Pyrite64 is an open-source Nintendo 64 game engine and editor built using libdragon and tiny3d, designed to help developers create homebrew N64 games with modern tooling while still targeting the original hardware. The project provides both runtime engine components and an accompanying editor environment to streamline asset management and scene construction for retro console development. It focuses on lowering the barrier to entry for N64 homebrew by wrapping low-level graphics and hardware interactions into more approachable abstractions. Because developing for the N64 typically requires deep hardware knowledge, pyrite64 aims to provide a more ergonomic workflow while still preserving performance suitable for real hardware. The engine supports building and running projects in authentic N64 environments, making it attractive for hobbyists, retro enthusiasts, and preservation-minded developers.
Features
- N64 homebrew game engine framework
- Integrated editor for asset and scene workflows
- Built on libdragon and tiny3d
- Designed for real hardware compatibility
- Abstractions over low-level graphics handling
- Suitable for retro game development projects