used as the icon. Changelog: - levels are now being saved to file, so when you switch activities or close the game - next time you come back levels will be set just as they were when you left (auto-save on activity change and on program close). - object surfaces are only repainted when something changed on them (ie. colour, text or image) - helped to speed up the game in some cases - mainly paint and letter tracing activities. But all activities should work faster now. (unfortunately they are still all blitted to the screen when screen needs to be updated - no plans to change it) - added new colour creation activities - Hit the Mole game still not perfect but now the game finishes earlier if maximum number of allowed escapes is exceeded. - "read game instructions at the start of games" now disabled - it turned out to be a bit annoying - now you can listen to this text if you click on the instruction box.