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	Copyright (C) 2010  Karl "schorote" Schaper

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program. LICENSE.TXT
	If not, see <http://www.gnu.org/licenses/>.



				Politial Space Warfare
				a Open Source Game

				30.12.2010
				psw.schorote.net

				
So this is the first Release (v0.1) SVN 124, and i hope it works for every one now.





Release Notes:
		- Multithreading is disabled
		- Lightscatterer shader is disabled
		- no different weapons are in (all shoot like fighter)
		- no Networking yet (not in RTS nor LTG)
		- Bug: Crashes when User clicks outside the window (on the border) in window mode
		- Bug not assigned keys crash the Game.
		- defined Map is right now hardcoded (3 NPC starting against 1 human)
		- Options dialog dont WORK!

		
How to Setup my resolution:
		1. To Change Resolution run the game Once.
		2. open config.xml with a Texteditor. you find this file in the xml Folder.
		3. Change the Values for Height and Width as you need
		4. If you have dualscreen, put you total resolution in (for example 2x 1680 = 3360) and run in window mode.

to reduce the View Distance of the Models,
		1. open local.xml from the xml folder
		2. change <Symbol_Entfernung_zur_Kamera> of each single <ShipType> to your desired aperence range

to decrease/increase the blur shader (performance for low graficcards:
		1. open the postblurh.frag and postblurv.frag from the shader folder
		2. change the amount of pixels in line 12
			(i E: int pixel_to_blur = 2;	//8)

			
Controls:
	Left Mouse Button Click on Objekt: selects the Objekt
	Left Mouse Button Click on Objekt + Alt: locks the Camera to that Objekt
	Left Mouse Button Click after a selected command on a objekt: applys the command to all selected Objekts (if its yours)
		with shift: applys the command after the actual command (waypoint chain)
	Left Mouse Button Drag: Selects all units in the Rectangle
	Right Mouse Button Click: auto suggest best command
		(if clicked on an Enemy: attack, if its a harvester it will harvest and so on)
	Middle Mouse Button Hold Down: Rotate the Camera
	Mouse Wheel: Change Camera Distance (Zoom in and out)

	shift key: shows symbols and waypoints
	Arrow Up and Down Key: toggle Cinematic Camera: automaticly changes the Objekt and Camera View

further notes:

If the Game crashs and you like to report a bug, please do so in the Forum (you find it over psw.schorote.net).
	Please add the Log.txt to your Post (at least the last lines).

If you like to report your critism, do so! only if we know whats wrong, we can change it.

For 3D Artists: if you like to bui9ld your own Modelfiles, the format we use is milkshape3D Ascii.
 	Right now without Animation, and with one Texture for the whole model (so no different textures
 	are in count, we use only the Texturecoordinates)

Regards Karl "Schorote" Schaper
Source: README.txt, updated 2010-12-30