Name | Modified | Size | Downloads / Week |
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READMEao.md | 2021-12-07 | 3.3 kB | |
ao26nov21.7z | 2021-11-25 | 12.4 MB | |
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Portable Ada Sound -- using tasking and OpenAL
ver 1.1.1 -- 26nov2021 * Added OSX example of a CPP main calling the Ada sound package. * Refined the build scripts in examples.
ver 1.1.0 -- 19oct2021 * Now builds on GPL-GNAT as well as all versions of AdaCore.
ver 1.0.1 -- 17feb2021 * Added important guard statement for robustness. * Update 6nov: added DLL to example directory. * Update 12nov: added W64,OSX build scripts + EXEs to C++ example.
Brief Description
Ada sound package for Windows, OSX, & Linux with a binding to OpenAL.
Full Description
This is an Ada utility that can play WAV files on Windows, OSX, and Linux, using Ada tasking and OpenAL libraries. It includes a partial Ada binding to OpenAL.
It provides sound-playing capabilities for Ada apps to:
- asynchronously start and stop music/sound loops,
- initiate transient sounds,
- allow unlimited sound concurrency.
Examples for each O.S. are included.
- Suitable for any Ada application that requires background or transient sound effects; eg. games, simulations.
- There are no software dependencies; this package is self-contained.
Usage:
The proper command to extract the archive and maintain the directory structure is "7z x filename".
See the simple interface description in file snd4ada.ads.
Generally, when you initialize a sound or soundloop, you specify its file name and retrieve an integer "key" that is used to play it sometime later.
Note: an error occurs whenever there is something fishy about the WAV file. I always get good results with WAV files processed through "sox".
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What is so great about this package?
This package is a non-platform-specific Ada code that compiles & runs on Windows, OSX and Linux. It is now used in my two flagship games: AdaGate and AdaVenture (on GitHub, SourceForge, itch.io, GameJolt, IndieDB).
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Ada Examples:
See ./adaExample/two.adb
The examples come with 6 compilation scripts:
* lcmp.sh, gcmp.sh (for linux)
* ocmpAC.sh, ocmpGN.sh (for OSX)
* wcmp32.bat, wcmp64.bat (for Windows)
C++ Examples
See ./cppExample/two.cpp
This comes with scripts for OSX, linux and Windows. It shows how to use the Ada package from a C++ main.
SoundFiles
Kick & choir sounds are from freesound.org, and are covered by the Creative Commons CC0 License; see ./creativeCommonsCC0.txt.
License:
This app is covered by the GNU GPL v3 as indicated in the sources:
Copyright (C) 2021 fastrgv@gmail.com
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You may read the full text of the GNU General Public License at http://www.gnu.org/licenses/.