Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
README.md | 2019-03-03 | 1.8 kB | |
v8.0.0 source code.tar.gz | 2019-03-03 | 931.0 kB | |
v8.0.0 source code.zip | 2019-03-03 | 1.1 MB | |
Totals: 3 Items | 2.0 MB | 0 |
- Added
canvas
andfullscreencanvas
classes which invalidate on window resizing - Added
gui.box
class based on the CSS box model as defined in "Cascading Style Sheets Level 2 Revision 1 (CSS 2.1) Specification" - Added
gui.text
as agui.box
alternative to the Win32-styledgui.label
class sound
is nowsource
to align more closely to LÖVE's API naming conventionsregion
is nowmap
to align more closely to traditional video game level design terminology- Updated Vertex Adventure sample code
- Refactored
game.client.gui.mainmenu
- Updated default shaders
- Updated to LÖVE 11.2
- Fixed a crash with
chat.addText()
that would occur before the chat HUD was available - Refactored various default GUI controls to use
gui.box
instead ofgui.panel
gui._blurFramebuffer
is nowgui._translucencyFramebuffer
- Added
gui.accessor()
- Added a High-DPI option in the video options panel
- Grid no longer sets the default filter to
nearest
,nearest
onload
- Added
sprite:setFilter()
- Added console variable
fps_max
defaulted to300
- Console variables no longer automatically save by default
- Added
convar
flagarchive
to save console variables - Added
convar:isFlagSet( flag )
- Optimized entity shadow rendering
- Added
entity:setDrawShadow( drawShadow )
andentity:shouldDrawShadow()
- Added
player:isKeyPressed( button )
andplayer:isKeyReleased( button )
which detectIN_*
enumerations in multiplayer - Added
payload:sendToServer()
andpayload:broadcast()
- Added
table.map( t, callback )
- Fixed a bug in
onPlayerInitialSpawn
callback in which default panels would be created any time any player, and not just thelocalplayer
, initially spawned - Added
onPlayerUse
game callback - Improved performance of
gaussianblur
shader