Download Latest Version PokeDroid-beta11.apk (4.6 MB)
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Name Modified Size InfoDownloads / Week
Server 2011-08-06
UMLDiagrams - Dimitris Sarigiannis.zip 2013-07-03 2.8 MB
README.txt 2011-08-22 3.8 kB
PokeDroid-beta11.apk 2011-08-22 4.6 MB
PokeDroid-beta10.apk 2011-08-20 4.6 MB
PokeDroid-beta9.apk 2011-08-06 4.6 MB
PokeDroid-beta8.apk 2011-08-06 4.6 MB
PokeDroid-beta7.apk 2011-08-06 4.6 MB
PokeDroid-beta6.apk 2011-06-11 4.6 MB
PokeDroid-beta5.apk 2011-06-09 4.6 MB
PokeDroid-beta4.apk 2011-06-01 4.6 MB
PokeDroid-beta3.apk 2011-05-31 4.5 MB
PokeDroid-beta2.apk 2011-05-29 4.5 MB
PokeDroid-beta1.apk 2011-05-22 4.5 MB
PokeDroid-alpha2.apk 2011-05-14 2.1 MB
PokeDroid-alpha1.apk 2011-05-08 2.1 MB
PokeDroid-prerelease3.apk 2011-05-01 2.1 MB
PokeDroid-prerelease2.apk 2011-04-29 2.1 MB
Totals: 18 Items   61.2 MB 0
Multiplayer code is in the works! Stay tuned!

beta11:
-The team builder no longer needs to take a few seconds to load! :D
-Renamed the multiplayer menu option to hopefully clear up some confusion--it isn't actually functional yet; that was just a placeholder.
-General optimizations

beta10:
-Fixed the Pokemon chooser thinking you had more Pokemon than you actually have
-Removed auto-updater for various reasons
-Removed auto bug reporter because it was buggy and unhelpful
-Now signing all packages with a real key rather than the debug one; you will lose all saved data but have higher performance

beta9:
-Fixed inability to choose moves.

beta8:
-No more crashes in single player! It's playable now!
	
beta7:
-Fixed a couple bugs, added a few small things
-No longer crashes when not running because of a BackupAgent
-Added some netcode. Download the server to see it work! (spoiler alert: it isn't very exciting)	

beta6:
-Bugs are now automatically reported.
	
beta5:
-Various bugfixes
-That new button is for server testing only so nothing will happen when you click it.
	
beta4:
-A metric assload of bugfixes and battle/AI improvements
-All battles should be finishable.
-Hit the menu button in-battle to see detailed information about your Pokemon and their moves.
	
beta3:
-SWITCHING WORKS! PLAYABLE GAME IS PLAYABLE! :D
-Status effects now show up in battle in the form of the little rectangles.
-Moves now default to no move for some really obscure strategies.
-The updater finally works! I promise!
-Pokemon and their respective health bars aren't drawn if that Pokemon has fainted.
-More bugfixes.
-The AI is a bit more fair.
-More attacks work.
-That random FC should /finally/ be fixed.
	
beta2:
-Easy updater to update to the newest nightly! These will be buggy, though, and not necessarily built nightly.
-Mid-battle switching works a bit better now. Still not fully functional, though.
-Slightly more functional battle code.
-Better AI
-The battle screen (mostly) fades in all fancy-like!
-The usual bugfixes and such.
-Took the GL experiment off the main menu because it didn't work anyway.
-The text box finally effing works!
-Moved a lot of menu options to the menu button menu. Don't panic!
-Enhancements to the customizer menu.

beta1:
-Most attacks do damage, but most don't have any other effects
-Battle tower with 105 AI trainers for your fun and enjoyment!
-Single Player menu for choosing between Battle Tower and Quick Battle
-Team Management menu to create/edit/delete teams
-You can finally change which attacks custom teams can use!
-Slightly more intelligent AI
-Auto-generated teams are quite a bit more powerful than they used to be
-Bugfixes and lots of them.
-New OpenGL ES menu that isn't finished yet; try it from the main menu if you're feeling daring!
-Remembered that a lot of button code doesn't work until 2.1; sorry 1.5 and 1.6 users!
-Works correctly on HVGA now

alpha2:
-Animations!
-More efficient code overall
-Team Builder works a lot better and now supports saving/loading!
-New menus
-Bug reporting feature
-Donate link
-Natures are finally implemented
-Bluetooth code removed; now runs on Android 1.6+ and doesn't require Bluetooth priveledges

alpha1:
-Builder finally works!
-TONS of behind-the-scenes code. Expect saving of custom teams and *gasp!* a functioning battle system soon!

prerelease3:
-Hit the menu or search keys on the attack screen then tap an attack panel for a description of said attack!
-changelog in firstrun dialog
-firstrun dialog for battle
-firstrun dialogs will reset when you update to a new app version

prerelease2:
-First run dialog added with my email
-Dialog instead of actual battle mechanics; better than nothing!

prerelease1:
-Initial release!
Source: README.txt, updated 2011-08-22