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Name Modified Size InfoDownloads / Week
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bigballnuclear.png 2015-03-24 2.4 kB
H_BIGBALL.PNG 2015-03-24 2.6 kB
H_EMPTY2.PNG 2015-03-18 235 Bytes
H_EMPTY3A.PNG 2015-03-18 345 Bytes
H_EMPTY3B.PNG 2015-03-18 351 Bytes
H_EMPTY3C.PNG 2015-03-18 378 Bytes
H_EMPTY3D.PNG 2015-03-18 369 Bytes
H_EMPTY.PNG 2015-03-18 241 Bytes
ballnuclear.png 2015-03-17 398 Bytes
H_NUCLEAR.PNG 2015-03-17 1.8 kB
bat_red3light.png 2015-02-26 264 Bytes
bat_red4light.png 2015-02-26 357 Bytes
bat_red4dark.png 2015-02-26 355 Bytes
bat_red4.png 2015-02-26 391 Bytes
bat_green4light.png 2015-02-26 351 Bytes
bat_green4dark.png 2015-02-26 330 Bytes
bat_green4.png 2015-02-26 383 Bytes
bat_red3dark.png 2015-02-26 260 Bytes
bat_red3.png 2015-02-26 280 Bytes
bat_green3light.png 2015-02-26 261 Bytes
bat_green3dark.png 2015-02-26 246 Bytes
bat_green3.png 2015-02-26 277 Bytes
bat_blue4light.png 2015-02-26 318 Bytes
bat_blue4dark.png 2015-02-26 317 Bytes
bat_blue4.png 2015-02-26 344 Bytes
bat_blue3light.png 2015-02-26 238 Bytes
bat_blue3dark.png 2015-02-26 239 Bytes
bat_blue3.png 2015-02-26 259 Bytes
bat_yellow4light.png 2015-02-26 301 Bytes
bat_yellow3dark.png 2015-02-26 219 Bytes
bat_yellow4dark.png 2015-02-26 297 Bytes
bat_yellow3light.png 2015-02-26 224 Bytes
bat_yellow3.png 2015-02-26 235 Bytes
bat_yellow4.png 2015-02-26 326 Bytes
H_RANDOM.PNG 2015-02-26 457 Bytes
WALL.PNG 2015-02-25 32.7 kB
H_WALL.PNG 2015-02-25 516 Bytes
H_REDUCE.PNG 2015-02-25 330 Bytes
H_ENLARGE.PNG 2015-02-25 369 Bytes
H_INVERT.PNG 2015-02-25 358 Bytes
livesred.png 2015-02-12 464 Bytes
livesblue.png 2015-02-12 557 Bytes
livesgreen.png 2015-02-12 477 Bytes
livesyellow.png 2015-02-12 471 Bytes
bulletRed.png 2015-02-10 264 Bytes
bulletGreen.png 2015-02-10 263 Bytes
bulletBlue.png 2015-02-10 285 Bytes
bulletYellow.png 2015-02-10 281 Bytes
pybreak360.png 2015-02-10 2.3 kB
pybreak360.ico 2015-02-10 4.3 kB
ball4reddark.png 2015-02-10 855 Bytes
ball4red.png 2015-02-10 891 Bytes
ball2greendark.png 2015-02-10 887 Bytes
ball2green.png 2015-02-10 924 Bytes
ball1yellowdark.png 2015-02-10 932 Bytes
ball1yellow.png 2015-02-10 886 Bytes
H_BALLS.ico 2015-02-04 3.3 kB
H_BOMB.PNG 2015-01-29 1.2 kB
H_GLUE.PNG 2015-01-29 1.3 kB
H_BALLSPEED.PNG 2015-01-28 1.5 kB
H_BONUS.PNG 2015-01-28 261 Bytes
ball3bluedark.png 2015-01-28 667 Bytes
H_BALLS.PNG 2015-01-28 1.7 kB
H_BULLETS.PNG 2015-01-28 1.1 kB
bulletNone.png 2015-01-27 450 Bytes
bulletBlue0.png 2015-01-27 344 Bytes
bulletYellow0.png 2015-01-27 328 Bytes
bulletRed0.png 2015-01-27 327 Bytes
bulletGreen0.png 2015-01-27 322 Bytes
ballNone.png 2015-01-27 454 Bytes
ball3blue.png 2015-01-27 679 Bytes
bat_red2dark.png 2015-01-23 274 Bytes
bat_red2light.png 2015-01-23 282 Bytes
bat_green2dark.png 2015-01-23 257 Bytes
bat_green2light.png 2015-01-23 274 Bytes
bat_yellow2dark.png 2015-01-23 235 Bytes
bat_yellow2light.png 2015-01-23 236 Bytes
bat_blue2dark.png 2015-01-23 249 Bytes
bat_blue2light.png 2015-01-23 250 Bytes
H_NONE.PNG 2015-01-16 343 Bytes
H_BLACK.PNG 2015-01-14 256 Bytes
bat_red2.png 2015-01-13 294 Bytes
bat_green2.png 2015-01-13 292 Bytes
bat_blue2.png 2015-01-13 275 Bytes
bat_yellow2.png 2015-01-13 250 Bytes
H_BROWN.PNG 2015-01-13 263 Bytes
H_GREY.PNG 2015-01-13 249 Bytes
H_YELLOW.PNG 2015-01-13 261 Bytes
H_RED.PNG 2015-01-13 261 Bytes
H_GREEN.PNG 2015-01-13 291 Bytes
H_BLUE.PNG 2015-01-13 255 Bytes
WHITE.PNG 2014-12-20 859 Bytes
BLACK.PNG 2014-12-20 855 Bytes
Totals: 93 Items   87.1 kB 0
pybreak360, an arkanoid breakout multi player network game at 360!
------------------------------------------------------------------
press SPACE or ENTER for menu
-----------------------------
intermediates beta releases are Vx.y.1-9-a-z
stables releases are Vx.y.0
---------------------------

V1.0.0
initial release, alpha...

V1.0.1
fix shutdown Thread-locking-connection remain when game ended.
increase score of value brick, display +1+6 inside brick in color's player
fix bug lose ball around 0°

V1.0.2
add sound when hit bomb, change sound (glassbreak) when bullet hit bat and score+/-10.
fix display end game windows freeze
fix synchro ball count when bat catch ball server -> client.
fix client porteur ball back when ball/bullet hit glue brick bonus

V1.0.3
add 4 new levels in ClassicText, change some others.
show level pack name in title screen.
change font brick score size, add constrast in brick show score and info's level.
add screen size in level parameter.
server send level with screen size, and own FPS to clients.
fix brick count fail in main loop changing from thread server -> client recive.
fix bug when player lose/get ball and have 0 ball
multiplayers allways have ball, game finish with no bricks nor bullets.
change name(F2) without need to exit game

V1.0.4
add bot engine bat (one which act as player, low AI but enought, almost only following his ball, touch 'B' as Boot to start/stop).
add mode 360 degrees for all players (in pybreak360.cfg), send ParAllowMulti360 to clients, ball is catched prior to his owner.
modify menu keyboard input name & IP, as unicode.
design sprite ball and bullet instead of text quantity
change menu/F3 SCREEN SIZE (is levelParameter), for ALL PLAYERS 360 allow movement.
add ParKeybUnicode in pybreak360.cfg
add 1 seconds to relaunch ball, 3 seconds penality for multiplayers
agglomerate levels packs as Classic480, Classic480Fast, Classic640, in progress.

V1.0.5rc1
fix connect distant server and turn back reconnect local fail
fix when serveur disconnect, when serveur not found, or don't allow connexion
fix disconnect from server lock thread cause connexion locked...
fix glue bonus for porteurOrigin ball
fix send time lose penatily to clients
fix start and end game, display final score, check synchonus with multiplayers clients.
prior to display top level client's bat and ball.
agglomerate levels packs as Classic480, Classic480Fast & Classic640 done.
translate comments in code to be completly english, in progress.
hi-scores saved in pybreak360.hiscores. for single player only (cause limited ball quantity). shown end game for level, or press "H" to see High scores.

V1.0.6rc1
add python module netifaces-0.10.4, get local ip from severals methods.
check all network available interfaces for server, allow user to set it manually, saved in pybreak360.cfg.
restart server when change local ip from menu F11 (Warning: may need to save and restart game).
enable game if no network found as localhost/127.0.0.1.
add international special keyboard map in pybreak360_kbd.py (edit to modify default), default keyboard parameter in pybreak360.cfg as [ParKeybi18n]
add wall brick bonus, timed 7 Sec.
add InvertCommand brick bonus, timed 5 Sec. Warning: not enabled if ParAllowMulti360 = False, nor with bootBat
add reduce/enlarge bat brick bonus, timed 10 Sec.
add timming 10 Sec speed brick bonus.
show random bricks as random brick sprites in level (have to shoot to set the random brick 0-6)
extract modules cursors, sounds, sprites, config_Parameters.

V1.0.7rc1
fix V1.0.6rc1 bug multiplayers reception message ball idx.
fix update ParBallSpeedSlow, ParBallSpeedFast, when change levelpack.
adjust blit level brick array, better centered.
add NuclearBall brick bonus, timed 10 Sec.
add BigBall brick bonus, timed 7 sec (ball sprite size x 2).
add level editor (FINALLY !!! very convinient to modify levels!). press D in game for level designer.
modify levelpacks Classic480 & 640 gameplay.
extract Brick class as pybreak360_bricks.py
clean code in progress...
Source: readme.txt, updated 2015-03-26