| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| pyrite64-0_3_0-linux.zip | 2026-02-24 | 29.8 MB | |
| pyrite64-0_3_0-windows.zip | 2026-02-24 | 31.2 MB | |
| README.md | 2026-02-24 | 1.7 kB | |
| v0.3.0 source code.tar.gz | 2026-02-24 | 3.3 MB | |
| v0.3.0 source code.zip | 2026-02-24 | 3.7 MB | |
| Totals: 5 Items | 68.0 MB | 0 | |
v0.3.0 - Changelog
- Editor - General
- Auto-Save before build & run
- Instantiating prefabs now places them in front of camera
- Fix issue where adding new scripts could temp. mess up asset associations during build
- Opus audio now working
- New ROM Inspector for asset sizes (by @proverbiallemon, [#100])
- Show Project state in title and ask before exiting with unsaved changes (by @Byterset, [#103])
- Editor - Viewport:
- Multi-Selection support: (by @Byterset, [#7])
- Click and drag left mouse to multi-select objects
- Hold "CTRL" to add to selection
- Transform tools can be used on multiple objects at once
- Camera improvements: (by @Q-Bert-Reynolds, [#40])
- Focus objects by pressing "F"
- Orbit objects by holding "ALT" and left-clicking
- 3D axis-gizmo label and orientation fixes
- Editor - Log Window:
- Buttons for clear / copy to clipboard / save to file
- Properly strip ANSI codes
- Editor - Scene:
- New scene setting for audio-mixer frequency (default: 32kHz)
- Model Converter (tiny3d):
- fix issue where multiple animations with partially matching names could lead to them being ignored
- Various toolchain and build-setup improvements (by @thekovic)
Checkout the main repositories Readme for more information.
[!WARNING] This project is still in early development, features are going to be missing. Documentation is also still work in progress, and breaking API changes are to be expected.