| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| pyrite64-0_5_0-linux.zip | 2026-03-06 | 28.9 MB | |
| pyrite64-0_5_0-windows.zip | 2026-03-06 | 31.4 MB | |
| README.md | 2026-03-06 | 3.3 kB | |
| v0.5.0 source code.tar.gz | 2026-03-06 | 2.7 MB | |
| v0.5.0 source code.zip | 2026-03-06 | 3.0 MB | |
| Totals: 5 Items | 66.1 MB | 0 | |
v0.5.0 Changelog
[!CAUTION] This release contains a small breaking change: Migration Docs
- Migrated documentation to sphinx, added new docs
- Available online here https://hailtododongo.github.io/pyrite64/index.html
- fix: keymap was only getting applied if it failed to load from file by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/126
- Better handling of unsaved assets and settings, ask before closing node-graph by @Byterset in https://github.com/HailToDodongo/pyrite64/pull/111
- Trackpad pan and orbit by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/124
- fix: handle dragging objects into/near the root node in the scene-graph by @Byterset in https://github.com/HailToDodongo/pyrite64/pull/131
- Collision mesh now generated on demand, remove "Collision" asset setting by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/139
- editor: Lose focus from InputText when using 3D viewport by @thekovic in https://github.com/HailToDodongo/pyrite64/pull/137
- Transforming Object now trans. attached camera + new option to toggle this behaviour by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/142
- Asset browser context popup by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/132
- Right click on assets to show more options (open file, open directory, rename, delete)
- Project wide shortcuts now use reassignable keymap by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/140
- Refactor C++ Scripts to have separate init / destroy function + add scripting docs by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/145
- editor: Fix 'Show in Explorer' not opening correct folder sometimes by @thekovic in https://github.com/HailToDodongo/pyrite64/pull/150
- Remember window layout between sessions by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/148
- Remember window size and position across sessions by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/147
- Handle WSL in Asset Browser by @Byterset in https://github.com/HailToDodongo/pyrite64/pull/154
- Open application directly from project file on Linux by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/146
- Viewport navigation preferences, fixes Linux pinch zoom by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/156
- Add Tooltips to Toggle Buttons by @Byterset in https://github.com/HailToDodongo/pyrite64/pull/157
- Check for Pyrite64 updates + Link to new release page by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/158
- Show error if assets have duplicate UUIDs.
- Show error model-components have missing models.
- Fix temp. broken model references at runtime in prefabs during asset changes
Full Changelog: https://github.com/HailToDodongo/pyrite64/compare/v0.4.0...v0.5.0
Checkout the main repositories Readme for more information.
[!WARNING] This project is still in early development, features are going to be missing. Documentation is also still work in progress, and breaking API changes are to be expected.