The PopCap game framework, named SexyApp Framework, is a flexible high-level library that provides commonly required functions and reusable components, designed to facilitate rapid development of high-quality games.
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This isn't actually 1.30 at all. Upon further research, this set of files (which contains the other solutions such as the widestring localization variant), also contains the most recent version, being either around 1.71 to 2.00, due to the fact it contains just about everything that is required for apps to work on win 11 (such as c++20, c18, SDK v10.0.22621, etc). It's also ported as an executable so this way you don't need to use the project as a library then build your own vcxproj with it. However, it is missing a required set of files contained in the base. This is Todd Foley library, which is a set of additional files used to be a set of additional helpers, which was used in the plants vs zombies game. I don't know if they intended to keep those files out of the base.vcxproj, or what, probably due to legal reasons etc idk. This unfortunately lead me to remove the extra non existent todlib files so I could build it with it those errors popping up It is unable to build unfortunately. There's some 2001 Link errors related to jpeglib when building. Possibly linked to some sort of duplication of symbols or something.
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How do I open this framework?
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If you're learning how to code a game for the first time on a throw-away project (in C++) then this is a great place to start. If you want to make a game for profit, then I'd suggest looking into something else. There are lots of free or low cost engines. Cocos2d-x Google PlayN Really, you want to lead off with market research. Know your target audience, your target distributor (Steam, GooglePlay, BigFishGames, AppStore, etc...) and your target genre. Play a couple of the competing games and see what engines they use. Know the requirements of your distributor and what kind of games do well for them. Once you know what game you want to make and your marketing strategy, then pick a game engine that will get you on the desired platforms. I strongly recommend that you DO NOT use Sexy 1.3 for future commercial projects. It's Windows only (not Windows8) the renderer is written with DirectX 7, something that is 12 years old and no longer supported in newer drivers. In 2009 when this project was posted, there were already visual artifacts in the Widescreen support on most monitors. Please, use this for reference only and do not email me for example code.
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Awesome :D
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Really good job and great contribution!