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Home / v8.0.0
Name Modified Size InfoDownloads / Week
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README.md 2019-03-03 1.8 kB
v8.0.0 source code.tar.gz 2019-03-03 931.0 kB
v8.0.0 source code.zip 2019-03-03 1.1 MB
Totals: 3 Items   2.0 MB 0
  • Added canvas and fullscreencanvas classes which invalidate on window resizing
  • Added gui.box class based on the CSS box model as defined in "Cascading Style Sheets Level 2 Revision 1 (CSS 2.1) Specification"
  • Added gui.text as a gui.box alternative to the Win32-styled gui.label class
  • sound is now source to align more closely to LÖVE's API naming conventions
  • region is now map to align more closely to traditional video game level design terminology
  • Updated Vertex Adventure sample code
  • Refactored game.client.gui.mainmenu
  • Updated default shaders
  • Updated to LÖVE 11.2
  • Fixed a crash with chat.addText() that would occur before the chat HUD was available
  • Refactored various default GUI controls to use gui.box instead of gui.panel
  • gui._blurFramebuffer is now gui._translucencyFramebuffer
  • Added gui.accessor()
  • Added a High-DPI option in the video options panel
  • Grid no longer sets the default filter to nearest, nearest on load
  • Added sprite:setFilter()
  • Added console variable fps_max defaulted to 300
  • Console variables no longer automatically save by default
  • Added convar flag archive to save console variables
  • Added convar:isFlagSet( flag )
  • Optimized entity shadow rendering
  • Added entity:setDrawShadow( drawShadow ) and entity:shouldDrawShadow()
  • Added player:isKeyPressed( button ) and player:isKeyReleased( button ) which detect IN_* enumerations in multiplayer
  • Added payload:sendToServer() and payload:broadcast()
  • Added table.map( t, callback )
  • Fixed a bug in onPlayerInitialSpawn callback in which default panels would be created any time any player, and not just the localplayer, initially spawned
  • Added onPlayerUse game callback
  • Improved performance of gaussianblur shader
Source: README.md, updated 2019-03-03